Croc-Attack: Round 2
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Round 1[/sblock]
Orsik takes two quick steps behind Muzdum and jumps behind the were-creature. He positions himself better and swings at Mangore's back. Osvetnik crunches on scaled back causing some damage. (HIT)
Mangore roars as the goliath hits it, and then the were-creature and the goliath trade attacks, Mangore hitting Orsik with a minor wound. (HIT)
[sblock=Immediate Reaction]Orsik’s attack triggers Mangore’s Monstrous Retort: Mangore takes only half damage from the triggering attack and can make a MBA against any creature adjacent to it.
MBA (Khopesh) against Orsik (AC 21): +15 vs. AC; 2d6+5 damage and Orsik is marked TENT:
1d20+15=31, 2d6+5=14 hit for 14 damage.
[sblock=Opportunity Attack]Mangore’s attack triggers Symbol of Wrath Reversed, provoking an OA from Orsik:
1d20+12=20, 2d6+6=8 MISS[/sblock][/sblock]
"Aye that's what I like ye pea brained reptile, bring the fight to us!" Braddock swings his craghammer and connects solidly with the were-croc's snout. The croc is propelled back a few feet. This allows Braddock to move down and around Orsik. His form blurs in shadows as he moves. "Oye! Elf! Quit playing with ye pet and come kill the bad guy!" (HIT)
Muzdum tries to grab the were-crocodile, and then chop at it with his axe, but misses. "Ye stay put so I can cut ye in tiny pieces, EH?!" the dwarf shouts. (MISS)
Quan reforms away from the giant croc and moves to surround the were-beast, tripping him. The creature writhes on the ground in pain. (HIT)
Mangore shakes as his lycanthropic blood heals some of his wounds (Mangore DOES NOT regenerates).
The were-crocodile stands up,
"Where ya goin' dwarf? We ain't finished talkin' yet. Jus let me finish these fools first!" Mangrove then spins suddenly, arms out to the side, khopesh to one side and clenched fist the other. His attack pushes both Orsik and Quan back and leaves them on the ground, but not the stubborn dwarf, Muzdum stands his ground.
"Ooh... yer a sturdy one, ain't ya!? I'm gonna enjoy this, little worm!", and with that, Mangore slashes at the dwarven fighter. It's wicked blade finds its way through the dwarf's defenses and leaves a jagged gash. (HIT, HIT & MISS; AP: HIT)[FONT="]
[/FONT] The giant crocodile charges the prone elf-monk-that-was-once-bugs, but Quan narrowly avoids ending up learning why they call them crocodile visejaws. (MISS)
[sblock= Map]
Illumination: dim light from glowing pools
Walls: rough bedrock, Athletics DC 18 to climb
Ceiling: 15-feet tall
Pools: considered difficult terrain
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[/FONT] [sblock=Enemy Actions]Mangore (N9):
Recharges Monstrous Retort; takes 7 poison damage; no regeneration; Move: Stand; Standard: Thrashing Strike: close burst 1 against Orsik (AC 21), Quan (AC 22), and Muzdum (AC 25); +15 vs. AC; 2d6+5 damage and the target is pushed 1 square and then knocked prone:
1d20+15=25, 1d20+15=23, 1d20+15=19, 2d6+5=13 HITS Orsik and Quan for 13 damage, pushes them 1 square and knocks them prone; Action Point: Standard MBA (Khopesh) against Muzdum (AC 25): +15 vs. AC; 2d6+5 damage and marked TENT:
1d20+15=27, 2d6+5=12 Hit for 12 damage and marked TENT; SAVE:
1d20+2=7 fail
Visejaw Crocodile (K9:L10): Move: F10:G11>K9:L10; Standard: MBA (Bite) against Quan (AC 22): +11 vs. AC; 1d8+4 and grabbed (until escape):
1d20+11=19, 1d8+4=12 miss (I forgot CA but still misses by 1)
[/sblock]
[sblock=Combatants]Mangore, Werecrocodile Elite: 204/204 hp; AC 24, Fort 22, Ref 19, Will 20; Khopesh +15 vs. AC; 2d6+5 damage and the target is marked TENT; Bite: +13 vs. AC; 2d6+5 damage and the target is grabbed (until escape) and Mangore makes a secondary attack: +11 vs. Fortitude; the target contracts
Filth Fever. Regeneration 5 (if Mangore takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Monstrous Retort (recharge 5-6): Immediate reaction when hit by a melee attack; Mangore takes only half damage from the triggering attack and can make a MBA against any creature adjacent to it. Thrashing Strike (encounter): +15 vs. AC; 2d6+5 damage and the target is pushed 1 square and knocked prone. Underhanded tactics: Mangore deals an extra 5 damage against prone targets.
[sblock=Pic]
[/sblock]
Mangore (N9):
143/204 hp;
Action Point ;
Thrashing Strike ; Status: cursed (Braddock); marked (Muzdum); Ongoing 7 poison damage (save ends - Quan)[FONT="]
[/FONT] Visejaw Crocodile: 74/74 hp; AC 22, Fort 17, Ref 15, Will 15; Bite +11 vs. AC; 1d8+4 and the target is grabbed (until escape). The visejaw crocodile cannot make bite attacks while grabbing a creature, but it can use clamping jaws; Clamping Jaws (grabbed creature only): +11 vs. AC; 1d8+4 damage; MISS half damage; Tail Swipe (recharge 5-6; minor) 1 or 2 adjacent creatures; +9 vs. Reflex; target is knocked prone. Underhanded tactics: The visejaw crocodile deals and extra 1d6 damage against prone targets.
[sblock=Pic]
[/sblock]
Visejaw Crocodile (F10:G11):
74/74 hp; Status:
Braddock (O12):
37 /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: +2 defenses against Mangore; Concealment
Quan (L11):
22 /37; HS 2/7; AP 1; Second Wind; Elven Accuracy; Status: prone
Orsik (N11):
26/53 hp; HS 5/10; AP 1; Second Wind; stone’s endurance; Rune of Mending [1], [2]; Status: marked TENT; prone
Muzdum (N8):
50/62; HS 9/12; AP 1; Dwarven Resilience; Status: marked TENT
Kellindil:
33/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
Rikka:
37/50 hp; HS 6/8; AP 1; Second Wind; Elven Accuracy; Status:
Filth Fever[/sblock]
GM: | Summary:
Braddock: -
Quan: hit for 13 damage and knocked prone
Orsik: hit for 14 damage; marked TENT; hit for 13 damage and knocked prone
Muzdum: hit for 12 damage and marked TENT
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