Round 5: Sewer Scramble
[sblock=Previous Rounds]
Round 1
Round 2
Round 3
Round 4 [/sblock]
OOC:
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Sorry for the lag. I had a death in the family, my wife’s grandmother. We had to leave in a hurry and there wasn't any time to give you guys a heads up. I was in a remote area in Texas, no internet and barely any cell service. But I am back now!
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Quan insect swarm coalesces into the form of the elf. He seems to weaken even more, but will not fall as the poison courses through his veins. His legs spin in a whirlwind sweeping two opponents catching the Otyugh in the center of its horrid maw and pushing it toward Orsik, and then backflips into the corner, wary of his remaining foes. (MISS & HIT)
Goliath draws a blood red rune which flies onto the monk and erases some of his wounds. He then turns toward the rat that tried to hit him. Orsik slams his terrible weapon into the guard, but the weapon lacks the bane of the shifters on it and it barely moves to deflect it. But Orsik remains ready for its reaction, holding the maul behind in taut hands. (HIT)
"Weee!" Braddock skips forward. He focuses the ire of Xandor upon the writhing sewer beast. He then blasts the rat-man sewer guard with purple eldritch energy and a second chaotic purple energy blast explodes over the otyugh. (HIT)
Rikka moved carefully along the ledge in the darkness- but her senses were VERY keen. Once she turned the corner, she raised her long bow and fired at one of the larger ratlings- the creature and most of the other combatants simply saw an arrow come flying out of the darkness to sink into the guard's shoulder... (HIT)
"I'll rip off yer head and make it my puppet!" the dwarf jumps over the water, axe over his head, as he sinks it in the rat's shoulder. The rat screams in pain, but looks defiant at the dwarf, still standing. [FONT="]"Laugh about this, idiot!" the dwarf spits, and punches the rat in the nose, sinking it's inner bones into its skull. The lifeless body drops to the ground. "I told ya, I told ya!" Happily, the dwarf starts browsing for the rope that holds his pants, ready to urinate over the fallen body, but then remembers that the battle still rages, so he accommodates his armor again, and lifts his axe over his head. "Ye are next, I'll cut yer head off and spit in yer neck!" (HIT)[/FONT][FONT="]
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GM: | Kellindil (NPC’d)
Standard: Deft Strike against wererat sewer guard 2 (AC 20): +11 vs. AC; 1d6+5 damage (No move as part of attack): 1d20+11=20, 1d6+5=10 HIT for 10 damage | |
The remaining wererat sees that most of his comrades are dead and dying, so it shows its true colors and attempts to flee through the sewer drain, heading deeper into the sewer system.
GM: | This ends the encounter. The fleeing wererat knows the sewer layout and can slip away in the various twists and turns of the underground system of drains and culverts.
You find 120 gp and 3 moonstone gems (100gp each) among the bodies of the wererat sewer guards. One wererat was carrying an elixir of dragon breath (fire)
Let me know how many surges are used.
I’m not sure if we should proceed without horticulture or pathfinderq1. Do you want to see if they continue to be MIA or press on? | |
[sblock=Orsik & Rikka]FILTH FEVER
At the end of the encounter, those afflicted by
Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21
Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]
[sblock=Sewer Map]
Illumination: Dark; PCs must provide their own light (SUNROD DROPPED AT M15 BY Braddock)
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out
Debris: difficult terrain (O1
4)
Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross
Sewer Slime:
LEAVING the square, PC must make a Acrobatics Check (DC 10) or knocked prone
[/sblock]
[sblock=XP awards]300XP Otyugh
249 XP Wererat Minions (3)
400XP Wererat (2 – 1 escaped)
500XP Wererat Sewer Guard (2)
1449XP Sub-total
2898XP Doubled
+483XP each
Braddock: 5635*+505 (last encounter)+483=6118XP
Kellindil: 3750*+505 (last encounter)+483=4738XP
Quan: 3750*+505 (last encounter)+483=4738XP
Orsik: 9337*+505 (last encounter)+483=10325XP
LEVEL UP!
Rikka: 10305*+483=10788XP
Muzdum: 8952*+483=9435XP
*Original XP totals were taken from your Wiki pages (only pathfinderq1 updated his page)
[sblock=Reward Points]Started: May 26, 2011>July 25, 2011
2 months: +2RP (except Muzdum)[/sblock][/sblock]
[sblock=Player’s Stats]Braddock (P15):
36+5thp/52 hp; HS 9/11; AP 1; Dwarven Resilience; Status:
Kellindil (L15):
33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
Quan (O20):
12/37; HS 5/7; AP 1; Second Wind; Elven Accuracy; Status:
BLOODIED;
Orsik (P18):
41/53 hp; HS 7/10; AP 1; Second Wind; stone’s endurance; Rune of Mending [1], [2]; Status:
Filth Fever (stabilized)
Rikka (T5):
37/50 hp; HS 6/8; AP 1; Second Wind; Elven Accuracy; Status:
Filth Fever
Muzdum (N15):
52/62; HS 11/12; AP 1; Dwarven Resilience; Status:
[FONT="]Everyone has reached a milestone except for Muzdum, so +1 AP. [/FONT][/sblock]