Round 2: Sewer Scramble
GM: | Please make sure to include your mini stats. It saves me time from having to look at your Wiki page.
[MENTION=51271]Voda Vosa[/MENTION]: Please be sure to include your location using the map grid so as to avoid any confusion.
Thanks!
Okay… game on! | |
[sblock=Previous Rounds]
Round 1[/sblock]
Rikka gave a hissing snarl and leapt into action. She stepped forward and snapped one rat's neck with a single swipe of one heavy paw- then without a pause she twisted backwards and across the bridge. The next rat was quicker, and fended off her first swipe- but not the second, which slammed him back against the wall with stunning force. (Kill minion & HIT)
The swarm of insects moves past allies and over the water. It reforms on the other side as Quan, who trips one wererat and spins to trip another. (HIT)
"Right. That's a large bit of sewer garbage then, isn't it?" Braddock drops the sunrod in front of him and draws his rod in the left hand. "Alright, let's let them have it." He points his craghammer at the Otyugh. The green aura around the craghammer fades and a purple aura replaces it. Purple energy blasts forward into the sewer beast. Maniacal laughter echoes down the sewer tunnels. It takes a moment to realize it is coming from Braddock. His hair looks wild and unkempt and his eyes twinkle with purple light. (HIT)
Orsik takes running start like he'll join Rikka, but as his feet leave the pavement it's clear he's going for the rat in the sludge. Maul held high he hits the beast while falling, great thunder echoes down the tunnel and the rat kites across the sludge all the way to otyugh in the center. "Now, who's next? Quan, can you get on the other side of the beast so I can crash it?" (HIT)
"Ye wanna dance ratboy? Take that!" Muzdum says, as he sprints forward and throws a punch at the wererat minion, dropping him immediately. (HIT)
Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity. He reloads the small crossbow he carries with a single hand, eyes darting around the sludge drenched room, noting where everyone is. (MISS)
The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0).
The otyugh shakes off some psychic intrusion from Braddock before taking a lazy swipe at the wererat that presented itself (thanks to Orsik), and lands a strike, grabbing the wretched creature in its tentacle. The otyugh still seems affected by the warlock dwarf’s spell. (HIT)
The nimble wererat easily vaults the sewer trench and lands next to Braddock, its short sword leading the way.
The dazed and grabbed wererat just barely manages to escape the grab, diving away from the tentacle beast. (ESCAPE)
The wererat faces off against the elf/feline. It snaps a vicious bite at the cat, piercing the cat’s shoulder, infecting the elf. The wererat, still dazed by the cat’s earlier attack, readies itself for the cat’s next attack. (HIT)
The wererat sewer guard in front of Quan explodes into action. Feinting an attack at the elf monk, it instead jumps to the wall and climbs past him! It lands on its feet and then attacks, two vicious swipes with its longsword. It manages to hit Quan and the elf immediately feels poison coursing through his veins. The wererat then shifts next to Orsik, and attacks the goliath with two more swings of its longsword, catching the runepriest unaware, poisoning him as well.
The last wererat sewer guard steps purposely into the sludge to attack Quan while his back is turned.
[sblock=Sewer Map]
Illumination: Dark; PCs must provide their own light
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out
Debris: difficult terrain (O1
4)
Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross
Sewer Slime:
LEAVING the square, PC must make a Acrobatics Check (DC 10) or knocked prone
[/sblock]
[sblock=Enemy Actions]Otyugh (Q17:R18): 10 psychic damage (Xandor); MBA (Tentacle) against wererat 2 (AC 19): +12 vs. AC; 1d8+5 damage, pull 2 squares and grabbed:
1d20+12=17, 1d8+5=13 HIT (I forgot Otyugh had CA as wererat was dazed); Move: S16:T17>Q17:R18; Free:
1d20=7 NO SAVE
Wererat Minion 1 :
Wererat Minion 2 (Q11): Move: Q7>Q11; RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage:
1d20+7=23 HIT for 4 damage; Free: drops crossbow; Minor: draw short sword
Wererat Minion 3:
Wererat 1 (L15): Move: jump: (
ROLL) i15>L15; Standard: MBA (short sword) against Braddock (AC 18+1): +10 vs. AC; 1d6+4 damage:
1d20+10=16, 1d6+4=10 MISS
Wererat 2 (R14): (Dazed – 1 action) Move:
1d20+6=22 ESCAPED (shift: R15>R14 – as part of escape)
Wererat 3 (W18): (Dazed – 1 action): Standard: MBA (Bite) against Rikka (AC 22): +9 vs. AC; 1d4+2 damage and the target contracts
Filth Fever:
1d20+9=24, 1d4+2=6 HIT for 6 damage and Rikka has
Filth Fever.
Wererat Sewer Guard 1 (Q19): Move: Q22>O20 (provoking OA from Quan:
1d20+9=26, 1d8+4=8 HIT for 8 damage), Standard: Dance of Poison against Quan (2 longsword attacks) and then shifts O20>Q19 and against Orsik (2 longsword attacks): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends):
ROLLS Quan: MISS & HIT for 5 damage and ongoing 5 poison (save ends); Orsik: HIT for 9 damage and ongoing 5 poison (save ends) & HIT for 5 damage
Wererat Sewer Guard 2 (Q22): Move: T22>Q22 (avoiding OA; jump:
ROLL); Standard: MBA (longsword) against Quan (AC 22): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends):
1d20+11=16, 1d8+4=6 MISS
[/sblock]
[sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts
Filth Fever. (NOTE: No Otyugh stench Aura*)
[sblock=Escape Grab]Athletics vs. FORT 22
–OR–Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]
[sblock=Pic]
[/sblock]
Otyugh (S16:T17):
54/82 hp; Vestige of Xandor (Dazed TSNT or 10 psychic dmg - save ends - Braddock)
Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts
Filth Fever. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
[/sblock]
Wererat Minion 1:
Wererat Minion 2 (Q11): 1 hp
Wererat Minion 3:
Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts
Filth Fever. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
[/sblock]
Wererat 1 (L15):
55/55 hp
Wererat 2 (R14):
23/55 hp; dazed TENT (Orsik); in sludge; Escaped grab
Wererat 3 (W18):
51/55 hp; dazed TENT (Rikka)
Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts
Filth Fever.
Dance of Poison: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied);
Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
[/sblock]
Wererat Sewer Guard 1 (Q22):
63/71 hp;
Dance of Poison (recharge when bloodied)
Wererat Sewer Guard 2 (T22):
71/71 hp; Dance of Poison (recharge when bloodied)
Braddock (M15):
48/52 hp; HS 9/11;
AP 1; Dwarven Resilience; Status: +1 AC TENT (armor); +1 F/R/W TENT (rod)
Kellindil (L11):
38+8thp/38 hp; HS 4/6;
AP 1; Second Wind; Elven Accuracy; Status:
Quan (Q21):
32 /37; HS 5/7; AP 1; Second Wind;
Elven Accuracy; Status: ONGOING 5 poison (save ends)
Orsik (P18):
39/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status:
Filth Fever (stabilized); ONGOING 5 poison (save ends)
Rikka (W18):
37/50 hp; HS 7/8;
AP 1; Second Wind;
Elven Accuracy ; Status:
Filth Fever
Muzdum (L15):
62/62; HS 12/12; AP 1; Dwarven Resilience; Status: [/sblock]
GM: | Summary:
Braddock: missed
Kellindil: -
Quan: missed & hit for 5 damage and ongoing 5 poison (save ends); missed
Orsik: has Filth Fever; hit for 9 and 5 damage and ongoing 5 poison (save ends)
Rikka: 6 damage; contracted Filth Fever; hit for 4 damage
Muzdum: | |
[sblock=Filth Fever]At the end of the encounter, those afflicted by
Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21
Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]