[Adventure] Hysteria's Ascendency (Judge: Stonegod)

horticulture

Slightly entitled.
Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity.

He reloads the small crossbow he carries with a single hand, eyes darting around the sludge drenched room, noting where everyone is.[sblock=Actions]
Standard -
  • Target -Wererat Minion 1 (L4)
  • Attack - Deft Strike vs. AC 19, 1d20+10=16; miss.
  • Misc - Move > L13 as part of attack.
Move - > P13 (avoiding slime squares)
Free - Reload hand crossbow.[/sblock][sblock=Stat Block]Kellindil Loreweaver - Male Elf Rogue 4
Init: +7, Passive Percept: 20, Passive Insight: 13
AC: 20, F: 13, R: 20, W: 15, Spd: 7
HP: 38/38, Blood: 19, Surge: 9, Surges left: 4/6
Second Wind: Avail, AP: 0/1, Milestones: 0.5
Str: 8, Con: 11, Dex: 21, Int: 10, Wis: 12, Cha: 15

Basic Attacks:
:bmelee: Basic Melee Attack: +5 vs AC – Lifedrinker Longsword +1; 1d8
:ranged: Ranged Basic Attack: +10 vs AC – Hand Crossbow; 1d6+5

Powers:
Deft Strike, Piercing Strike
Dazing Strike, Elven Accuracy, Low Slash, Tumble
Blinding Barrage, Shadowdance Armor

Misc:
  • +2 to AC vs. Opportunity Attacks
  • all non-elf allies within 5 squares gain a +1 to Perception checks
  • ignore difficult terrain while shifting

Conditions:
Nil[/sblock]
 

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jsb420

First Post
Round 2: Sewer Scramble

GM: Please make sure to include your mini stats. It saves me time from having to look at your Wiki page.
[MENTION=51271]Voda Vosa[/MENTION]: Please be sure to include your location using the map grid so as to avoid any confusion.
Thanks!

Okay… game on!


[sblock=Previous Rounds]Round 1[/sblock]

Rikka gave a hissing snarl and leapt into action. She stepped forward and snapped one rat's neck with a single swipe of one heavy paw- then without a pause she twisted backwards and across the bridge. The next rat was quicker, and fended off her first swipe- but not the second, which slammed him back against the wall with stunning force. (Kill minion & HIT)

The swarm of insects moves past allies and over the water. It reforms on the other side as Quan, who trips one wererat and spins to trip another. (HIT)

"Right. That's a large bit of sewer garbage then, isn't it?" Braddock drops the sunrod in front of him and draws his rod in the left hand. "Alright, let's let them have it." He points his craghammer at the Otyugh. The green aura around the craghammer fades and a purple aura replaces it. Purple energy blasts forward into the sewer beast. Maniacal laughter echoes down the sewer tunnels. It takes a moment to realize it is coming from Braddock. His hair looks wild and unkempt and his eyes twinkle with purple light. (HIT)

Orsik takes running start like he'll join Rikka, but as his feet leave the pavement it's clear he's going for the rat in the sludge. Maul held high he hits the beast while falling, great thunder echoes down the tunnel and the rat kites across the sludge all the way to otyugh in the center. "Now, who's next? Quan, can you get on the other side of the beast so I can crash it?" (HIT)

"Ye wanna dance ratboy? Take that!" Muzdum says, as he sprints forward and throws a punch at the wererat minion, dropping him immediately. (HIT)

Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity. He reloads the small crossbow he carries with a single hand, eyes darting around the sludge drenched room, noting where everyone is. (MISS)

The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0).

The otyugh shakes off some psychic intrusion from Braddock before taking a lazy swipe at the wererat that presented itself (thanks to Orsik), and lands a strike, grabbing the wretched creature in its tentacle. The otyugh still seems affected by the warlock dwarf’s spell. (HIT)

The nimble wererat easily vaults the sewer trench and lands next to Braddock, its short sword leading the way.

The dazed and grabbed wererat just barely manages to escape the grab, diving away from the tentacle beast. (ESCAPE)

The wererat faces off against the elf/feline. It snaps a vicious bite at the cat, piercing the cat’s shoulder, infecting the elf. The wererat, still dazed by the cat’s earlier attack, readies itself for the cat’s next attack. (HIT)

The wererat sewer guard in front of Quan explodes into action. Feinting an attack at the elf monk, it instead jumps to the wall and climbs past him! It lands on its feet and then attacks, two vicious swipes with its longsword. It manages to hit Quan and the elf immediately feels poison coursing through his veins. The wererat then shifts next to Orsik, and attacks the goliath with two more swings of its longsword, catching the runepriest unaware, poisoning him as well.

The last wererat sewer guard steps purposely into the sludge to attack Quan while his back is turned.

[sblock=Sewer Map]
1BBaO.jpg


Illumination: Dark; PCs must provide their own light
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out
Debris: difficult terrain (O1:p4)
Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross
Sewer Slime: LEAVING the square, PC must make a Acrobatics Check (DC 10) or knocked prone
[/sblock]

[sblock=Enemy Actions]Otyugh (Q17:R18): 10 psychic damage (Xandor); MBA (Tentacle) against wererat 2 (AC 19): +12 vs. AC; 1d8+5 damage, pull 2 squares and grabbed: 1d20+12=17, 1d8+5=13 HIT (I forgot Otyugh had CA as wererat was dazed); Move: S16:T17>Q17:R18; Free: 1d20=7 NO SAVE

Wererat Minion 1 :
Wererat Minion 2 (Q11): Move: Q7>Q11; RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage: 1d20+7=23 HIT for 4 damage; Free: drops crossbow; Minor: draw short sword
Wererat Minion 3:

Wererat 1 (L15): Move: jump: (ROLL) i15>L15; Standard: MBA (short sword) against Braddock (AC 18+1): +10 vs. AC; 1d6+4 damage: 1d20+10=16, 1d6+4=10 MISS
Wererat 2 (R14): (Dazed – 1 action) Move: 1d20+6=22 ESCAPED (shift: R15>R14 – as part of escape)
Wererat 3 (W18): (Dazed – 1 action): Standard: MBA (Bite) against Rikka (AC 22): +9 vs. AC; 1d4+2 damage and the target contracts Filth Fever: 1d20+9=24, 1d4+2=6 HIT for 6 damage and Rikka has Filth Fever.

Wererat Sewer Guard 1 (Q19): Move: Q22>O20 (provoking OA from Quan: 1d20+9=26, 1d8+4=8 HIT for 8 damage), Standard: Dance of Poison against Quan (2 longsword attacks) and then shifts O20>Q19 and against Orsik (2 longsword attacks): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): ROLLS Quan: MISS & HIT for 5 damage and ongoing 5 poison (save ends); Orsik: HIT for 9 damage and ongoing 5 poison (save ends) & HIT for 5 damage
Wererat Sewer Guard 2 (Q22): Move: T22>Q22 (avoiding OA; jump: ROLL); Standard: MBA (longsword) against Quan (AC 22): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): 1d20+11=16, 1d8+4=6 MISS
[/sblock]

[sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts Filth Fever. (NOTE: No Otyugh stench Aura*)
[sblock=Escape Grab]Athletics vs. FORT 22 ORAcrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]
[sblock=Pic]
ONZ7L.jpg
[/sblock]
Otyugh (S16:T17): 54/82 hp; Vestige of Xandor (Dazed TSNT or 10 psychic dmg - save ends - Braddock)

Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts Filth Fever. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
VVikh.jpg
[/sblock]
Wererat Minion 1:
Wererat Minion 2 (Q11): 1 hp
Wererat Minion 3:

Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts Filth Fever. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
FUc36.jpg
[/sblock]
Wererat 1 (L15): 55/55 hp
Wererat 2 (R14): 23/55 hp; dazed TENT (Orsik); in sludge; Escaped grab
Wererat 3 (W18): 51/55 hp; dazed TENT (Rikka)

Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts Filth Fever. Dance of Poison: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied); Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
hF9gz.jpg
[/sblock]
Wererat Sewer Guard 1 (Q22): 63/71 hp; Dance of Poison (recharge when bloodied)
Wererat Sewer Guard 2 (T22): 71/71 hp; Dance of Poison (recharge when bloodied)


Braddock (M15): 48/52 hp; HS 9/11; AP 1; Dwarven Resilience; Status: +1 AC TENT (armor); +1 F/R/W TENT (rod)
Kellindil (L11): 38+8thp/38 hp; HS 4/6; AP 1; Second Wind; Elven Accuracy; Status:
Quan (Q21): 32 /37; HS 5/7; AP 1; Second Wind; Elven Accuracy; Status: ONGOING 5 poison (save ends)
Orsik (P18): 39/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status: Filth Fever (stabilized); ONGOING 5 poison (save ends)
Rikka (W18): 37/50 hp; HS 7/8; AP 1; Second Wind; Elven Accuracy ; Status: Filth Fever
Muzdum (L15): 62/62; HS 12/12; AP 1; Dwarven Resilience; Status: [/sblock]

GM: Summary:
Braddock: missed
Kellindil: -
Quan: missed & hit for 5 damage and ongoing 5 poison (save ends); missed
Orsik: has Filth Fever; hit for 9 and 5 damage and ongoing 5 poison (save ends)
Rikka: 6 damage; contracted Filth Fever; hit for 4 damage
Muzdum:


[sblock=Filth Fever]At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]
 

[MENTION=73730]johnmeier1[/MENTION], wait for Orsik's turn for +1 to hit vs ratman
OR go first and shift adjacent so you get resist all 5...your choice
...will update later today...
 

pathfinderq1

First Post
Rikka fought a sudden wave of nausea as the wererat's taint took hold. She lashed out with one paw, almost casually swatting the creature backwards into the sewer-muck. Then she trotted backwards into the darkness of the tunnel, and shifted back into her elven form- already raising her longbow as she changed...

[sblock= OOC]
>Standard: Attack wererat with Savage Rend, 1d20+14 vs. REF (Includes CA for Dazed)= 30 (hit for 9 damage and wererat is slid 1, to V17/into sewer); attack roll Roll Lookup ; wereat save vs. slide into sewer 1d20= 7 (fail), Roll Lookup
>Move: to AB 16
>Minor: wild shape to elf (longbow already in hand thanks to Quick Stow)
[/sblock]

[sblock= Statblock]
Rikka Pouncequick
Elf Druid 6 (Predator)
Initiative +9/Passive Perception 30/Passive Insight 18; low-light vision
HP 37 (50)/Bloodied 25/Surge value 12/Per day= 8 (1 used)
Conditions: Filth Fever

AC 22/FORT 15 (beast 16)/REF 19/WILL 20 (beast 21)
Speed 8/Size medium/Saves normal
STR 10 (+0)/DEX 18 (+4)/WIS 20 (+5)
CON 13 (+1)/INT 8 (-1)/CHA 10 (+0)
Melee basic: Savage rend, +12 (REF), 1d8+7 damage
Ranged basic: +1 longbow +12 (AC), 1d10+5 damage, range 20/40
Skills: Athletics +7; Endurance +8; Nature +17; Perception +20; Stealth +11; Acrobatics +7 (untrained); Dungeoneering +8 (untrained)
Powers:
Wild shape (at will)
Savage rend (at will)
Chill wind (at will)
Swarming locusts (at will)
Thorn spray (Encounter)
Predator’s flurry (Encounter)
Faerie fire (Daily)
Roar of terror (Daily)
Elven accuracy (Encounter/racial)
Hunter’s quarry (Encounter/MC)
Fleet pursuit (Daily/utility)
Black harbinger (Daily/utility)
Predator hide armor (Daily/item)
Ornament of alertness (Daily/item)
Grandmaster encounter power
Grandmaster daily power
>Action points: 0 left (of 1)
>Second wind: not used
[/sblock]
 
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Voda Vosa

First Post
Looking back, Muzdum rushes to the rat attacking Braddock and with a wide sweep, he cuts through the rat's legs and brings it to the ground. "Ye stay there filthy thing! I'll kill ye soon enough!". After that, Muzdum assesses the battlefield "Pull back ye crazy lunatics! Stay behind da wall, they don't have any ranged offensive, they'll have to come to us and through the Oty first!" yells Muzdum, then when near Braddock he comments "Rookies..." with a "right?" face.

Moving to L11, then charging wererat 1 attacking Braddock, hit for 19 dmg and knocks prone.
Muzdum is suggestiong to move to the area between I and L columns so the rats have to go through the Oty.


[sblock=Muzdum]
Muzdum Firebelly
XP 8952Male Dwarf Brawler Fighter 6
Medium natural humanoid (Humaniod)
Initiative 5; Senses Passive Insight 14, Passive Perception 14
HP 62, Bloodied 31, Surge Value 15, Surges 12
AC 25; Fortitude 23, Reflex 18, Will 16
Saving Throws +5 racial vs Poison
Speed 5
Inescapable Waraxe +2 (Standard; at-will)
+12 vs AC; 1d12+10. Versatile.
Defensive Spiked gauntlet +1 (Standard; at-will)
+11 vs AC; 1d6+7
Hand Crossbow (Standard; at-will)
+8 vs. AC; 1d6+2 damage
Second Wind (Minor; Encounter) ✦ Personal
You spend a healing surge and regain 15 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Combat agility (Oportunity attack; at-will) ✦ Martial, Weapon
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift 2 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +12 vs AC, (HIT) 1d12+10, and you knock the target prone.
Combat challenge (Imm. Interrupt; at-will) ✦ Martial, Weapon
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy: +12 vs AC, (HIT) 1d12+10
Slash and Pummel (Standard; at-will) ✦ Martial, Weapon
+12 vs AC, (HIT) 1d12+6, make a secondary attack vs the target; +11 vs Ref, hit deals 7 dmg
Grappling Strike (Standard; at-will) ✦ Martial, Weapon
+12 vs AC; (HIT) 1d12+10 and you grab the target. The grab ends automatically at the end of your next turn.Special: Can use as a basic attack whem making AoO
Takedown Attack (Standard; encounter) ✦ Martial, Weapon
+12 vs Fort, (HIT) 1d12+10 and you knock the target prone. Special: When charging, this power is useable as a melle basic attack.
Harrier's Ploy (Standard; Daily) ✦ Martial, Weapon
+12 vs AC, (HIT) 3d12+10 dmg Effect: Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dexterity modifier (+2) as an immediate reaction.
Pass Forward (Move; At-will) ✦ Martial
Effect:You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
Bare-Knuckled Rebuke (Minor; Daily) ✦ Martial, Weapon, Stance
Effect:Until the stance ends, you can use the Bare-Knuckled Rebuke Attack power.
Slamming Rush (Standard; encounter) ✦ Martial, Weapon
You must have a creature grabbed. Effect:You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. Then make the following attack: +12 vs Fort, (HIT) 1d8+7 dmg, and you knock the target prone. If the target is adjacent to blocking terrain, add your Dexterity modifier (+2) to the damage.
Mighty Sprint (Move; Encounter) ✦ Personal
Effect:You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Bare-Knuckled Rebuke Attack (Imm. Reaction; at-will) ✦ Martial, Weapon
Trigger: An enemy adjacent to you misses you with a melee attack; Attack: +12 vs AC (unarmed), (HIT) 1d6+7 damage, and the target grants combat advantage to you until the end of your next turn.
Inescapable Waraxe +2
Main hand; , Property: Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. Versatile.
Impostor's Drake Scale Armor +2
Attached component (body); , Enhancement: +2 AC. Power: Minor Action. Changes armor for a set of normally looking armor. While in cloth form, it does not give any bonus, but also no penalty.
Defensive Spiked gauntlet +1
Off Hand; , Property: When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn.
Iron Armbands of Power
Attached component (arm); , Property: Gain a +2 item bonus to melee damage rolls.
Frostwolf Pelt +1
Attached component (neck); , Enhancement:' +1 Fortitude, Reflex and Will. Property: Gain resist 5 to cold. Power: Immediate Reaction. Trigger: An enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.
Restfull bedroll
Property:add 1d8 temporal hp after extended rest.[/sblock]
 
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FourMonos

First Post
Braddock laughs at Muzdum's comment, perhaps a bit too loudly.

"They're elves!" He laughs, as if that explains it all.

He then sings, "Ohh! The offal was awful,
the baddies were ratties!
This one smells rotten,
don't drown on the bottom!"

He focuses his eldritch curse on the wererat before slamming his hammer into its side and sending it skidding into the water.


[sblock=actions]
Minor: Warlock's Curse wererat #1 (L-15)
Standard: Eldritch Strike vs. wererat #1 (CA since he's prone): 1d20+12+2, 1d10+9+1d6 → ([5, 12, 2], [7, 9, 5]) Roll Lookup . Hit AC 19 for 21 damage. Slide the prone wererat to K-16.
Movement: Shift to N-15.
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: +1 NAD defenses TENT, +2 defenses vs. wererats 1 and 2

Active Vestige: Xandor
[sblock=Vestige of Xandor]
Eyes of Vestige Augment: Deals an additional 1d8 psychic damage.
Xandor Pact Boon: Braddock can make a saving throw. If there are no effects to save against, he gains 5 THP.
[/sblock]
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 48/52 Surges: 9/11 Surge Value: 13 AP: 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 
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DESTRUCTION: all allies have +1 to hit vs enemies adjacent to Orsik
all adjacent allies gain DR 5
Rat Guard 1 is vulnerable 2 to all attacks


Orsik looks over the rest of his team and sees them too spread out, like in the fight against the barbarians on that university job and more recently above at the ruined temple.

"Quan, pull back! You're too far out and I cannot watch both you and the rest! Rikka, are you alright there?

Muzdum, any way you could grab the attention of these two here?"

[sblock=Voda Vosa]
[MENTION=51271]Voda Vosa[/MENTION], Orsik has a daily blast 3 that creates the zone that makes it impossible to shift away and if you're inside and they attack you they grant CA. AND I can stay adjacent to you and grant either DR or + to hit...it's immovable so it's important the defender is close before I lock them or they just get out for double move cost.
[/sblock]

[MENTION=73730]johnmeier1[/MENTION], sorry, there is no way I can get to you now...my mistake - I'll ask the DM to accept the order of the actions if you want to go before Orsik (as if Quan reacted to Orsik's words)

He waits for merest of moments to see if the monk wants to retreat and then slams his maul into ratman threatening him. With solid thud, runes fall from the maul and stitch into resistant flesh of the creature.

[sblock=Actions]
Start: take 5 damage
Standard: Word of Diminishment vs AC (guard 1); damage (1d20+12=24, 2d6+6+3+2=20) - rat guard has vulnerability 2 vs all and vulnerability 5 vs OAs
Move: shift to P19
Minor: Stone's Endurance gain DR 5 TENT
Save: Save (1d20=5) - not
[/sblock]

[sblock=Orsik]
STATUS: ongoing 5 poison
Initiative +4; Senses Passive Insight 22, Passive Perception 15
HP 39/53 Bloodied 26, Surge Value 13+2, Surges 10/10
AC 21; Fortitude 20, Reflex 16, Will 20
1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed
Giantkind gauntlets damage


Rune of Endless Fire
Endure Pain
Cage of Light
Shield of Sacrifice



Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally
Amulet of Life - encounter free: spend additional surge
Bracers of Escape - daily interrupt: teleport 2 squares before melee attack

[/sblock]
 
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FourMonos

First Post
Quan comes across Luna's bracelet and snatches it. Luckily for the others it entrances him enough to prevent his greedy hands off anything else.

OOC: [MENTION=6672544]jsb420[/MENTION] hey, I remembered that Quan picked up the bracelet, does that negate any of the regeneration that happened last round? wererat 2 or the sewer guard?
 

jsb420

First Post
GM: [MENTION=88601]FourMonos[/MENTION]: you are correct sir, Quan's attacks are considered to be silvered. I will adjust the wererat sewer guard 1's and wererat 2's hp. Thanks for reminding me!
 

johnmeier1

Explorer
The elven monk sways as the poison courses though his veins, his immune system weakened by his earlier binge drinking can't seem to cope with it. He brushes the dust on his robes to strengthen them and shifts closer to the protecting ally.

OOC: Hope to go before Orsik (as per his instructions I was waiting for DR)
Standard: Enduring Champion on Wererat Sewer Guard 1 MISS (when I need it)
Minor: Stoneskin cloth armor to gain 5 temp hp
Move: Shift to Q20 (close enough? this turn sucked!)
Acrobatics is +12, so do I need to roll?
Save: rolling


[sblock=ministats] Status: DR?
Init: +7 Speed: 7 Perception:21 Insight: 14

AC: 22 NAD:17/19/16

HP: 27/37 Surges: 5/7 Surge Value: 9 AP: 1

Languages: Common, Elven Str:14 Dex:20 Wis:14 Con:10 Int:8 Cha:10

Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape

Encounter: Drunken Monkey, Enduring Champion, Swarming Locusts, Elven Accuracy, Stoneskin Robes

Daily: Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys

[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
Last edited:

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