Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Tenchuu

First Post
Gensai lashed out with a quick slash, but his attack was clumsy and hit the wall of the cave. Despite this, his growled at the Snake. "You are mine!"

[sblock=Action Block, Mini-Stats]
Booming Blade, Crit miss, AoS on Snake AA.

(are you kidding me IC? I cannot miss this creature unless I roll a 1, and you roll me a 1, AND then roll max damage. I hate you so much).

[sblock=Action Block]
Standard: Booming Blade vs Snake (AC)

  • Target: Snake AA
  • Attack: 1d20+13=14 +3 (Fenwick) = Doesn't Matter
  • Damage: 1d8+6= +3 (Fenwick) = 0
Move: ???
Minor: Aegis of Shielding on Snake AA
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 6
Initiative: +3, Passive Perception: +13, Passive Insight: +19
Death Penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after reaching two milestones (0/2).

Defenses:

AC: 24, Fort: 18, Reflex: 20, Will: 17 -- Speed: 6
Note: Using Borrowed Cloak of the Walking Wounded +1

Vitality:
HP: 62/62, THP: 0/3 Bloodied: 31, Surge Value: 15, Surges left: 11/11
Action Points: 1/1, Second Wind: not used
Note: Using Borrowed Cloak of the Walking Wounded: Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).

Languages:
Common, Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Boots of the Fencing Master, Fireheart Tattoo AP,
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities.
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Walking Dad

First Post
Riardon

Riardon continues his climb back...

[sblock=OOC]

-----

When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 19 Insight: 14 Low-light Vision
AC 22 Fortitude 19 Reflex 19 Will 17
Initiative: +3
Hit Points: 54 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 8 / 8
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 

Walking Dad

First Post
Rujah

Primal energies erupt from Rujah's body, binding both snakes to him. The fury of the dragonborn hits them as lightnings.

[sblock=OOC]

No action: Erupting Font
Minor: Dragon Breat at snake x
Standard: Violent Bolt at snake x, secondary target snake AA

Snake x takes rolled lightning damage.
Snake aa takes 3 lighting damage and becomes either prone or takes 5 more damage.


[sblock=Mini stat block]Rujah
Perception: 12 Insight: 12 Normal Vision
AC 21 Fortitude 17 Reflex 15 Will 15
Initiative: +3
Hit Points: 62 / 62 Bloodied: 31
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:18 Surges per day: 12 / 12
At-Will Powers: Warden's Fury, Warden's Grasp, Warden's Lunge, Tempest assault
Encounter Powers: Dragonbreath, Gale Strike, Violent Bolt, WH attack, Erupting Font
Daily Powers: Form of Winter's Herald, Thunder Step

Condition:

[/sblock][/sblock]
 
Last edited:


evilbob

Explorer
[sblock=ooc]I hate to be a killjoy, but one quick question: how did Snake1 move and attack when it was prone?

I guess ultimately it doesn't matter, since the 2nd snake could have moved to where snake 1 is now, and all the attacks missed anyway. Let's just keep going, since it doesn't really make a difference.[/sblock]
Mervin sends a powerful jab of mental power at the furthest snake, slamming into its psyche and causing it to back up a step.

[sblock=ooc]standard: phantom bolt vs. northern snake, 15 vs. will for 13 psychic damage, slide the snake 1 square north

no other actions

flames are now gone[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 5
Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:18
HP:40/40, Bloodied:20, Surge Value:10, Surges left:8/8
Action Points/Milestones: 1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)

Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts

Flaming Sphere
Stinking Cloud

Irrefutable armor

Important Stuff:

Conditions:

Full sheet: PC:Mervin (evilbob) - L4W Wiki[/sblock]
 


evilbob

Explorer
[sblock=ooc]Not stupid at all: that orb only lasted until the end of my next turn so there's nothing to maintain. I'm a staff wizard and don't have any extra orb-y maintaining abilities, either.

I was just pointing out that the effect went away for the DM's sake; it was going to stop either way.[/sblock]
 

H.M.Gimlord

Explorer
Rujah's foul breath certainly gets the snakes' attention. Turning it in the dragonborn's direction, they lash out against the warden, reaching past his allies to lacerate him with razor-sharp fangs.[sblock=Actions]Gensai's Aegis of Shielding is superseded by Rujah's Erupting Font
Snake 2:
Immediate Reaction: Tail Snap
Attack: 1d20+8=27 vs. AC for 2d8+5=13 damage

Snake 1:
Move: 'Stand'
Standard: Bite
Target: Rujah
Attack1: 1d20+8=24 vs. AC for 2d8-1=6 damage
Attack2: 1d20+6=12 vs. Fortitude (miss)

Snake 2:
Move: 'Stand'
Standard: Bite
Target: Rujah
Attack1: 1d20+8=22 vs. AC for 2d8-1=11 damage
Attack2: 1d20+6=10 vs. Fortitude (miss)

[/sblock][sblock=status]Snake1: AA4; HP 11/53 Bloodied
Snake2: X4-W4; HP 25/53 Bloodied
Riardon: HP 54/54; HS 8/8; AP 1
Gensai: HP 62/62; HS 11/11; AP 1
Rujah: HP 32/62; HS 12/12; AP 1
Mervin: HP 40/40; HS 8/8; AP 1
Fenwick: HP 55/55; HS 11/11; AP 1
[/sblock][sblock=Map]
WalrynsLayerRound5.png
[/sblock][sblock=Enemies]FYI: The serpents are NOT considered to be "in water"

2X
BlackwaterSerpent.png
[/sblock]
 

Walking Dad

First Post
Riardon

Riardon still climbs back...

[sblock=OOC]

Will be there, once the combat is over. But it would be bad roleplaying to just wait.

Could Riardon just arrive? The first roll was double the required difficulty and the other a natural 20.

-----

When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 19 Insight: 14 Low-light Vision
AC 22 Fortitude 19 Reflex 19 Will 17
Initiative: +3
Hit Points: 54 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 8 / 8
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 
Last edited:

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