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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

bluesfella

Explorer
Zardi finds it hard not to look menacing, so he simply lowers the head of his axe down to the ground and stands there, hoping to not draw any attention to himself. He averts his eyes from the rider and attempts to look around the area for any signs of danger or hostility.

[sblock=Perception]Perception (1d20=17)[/sblock]
 

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BenBrown

First Post
The mail-clad rider looks over the group several times, scowling infrequently.
"My name is Resta. If you come with no hostile intent, then follow," she says, and turns her horse and trots back to her companions.
"Zeb, tell Sir Kelvan we have visitors to Achirem," she says to one, who spurs his horse and rides off towards the town. "The rest of you, escort formation."


The horsemen spread out, so that they surround the group at a short distance, and the entire cavalcade proceeds to the town.

Parts of the walls are old, others are recently rebuilt. They rise about fifteen feet from the ground, and are topped by a wooden palisade. Inside the wall, the settlement itself is little more than a village. About fifty houses of varying sizes plus assorted barns and outbuildings fill the space within the walls, separated by gardens and a small grassy village common. The walls extend towards and connect to the remains of the keep. On the hillside leading up to the old keep and the watchtower is a house larger than the rest. Resta rides up to the front of this and dismounts, handing her horse off to a stablehand.

The door opens, and a well-dressed older man emerges. He looks at the travelers, then speaks quietly to Resta for a few seconds, then addresses the group.

"Welcome to Achirem," he says. "My name is Kelvan, and I am generally in charge here. What brings you here, and whither are you bound?"
 

Tenchuu

First Post
"Tank ya, Kelvan. I an I on da whey to Dayyeh-ahnes Ridge. Just need ta fill up de waterskins an rest dem bones, ya know?"

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Minor: Spend 1 HS to regain 6 HP
Standard:

  • Target:
  • Attack:
  • Damage:

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 24/27, THP: 0/5 Bloodied: 13, Surge Value: 6, Surges left: 7/9
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Mewness

First Post
"We thank you for the welcome, Sir Kelvan," says Goldenhorn. "I am Ingvar Goldenhorn, son of King Dalfred of Heaven's Eye. But we are here as an escort merely--to ensure that Lord Mallaby arrives safely at his wedding. It is certainly not our intention to cause you any alarm or inconvenience, and I hope that your armed riders are a sign of ordinary caution rather than an indication that you have had trouble here. Be assured that you shall have none from us."
 


bluesfella

Explorer
Zardi continues to remain silent and tries to do as his elders taught him - don't look threatening and keep your mouth shut. But he still thinks to himself:
"I wish I could talk good like the others."
 

BenBrown

First Post
"Hmm," Kelvan says. "Derianis ridge seems an odd spot for a wedding. I believe you, though. Nobody would invent a story like that. Ah, but it's getting late. The sun will set within the hour. Join me for dinner. Resta, go tell the cook we have additional guests."

Resta nods, and walks swiftly around the house. Kelvan leads the way in to a hall of no great size, but big enough for Mallaby and his company. The hall is at first lit through the door and a large window at either end, but as night falls, the windows are shuttered from both inside and out, and lanterns are lit by a pair of servants who seem to be the entire domestic staff.

Resta re-appears, having discarded her armor in favor of a simple green dress. She still looks somewhat suspicious of the travelers, but takes her place at Kelvan's left hand, across the table from Lord Mallaby.

After a good portion of a roast sheep is disposed of, Kelvan has a look at Mallaby's map.

"You'll need to be careful if you're going up across the ridge,"
Kelvan says. "This map doesn't show everything. There's been some rockfalls, so you can't take the trail shown here. You'll need to take the next gap to the east, which looks like a deer track, or at least did the last time any of us rode out that way. There's also the bramble scar, but you'd have to cross that no matter which way you go."

"The bramble scar?" Mallaby asks. "What's that?"

"It's a great crack in the earth, running straight across for miles. Comes all the way from the wasteland. I don't know what formed it, but it's been there for at least fifty years. It's fairly narrow in places, but you don't want to fall in. The brambles won't let you out. I don't think it's entirely natural. But, as I said, it's fairly narrow in places--it's just something you need to watch out for. That's not the most dangerous thing out there. The vermin you slew today is but a sample of the local threats. There's also the Hzakan raiding parties. We haven't had one try to hit here in over a month, but they do get this far. And then there's Ismene."

"Ismene?" says Mallaby. "A woman's name?"

"Oh yes," says Kelvan. "She's our local bandit queen."

"She sounds fascinating."

"She's dangerous, is what she is," Kelvan says. "Some folks around here see her as a sort of hero, keeping off the Hzakans, and I suppose there's some truth to that, but she'll just as soon raid us here and carry off livestock if she catches us with her guard down. I don't know where she's from originally, but she's been roaming the hills around here for five years. She's got a gang of sorts with her, including her sister and several other women. They've got a base somewhere up in the mountains, but nobody around here has found it and lived to tell the tale."

As the night goes on, Kelvan tells of life on the Allarian frontier, and of his hopes for the community, and soon it is time to retire. The servants show Mallaby and his cohorts to some spare rooms, where pallets have already been made up for sleeping, and Kelvan bids them good night.

The night passes without incident. Lord Mallaby awakens at first light, and hearing sounds from the kitchen, goes to look.

Breakfast is soon after dawn on what promises to be a long warm summer day. The table is more crowded than before, as in addition to Kelvan, the servants are also gathered at the table. Conversation is boisterous as the bowls of hearty porridge are served out and a pot of honey is placed in the middle of the table for sweetening.

Mallaby re-enters the hall from the kitchen with Resta. He has her hands in his, and is looking directly into her eyes, to which she seems not at all disappointed.

"Hrm," Kelvan mutters to some of Mallaby's companions. "You might tell your Lord Mallaby to be more careful. My daughter is a grown woman, and she'll be flattered by whomever she likes, but that girl he's going to marry might not be pleased."

After breakfast, Lord Mallaby is pulled away from his latest flirtation, and ready for travel again.

"Good luck to you," Kelvan says, escorting the group to the town gates. "And watch out for those bandits."

[sblock=ooc]Sorry about the delay in this. I was trying to figure out how to do it that wasn't so infodumpish, but I couldn't quite get it. Thanks for your patience.[/sblock]
 

horticulture

Slightly entitled.
Graval pays no attention to Mallaby and Resta, far too concerned with the free food set before him. He has his share, and at least two other shares, of dinner and breakfast. He sleeps soundly, snoring like a roaring waterfall, and has his gear ready for the next step of their journey.

At the gate, he gives Kelvan a bow of his head. "Me and me frien's thank ye fer yer grub an' yer drink. An' fer no stickin' us wit' yer weapons when we firs' arrived."
[sblock=Graval]Graval Metalrent - Male Dwarf Fighter 1
Init: +2, Passive Percept: 17, Passive Insight: 12
AC: 21, F: 16, R: 14, W: 12, Spd: 5
HP: 31/31, Blood: 15, Surge: 7, Surges left: 12/12
Second Wind: Avail, AP: 1/1, Milestones: 0
Str: 18, Con: 16, Dex: 14, Int: 8, Wis: 14, Cha: 11

Basic Attacks:
:bmelee: Basic Melee Attack: +7 vs AC - Battleaxe; 1d10+4
:ranged: Ranged Basic Attack: +7 vs AC - Throwing Hammer; 1d6+4

Powers:
Combat Challenge, Brash Strike, Footwork Lure
Hack and Hew, Dwarven Resilience
Driving Attack, Dwarven Armor

Misc: If an enemy marked by Graval shifts or makes an attack that doesn't include him, he uses Combat Challenge (+9 vs. AC; 1d10+4) as an Immediate Interrupt against them. If hit, and a shift or move action caused the attack, they lose the action.

Conditions:
Nil
[/sblock]
OOC: No worries, BenBrown.
 
Last edited:

Tenchuu

First Post
"Iffna all'a ya issa ready, let I an I get ta steppin."

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Minor: Spend 1 HS to regain 6 HP
Standard:

  • Target:
  • Attack:
  • Damage:

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 24/27, THP: 0/5 Bloodied: 13, Surge Value: 6, Surges left: 7/9
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Almightyfoon

First Post
Perin walks toward Spider adjusting the straps on his pack, "Ready when the rest of you are." Perin looks at their patron and sighs almost inaudibly. "I think we should avoid that Bandit Queen Lord Kelvan was talking about, she would be... distracting to our mission." Perin says to the group.
 

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