[Adventure] Hysteria's Ascendency (Judge: Stonegod)

FourMonos

First Post
Braddock cackles with glee despite the wounds. Orsik's runes heal his wounds.

He sings, "Oh I once knew a rat from Sharn! I killed it, HA!"

Braddock steps back from the two wererats who attacked, he points his craghammer and a roar and cacophany of screams and shouts echo forth. It is as if all the sounds ever made in one insane asylum came roaring out all at once. The one wererat is caught up in the burst.

[sblock=actions]
Start: Take 5 poison damage
Movement: Shift to M-15.
Minor: Warlock's Curse wererat sewer guard #1 (O-16)
Standard: Clarion Call (blast 3 area N-O-P by 14-15-16) vs. wererat #2 and wererat sewer guard #1: 1d20+10 → [10,10] = (20), 1d20+10 → [3,10] = (13). Roll Lookup So likely only hit wererat +2 (20 vs. fort) for: 3d4+10+1d6 → [2,1,4,10,2] = (19) Roll Lookup . Should kill wererat #2, Bradddock gets 3THP from Clarion Call.
Pact Boon grants Braddock a save: 1d20+5 → [2,5] = (7) Roll Lookup
Normal save: 1d20+5 → [19,5] = (24) Roll Lookup
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: +5 AC TENT (orsik), +1 NAD defenses TENT, +2 defenses vs. wererats 1 sewer guard #1

Active Vestige: Xandor
[sblock=Vestige of Xandor]
Eyes of Vestige Augment: Deals an additional 1d8 psychic damage.
Xandor Pact Boon: Braddock can make a saving throw. If there are no effects to save against, he gains 5 THP.
[/sblock]
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 43/52 +3 THP Surges: 9/11 Surge Value: 13 AP: 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 
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johnmeier1

Explorer
OOC: DM: Map doesn't seem to jive with Combatants notes. Want to hit wererat 1 and Otyugh for sure.
Move: Shift to P19
Standard: Five Storms
Free: centered flurry on Wererat Sewer Guard 1 6 damage, slide to sewer (save) Do they take fall damage?

OOC: Okay, just attack WRSG 2 and Otyugh (hit both) and use Flurry for 4 damage to Otyugh and slide it 1 away from Orsik to R18/S19
 


jsb420

First Post
Round 4: Sewer Scramble

[sblock=Previous Rounds]Round 1
Round 2
Round 3[/sblock]

Kellindil steps around the corner and lets fly from his crossbow. The bolt slams into the wererat's shoulder, causing a great deal of damage. The monster remains on its feet however, swaying from loss of blood. Stepping past Muzdum, he says blandly, "Help the others; I'll take care of that one." (HIT)

Quan winces at his injuries and coughs up blood. He grins though and follows Orsik in closer to the giant under-dweller. Spinning around he kicks out three times. Two connect and he uses the momentum for the third. Suddenly he falls into a swarm of flies. (HIT)

Rikka stepped away from the wererat, and then ran back into the darkness of the tunnel.
[sblock=Rikka]You are now completely in the dark (Braddock dropped the sunrod at M15)[/sblock]

Orsik draws golden rune which flies quickly and stops in front of Muzdum, spinning lazily. "Muzdum, can you borrow some of your toughness? Pierce the rune you see and it will armor you, Braddock and me and heal us." As dwarven warrior touches it, it flies apart, runes of protection dropping on his armor and pieces flying over to besieged warlock and back to Orsik. With it comes relief and strength to continue. Orsik almost casually shrugs off constricting tentacle and turns Osvetnik down and jabs at the ground. From the impact point golden light spreads out enveloping two guards and the otyugh.
[sblock=Orsik’s Zone]WSG1 & 2; and Otyugh: if hit Orsik or an ally within the zone, they grant CA; enemies must pay 2 extra squares of movement when leaving the zone (no shifting). *NOTE: Quan slid otyugh out of zone.[/sblock]

Braddock cackles with glee despite the wounds. Orsik's runes heal his wounds. He sings, "Oh I once knew a rat from Sharn! I killed it, HA!" Braddock steps back from the two wererats who attacked, he points his craghammer and a roar and cacophony of screams and shouts echo forth. It is as if all the sounds ever made in one insane asylum came roaring out all at once. The one wererat is caught up in the burst. (HIT & MISS)


GM: Muzdum (NPC’d)
Move: L14>N15
Standard: Slash & Pummel against Wererat sewer guard 1 (AC 20/REF 20): +12 vs. AC; 1d12+6; 2nd Atk: +11 vs. Reflex; 7 damage: 1d20+12=23, 1d12+6=13, 1d20+11=18 HIT for 13; MISS


The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0). The wererat sewer guard fighting Quan, doesn’t heal this turn.

After the otyugh stops its forced movement by the elf-monk, it reels in pain from Braddock’s curse. It shifts its mass towards the center of the pool, and then it lashes out with its tentacle, but the wily elf dodges the clumsy attack. It finally manages to rid itself of Braddock’s curse. (MISS)

The wererat manages to drink its elixir, shifts to the side and breaths out a large burst of dragon flame! The unexpected blast manages to catch both dwarfs and Kellindil (who had concealment, but blast effects ignore concealment) in the blast (HIT for 10 fire damage each)

The wererat fighting Rikka takes its chance to move closer to the others fighting, avoiding the dead elf-cat in the shadows. It takes off, nears the sewer trench and easily vaults over the sludge, but doesn’t stop its movement there. It sees Quan being attacked by the otyugh and tries to sneak in an attack as well. Quan – bolstered by the goliath – manages to dodge at the last minute. (MISS)

Seeing one of its own dropped by the combined efforts of the adventurers, it hisses its outrage and attacks the goliath runepriest in front of it. Orsik manages to deflect the strike. (MISS)

[sblock=Sewer Map]
pz3qW.jpg


Illumination: Dark; PCs must provide their own light (SUNROD DROPPED AT M15 BY Braddock)
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out
Debris: difficult terrain (O1:p4)
Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross
Sewer Slime: LEAVING the square, PC must make a Acrobatics Check (DC 10) or knocked prone
[/sblock][FONT=&quot]

[/FONT] [sblock=Enemy Actions]Otyugh (R17:S18): (10 psychic damage): Move: Shift R18:S19>R17:S18; Standard: MBA (Tentacle) against Quan (AC 21+5): +12 vs. AC; 1d8+5 damage, target is pulled 2 squares and grabbed (until escape): 1d20+12=17, 1d8+5=12 MISS; Save vs. vestige of Xandor: ROLL SAVED

Wererat Minions (3): DEAD

Wererat 1 (M18): Move: J18>M18; Minor: drink elixir; Standard: Dragon Breath – Fire (potion) against Kellindil (REF 20), Braddock (REF 18+1) and Muzdum (REF 18): +10 vs. REF; 2d6+3 fire damage: 1d20+10=28, 1d20+10=27, 1d20+10=20, 2d6+3=10 HIT all for 10 fire damage
Wererat 2:
Wererat 3 (Q21): Move (Run): AA18>T22, JUMP T22>Q22 (ROLL); Standard: Charge Q22>Q19 (MBA Shortsword) Quan (AC 21+5): +10+2(flank)+1(charge) vs. AC; 1d6+4: 1d20+10+2+1=14, 1d6+4=10 MISS

Wererat Sewer Guard 1:
Wererat Sewer Guard 2 (O18): Standard: MBA (Longsword) against Orsik (AC 21+5): +11+2(flank) vs. AC; 1d8+4, plus ongoing 5 poison damage (save ends): 1d20+11+2=20, 1d8+4=11 MISS
[/sblock][FONT=&quot]

[/FONT] [sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts Filth Fever. (NOTE: No Otyugh stench Aura*)
[sblock=Escape Grab]Athletics vs. FORT 22 ORAcrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]
[sblock=Pic]
ONZ7L.jpg
[/sblock]
Otyugh (R17:S18): 20/82 hp; SAVED; BLOODIED

Wererat Minions (3): DEAD

Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts Filth Fever. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
FUc36.jpg
[/sblock]
Wererat 1 (M18): 14/55 hp; BLOODIED
Wererat 2:
Wererat 3 (Q20): 55/55 hp

Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts Filth Fever. Dance of Poison: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied); Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
hF9gz.jpg
[/sblock]
Wererat Sewer Guard 1:
Wererat Sewer Guard 2 (O18): 57/71 hp; Dance of Poison (recharge when bloodied) NO REGEN (HIT BY QUAN/SILVER); immobilized TENT (Orsik)


Braddock (M15): 36/52 hp; HS 9/11; AP 1; Dwarven Resilience; Status: +2 AC vs. wererat 1 & wererat sewer guard 1 (armor); +1 F/R/W TENT (rod); +5 to AC TENT (Orsik); Saved vs. OG
Kellindil (L15): 33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status: hidden
Quan (P19): 17/37; HS 5/7; AP 1 ; Second Wind; Elven Accuracy; Status: ONGOING 5 poison damage (save ends); BLOODIED; +5 to AC TENT (Orsik)
Orsik (P18): 41/53 hp; HS 7/10; Second Wind; stone’s endurance ; Rune of Mending [1], [2]; Status: Filth Fever (stabilized); ONGOING 5 poison (save ends); Stance: Rune of Destruction; ESCAPED; +5 to AC TENT (Orsik)
Rikka (Y6): 37/50 hp; HS 6/8; AP 1; Second Wind; Elven Accuracy ; Status: Filth Fever
[FONT=&quot]Muzdum (N15): 52/62; HS 11/12; AP 1; Dwarven Resilience; Status: [/FONT][/sblock][FONT=&quot]

[/FONT]
GM: Summary:
Braddock: 10 fire damage
Kellindil: +5thp; 10 fire damage; hidden
Quan: Missed & missed; ongoing 5 poison (save ends); BLOODIED
Orsik: missed; has Filth Fever; ongoing 5 poison (save ends)
Rikka: has Filth Fever
Muzdum: 10 fire damage
 
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johnmeier1

Explorer
Quan insect swarm coaleses into the form of the elf. He seems to weaken even more, but will not fall as the poison courses through his veins. His legs spin in a whirlwind sweeping two opponents catching the Otyugh in the center of it's horrid maw and pushing it toward Orsik. He then backflips into the corner, wary of his remaining foes.

OOC: Take ongoing 5 poison damage
Minor: Wild Shape, shift to Q19
Standard: Five Storms on Wererat 3 MISS and Otyugh HIT for 15
Free: Centered Flurry of Blows on Otyugh (4 more damage, it is at 1!, slide to Q17/R18 into the zone)
Move: Shift two (Five Storms Move) to O20
Save? (DAMN, the ironic thing is that my Ki Focus give me a bonus to this save!) and if I was grabbed by the Otyugh I would get a free escape from my necklace!


[sblock=ministats] Status: bloodied, 5 ongoing poison (save ends)

Init: +7 Speed: 7 Perception:21 Insight: 14
AC: 22 NAD:17/19/16

HP: 12/37 Surges: 5/7 Surge Value: 9 AP: 0

Languages: Common, Elven Str:14 Dex:20 Wis:14 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Swarming Locusts, Elven Accuracy, Stoneskin Robes

Daily: Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
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DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Orsik
every ally within 5 gets +2 power bonus damage


Goliath draws a blood red rune which flies onto the monk and erases some of his wounds. He then turns toward the rat that tried to hit him.
Orsik slams his terrible weapon into the guard, but the weapon lacks the bane of the shifters on it and it barely moves to deflect it. But Orsik remains ready for it's reaction, holding the maul behind in taut hands.


[sblock=Actions]
Minor: Rune of Mending on Quan (heals surge +1d6) - everyone gets +2 power bonus to damage

Standard: Symbol of the Wrath Reversed vs guard AC; damage (1d20+12+2=33, 2d6+6+2=17) - if the guard attack on his next turn he provokes OA from Orsik or one ally

Minor: sustain Cage of Light

Save vs Poison (1d20=19)
[/sblock]

[sblock=Orsik]
STATUS:

Initiative +4; Senses Passive Insight 22, Passive Perception 15
HP 41/53 Bloodied 26, Surge Value 13+2, Surges 7/10
AC 21; Fortitude 20, Reflex 16, Will 20
1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed
Giantkind gauntlets damage


Rune of Endless Fire
Endure Pain
Cage of Light
Shield of Sacrifice



Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally
Amulet of Life - encounter free: spend additional surge
Bracers of Escape - daily interrupt: teleport 2 squares before melee attack

[/sblock]
 

FourMonos

First Post
"Weee!" Braddock skips forward. He focuses the ire of Xandor upon the writhing sewer beast. He then blasts the rat-man sewer guard with purple eldritch energy and a second chaotic purple energy blast explodes over the otyugh.

[sblock=actions]
Movement: Move to P-15.
Minor: Warlock's Curse Otyugh
Standard: Eyes of the Vestige vs wererat sewer guard #2: 1d20+10, 1d6+10+1d8 → ([11, 10], [6, 10, 1]) Roll Lookup So hit Will 21 for 17+2 (Orsik bonus) for 19 damage. Eyes of vestige allows me to curse or deal damage (if already cursed) to target within 3 squares, so I will deal curse damage (+2 from Orsik) to the Otyugh: 1d6+2 → [5,2] = (7) Roll Lookup . Otyugh takes 7 damage and likely perishes.
Pact Boon: Make a saving throw, or if no conditions to save, gain 5 THP
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: +1 NAD defenses TENT, +2 defenses vs. wererat #1

Active Vestige: Xandor
[sblock=Vestige of Xandor]
Eyes of Vestige Augment: Deals an additional 1d8 psychic damage.
Xandor Pact Boon: Braddock can make a saving throw. If there are no effects to save against, he gains 5 THP.
[/sblock]
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 36/52 +5 THP Surges: 9/11 Surge Value: 13 AP: 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 
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pathfinderq1

First Post
Rikka moved carefully along the ledge in the darkness- but her senses were VERY keen. Once she turned the corner, she raised her long bow and fired at one of the larger ratlings- the creature and most of the other combatants simply saw an arrow come flying out of the darkness to sink into the guard's shoulder...

[sblock= OOC]
>Move: walk to T5 (8 squares)
>Standard: Longbow RBA against sewer guard at O18; 1d20+12 vs. AC=26 (hits for 15 damage) ; roll Roll Lookup

[/sblock]
 


Voda Vosa

First Post
"I'll rip off yer head and make it my puppet!" the dwarf jumps over the water, axe over his head, as he sinks it in the rat's shoulder. The rat screams in pain, but looks defiant at the dwarf, still standing.
"Laugh about this, idiot!" the dwarf spits, and puches the rat in the nose, sinking it's inner bones into it's skull. The lifeless body drops to the ground. "I told ya, I told ya!" Happily, the dwarf starts browsing for the rope that holds his pants, ready to urinate over the fallen body, but then remembers that the battle still rages, so he accommodates his armor again, and lifts his axe over his head. "Ye are next, I'll cut yer head off and spit in yer neck!"

OOC: Attacking wererat 1, hit AC for 10, then hit reflex for 7, kill the rat.
 
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