Adventure: Into the Wild

Nementah calls out
"Primera, to me! We need your blessings again! Come spirits of the forest, protect us from the evil of these demons."

Primera rides out of the mists of spirit world above as Nementah closes to her companions. The roots twist out of the land, once again taking root in her companions skin.

"Now, go with earth's blessing and destroy these abominations!"

[sblock=Actions]
Minor: Call Nementah in upper left corner of 'the eye'
Move: climb to any free square on 'the eye'
Minor: Protective Roots - Each ally (and Nementah and Oracle if it is adjacent) adjacent to Primera gains resistance 4 to all damage until the end of the encounter (should be Dante, Ashir, Haruka, Rocco, Nementah and Iron Cohort (if it's a creature))


NOTE: racial ability at rest
[sblock=Pursuit of the Hunter (Encounter Immediate Reaction Personal ) ]
Trigger: An enemy withing 2 squares of Nementah moves on its turn
Effect: You shift 3 squares. Until TENT Nementah deals 1d6 extra damage to triggering enemy when she hits and doesn't take -2 penalty to attack if enemy has cover or concealment.
[/sblock]
[/sblock]
 

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FourMonos

First Post
"Shake it off, Warlock. There are devils to slay."

Renquist swings his longsword, waiting for the devils to close.

[sblock=actions]
Minor: Channel Divinity: Divine Mettle on Haruka ([MENTION=82251]TwoHeadsBarking[/MENTION]). Gain a save +4 vs. condition
Standard: Ready a charge with Ardent Strike (+13 vs AC, 1d8+6) on Rage devil as soon as it moves within range. Should I roll now in case that happens or wait to roll if the situation develops?
[/sblock]

[sblock=ministats]
Renquist, Revenant paladin of Lauto
Status: quo
Init: +3 Speed: 5 Perception:15 Insight: 20
AC: 24/23 (24 if not bloodied) NAD: F: 17 R:18 W:19
HP: 54/54 Surges: 12/12 Surge Value: 13 AP: 1
Languages: Allerian, Old Allerian
Str:13 Dex:12 Wis:16 Con:15 Int:8 Cha:18

Powers:
At-Will: Encounter: Channel Divinity: Ardent Strike, Enfeebling Strike, Divine Challenge, Lay on Hands (3/3)
Encounter: Channel Divinity: Divine Mettle or Divine Strength, Second Wind, Valorous Smite, Dark Reaping, Call to Arms, Call of Challenge, In Death, Life
Daily: Radiant Delirium, Hallowed Circle


Special: AC is 24 when not bloodied. Gains 3 DR TSNT if Renquist spends a healing surge. [/sblock]
 

TwoHeadsBarking

First Post
Haruka curtsies to Renquist, her talons giving the action a very spider-like appearance.

[sblock=Save]Passed, barely.

This opens up my immediate reaction of Reflexive Hellfire. If an enemy adjacent to me attacks me, it takes 10 fire and necrotic damage. I'll also push it up to 3 if doing so makes it no longer adjacent to one of our ranged folk, or if it would allow me to catch 3+ enemies in a close blast 3.[/sblock]
 

Iron Sky

Procedurally Generated
Dante snarls and rushes down towards the Cambion. He removes the kama from one end of his chain and embeds it deep in the half-devil. Before it can recover, he's covered the ground between them in a blur and planted the other end of the chain into its leg.

He wrenches it free and calls the other one back to his hand.

"Strike Dante if you can, Umbara'Beth... your life ends here devil spawn," he says in a deathly whisper, whirling his chain to retaliate at its slightest move.

OOC: Yay crits to the Cambion! 44 damage and a Disruptive Strike and he attacks back.


[sblock=Actions]Move: Dante moves left 2, down 5(6 movement total). Virgil moves down 6 left 5.
Minor: Quarry Wraithborn.
Standard: Throw and Stab:
*Throw: 1d20+11(-2 range)=Crit vs Wraithborn, 2d6+12+6(Quarry)=26 damage. (Note: Forgot about range on the first roll on IC, doesn't matter since it was a crit though)
Move down 6 left 5(2 squares NE of the Wraithborn.
*Stab: MBA: 1d20+13=32 AC, hit, 2d4+10=18 damage.
Virgil's Save(vs Dazed): 1d20=17, saved.

Immediate Interrupt
: If the Wraithborn attacks, Dante will use Disruptive Strike: +13 vs AC(+12 if beyond 2 squares, +10 if beyond 5 squares), 2d4+10 damage(+7 if beyond 2 squares) and the Wriathborn takes a -6 penalty to the attack it is making.
[sblock=Statblocks]Dante, Male Human Ranger 7
Passive Perception:21, Passive Insight:16
AC:21, Fort:20, Reflex:19, Will:18 -- Speed:6
HP:52/52, Bloodied:26, Surge Value:14, Surges left:8/8
Initiative +6, Action Points:1
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution

MBA: +13 vs. AC, 2d4+10 damage (Crit 2d6+18)
Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA. *Dante deals +2 damage to bloodied enemies.

Virgil, Beast Companion(Lizard) 7
Passive Perception:13, Passive Insight:13
AC:22, Fort:19, Reflex:19, Will:17 -- Speed:6
HP:61/70, Bloodied:35, Surge Value:17(22), Surges left:2/2

MBA: +10(+12 if OA) vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

dimsdale

First Post
Max's intense focus on the foes surrounding the party causes him miss out on the blessings from Nementah.

occ: dangit! :)

As he eyes scan south east he notices the huge foe in the double doors. What the hell is that? Without waiting for a reply he runs as fast as he can to get closer to the foe in order to attack it.

[sblock=ooc]
Movement: double run: shift down 5 and right 9
[/sblock]
 

Mal Malenkirk

First Post
Imps appear out of nowhere, shedding their invisibility powers and stinging Dante and Rocco. They both feel slowed by their insiduous poison.

An ominous figures appear on the roof of the townhall; an eladrin arcanist who completes a powerful spell and rains acid fire on the heroes.

The Cambion's wing unfurl and he takes flight. While confortably away he points his huge sword at Dante and shoots a fire blast. What might be the Cambion's twin brother takes flight at the other joins him in the air.

The devils close exits the houses and close in on the center ofthe square.

GM: Status Highlight: Rocco and Dante are slowed.


[sblock=Actions]
Cultists
C1 to C3, Magic Missile, vs Ref 1:Haruka 2:Rocco 3:Nementah (1d20+8=18, 2d4-4+4=5, 1d20+8=19, 2d4+4-4=4, 1d20+8=23, 2d4+4-4=6)
vs Dante for (1d20+8=15, 1d8+4-4=2)

Assassin Imp
Assasim imp tail sting, vs AC, secondary vs Fort, 1:Dante 2:Rocco (1d20+12+2=32, 1d8+5-4=5, 1d20+10=29, 1d20+12+2=27, 1d8+5-4=8, 1d20+10=30)

Eladrin
Stealth Eladrin (1d20+9=17)
Nementah saw him, no CA

Acid Fire Vs Ref 1:Nementah 2:Virgil 3:Iron Cohort 4:Ashir 5:Haruka 6:Virgil (1d20+14=23, 1d20+14+2=32, 1d20+14+2=21, 1d20+14+2=22, 1d20+14+2=27, 1d20+14+2=26)

Hit Nementah, Virgil (twice... :blush:) , Ashir (uses Shield) and Haruka. Misses Cohort

Hit:
Acid+fire damage (1d10+6=7) and ongoing 10

Miss: 7

Cambion
Fire dart vs Dante reflex (1d20+12=16, 2d6+5-4=13) Slowed tent

Rage devil moves, charge interrupt from Renquist
Ardent Strike (charge) (1d20+12+1=24, 1d6+6=9)

vs AC Renquist (1d20+16=24, 2d12+5=11)[/sblock]





[sblock=S&S]
C1: 27/46, TB spent
C3: TB spent
C4: tb spent
W1: 56/100 airborne 5
W2: airborne 8
R1: 129/138 marked (Renquist)

Ashir: 50+5/50 DR4
Dante: 57/52 DR4 slowed (save ends)
Haruka: 54 (48) /65 DR4 ongoing 10(save ends)
Nementah: 43 (37) /51 DR4 ongoing 10(save ends)
Rocco: 26/55 DR4 slowed save end and TENT (eh...)
Virgil: 54 (44) /70 ongoing 10(save ends)
Iron Cohort: 18/25
Renquist: 43/54

C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.

W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8

P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.

R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.

I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.

A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.
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Neurotic

I plan on living forever. Or die trying.
[MENTION=834]Mal Malenkirk[/MENTION], waiting for a map. IT seems pain devil made no attacks and imp should be adjacent to Rocco given his attack, but I'd like to see where everyone is. Thanks.

"People, get those cultists and demons down to earth! I'll get these pests in the meantime!"
 


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