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Adventure: Into the Wild

Iron Sky

Procedurally Generated
[sblock=Divine Mettle]1d20+1=3, failed (#9)[/sblock]

OOC: Edit: So, the odds of failing these 9 saves are .45^8 * .4(one with a +1 bonus) = .00067 or roughly 1 in 1487.
 
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Mal Malenkirk

First Post
OOC: Ibram acted last of the previous turn and then first of the new. It was the logical thing to do; healing Renquist just before the Maniacs acted would have made no sense, he'd just have gotten attacked 4 time again.


The fight still rages on but the enemies are on their last strike. Still, you can't help realizing something... Ibram is awesome.

OOC: Everyone but Ashir and Haruka get +1 to their attacks next turn. And I rolled 59 damage against myself so I am a little peeved.


[sblock=Actions]
Damn Ibram.

Ibram (end of this turn)
Slayer's Song vs S Maniac (1d20+10=30, 2d12+6=9) crit. Of course.
crit (1d6=3)
33

S Maniac
S Maniac vs Nementah (1d20+10-2=23, 1d6+8-4=5)
N Maniac
N MAnaic vs Nementah (1d20+10+2-2=16, 1d6+8-4=7, 1d20+10+2-2=20, 1d6+8-4=6)

Archer S
vs Ashir (1d20+9+2=24, 1d10+5=8)
vs Ashir (1d20+9=15, 1d10+5=9)

Ibram
Start of this turn
Minor: Majestic Word on Renquist
Move: to flank the other maniac (North)
Standard: Inspiring Refrain
IF vs Maniac (1d20+10+2=26, 2d12+6=28)

Of course
[/sblock]

[sblock=S&S]
Dante 22 +4 /37 Resist 4, AP spent, - 2HS Unconscious (save ends)
Ibram 25/40 Resist 4 Unconscious (save ends), AP spent
Nementah 9/35 Resist 4 AP spent -2 HS, +2 def TENT
Renquist 18/37, Resist 4, AP Spent, -4 HS, Bl.wea., Prone
Rocco 26/43 Resist 4, AP spent, Marked (Swordmage)
Virgil 20 +4 /46 Resist 4,

Magma Beast: dead/19

Max: 27 +4/42, AP spent, -1HS
Haruka: 31 +9 /56,
Ashir: 2/38 -1 HS

Archer South: 5/44
Archer North: 34/44

Scimitar Maniac (North): 3/62
Scimitar Maniac (south): 12/62

Elf Archer
Perception 22; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 18, Will 15
OA: +8 vs AC; 1d8+3 damage (if longsword is drawn).

Scimitar Wielding Maniacs (white token with ninja type)
Perception 15; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 17, Will 16
OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14).
[/sblock]
 

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dimsdale

First Post
ooc: editing attack. I didn't see the attack that the incredible Ibram did to the northern maniac. Yay Ibram.

Max backs up a few paces and charges the severely injured maniac, stabbing him in the heart. He then kicks the lifeless body off his sword and watches the corpse collapse to the ground. Who's next...who's next! Max screams, obviously caught up in the rush of the battle, while looking for another potential target.

[sblock=actions]
move to j8
minor: none
action: flattening charge to j4 against north maniac vs fort: 22 for 12 and maniac is knocked prone.

Special: Power is not expended due to bravura

[/sblock]
 
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Iron Sky

Procedurally Generated
In his excitement at Dante finally awakening, Virgil charges at the last sword maniac and menaces him thoroughly.

[sblock=Actions]Virgil's Move Action: Move to K1
Virgil's Standard Action: MBA: 1d20+8=14 AC vs Sword Maniac(south), miss.
Minor Action: -

Dante's Saving Throw: 1d20=20! 10th time is the charm.

[sblock=Statblocks]Dante, Male Human Ranger 4
Passive Perception:20, Passive Insight:15
AC:19, Fort:18, Reflex:17, Will:16 -- Speed:6
HP:22/37, Bloodied:18, Surge Value:9, Surges left:4/6
Initiative +6, Action Points:0
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Invigorating Stride, Second Wind, Jaws of the Wolf

Status Effects: DR 4

Opportunity Attack: +10 vs. AC, 2d4+7 damage.
Note: Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.

Virgil, Beast Companion(Lizard) 4
Passive Perception:13, Passive Insight:13
AC:19, Fort:16, Reflex:16, Will:14 -- Speed:6
HP:20/46, Bloodied:23, Surge Value:11, Surges left:2/2

Status Effects: DR 4

Opportunity Attack: +10 vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

Neurotic

I plan on living forever. Or die trying.
OOC: Da*n, that mark would make one hit into a miss if not for flanking :( - it's powerful mark, but it's standard and a daily, I don't see using it much...

Rocco walks to southern maniac and slashes down hard. But it seems he's still angry at being denied 'his' kill and he glares at the witch at exactly wrong moment and scimitar wielder ducks under the swing, leaving Rocco exposed.

[sblock=Actions]
Move: Move via N row to M -1 if possible to get the flank on southern maniac with Nementah

Standard: Brash Strike vs Southern Maniac; damage (1d20+10+2=15, 1d6+11=12) - of course I'd miss on such an easy target :) - Rocco grants CA to the scimitar maniac

Minor: curse at the maniac
[/sblock]
 

renau1g

First Post
Ashir's amulet flashes brilliantly as the arrow is about to pierce his flesh and the projectile falls to the ground harmlessly. The genasi then points his free hand whilst reading from the tome of power and a blast of flames engulfs one of the archers. The enemy falls to the ground suffering from many burns.

[sblock=Tome]
Just a reminder to me:

Property: When you use a wizard fire power that can be sustained through this tome, you regain hit points equal to the tome’s enhancement bonus each round that you sustain the power while bloodied. For example, if you used the flaming sphere power with a tome of the replenishing flame +2, you would regain 2 hit points each round you sustain the flaming sphere while you are bloodied. [/sblock]

[sblock=ooc]
*Immediate Interrupt: Use Brooch of Shielding on the archer's hit (negates the 8 damage)

Minor: Sustain Sphere (regain 1 hp from tome)
Move: move sphere to R8
Standard: Scorching Burst at archer south scorching burst on south archer (1d20+9=19, 1d6+9=10) hits and kills him





[/sblock]

[sblock=L4W Ashir]
Init: +0 Speed: 6 Perception:12 Insight: 12
AC: 19 NAD:18/17/16
HP: 11/38 Surges: 5/7 Surge Value: 9 AP: 0
Languages: Common, Primordial
Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Shield
Icy Rays
Fire Shroud
Promise of Storms
Second Wind
Tome of Readiness
Flaming Sphere (Summon Dretch)
Summon Magma Beast (Stinking Cloud)
Gloves of Piercing
Robes of Contingency +1
Brooch of Shielding +1
Circlet of Second Chances


[/sblock]
 

Nementah calls Primera close to finish the maniac attacking her

[sblock=Actions]
Move: Primera goes to I3
Standard: Protecting Strike vs Will (Northern Maniac); psychic damage (1d20+7+2=11, 1d8+5=10) - miss, is it possible they'll get another go at attacking?


Spirit Companion:
* any ally adjacent spending second wind gets +4hp
* any ally adjacent AND target of healing spirit gets +4hp
* any ally adjacent gains +1 NADs
* enemies moving without shifting are target of Spirit Shield
[sblock=Spirit Shield]
(At Will Opportunity Melee spirit 1 ✦ Healing, Implement, Primal, Spirit)
Target: Triggering enemy
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +7 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp
[/sblock]
[/sblock]

[sblock=Nementah]
ACTIVE: DR 4

Initiative +3; Senses Passive Insight 15, Passive Perception 20
HP 9/35, Bloodied 17, Surge Value 8, Surges 7/11
AC 15; Fortitude 16, Reflex 14, Will 16
0/1 AP
Speed 6

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Wrath of the Spirit World
Protective Roots

[/sblock]
 
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FourMonos

First Post
Renquist nods his appreciation to Ibram, staggers toward the remaining maniac and.... misses yet again.

[sblock=actions] Move: Move to M2.
Standard: Holy Strike vs maniac: ([7, 7, 1], [7, 3, 3]) Roll Lookup . Miss. [/sblock]

[sblock=mini-stats]
Renquist, Revenant paladin of Lauto
Status: DR 4 until end of encounter
Init: +2 Speed: 5 Perception:14 Insight: 19
AC: 21/20 (21 if not bloodied) NAD: F: 16 R:14 W:16
HP: 18/37 Surges: 9/13 Surge Value: 9 AP: 0
Languages: Allerian, Old Allerian
Str:16 Dex:12 Wis:16 Con:16 Int:8 Cha:12

Powers:
At-Will: Ardent Strike, Holy Strike, Divine Challenge, Lay on Hands [1/3]
Encounter: Channel Divinity: Divine Mettle, Channel Divinity: Divine Strength, Second Wind, Divine Pursuit, Dark Reaping
Daily: Blood of the Mighty, Bless Weapon

Special: AC is 21 when not bloodied. DR 3 if Renquist spends a healing surge. [/sblock]
 


renau1g

First Post
[sblock=ooc]
And ranged attacks.

Power (Daily): Immediate Interrupt. Use this power when you are hit by an area, close, or ranged attack. Gain resist to all damage equal to the brooch’s resist force value against that attack.[/sblock]
 

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