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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Walking Dad

First Post
OOC: So, the pit on the map is where Gensai disappeared? Could I use athletics to lessen the damage if Riardon jumps in it on his own? His HP and damage are not big enough to fight the other enemies on his own and he has mostly team powers.
 

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Tenchuu

First Post
Gensai coughs and stands up. "I hate Kobolds," he muttered.

Closing his eyes, he took a moment to focus on his body and mend his bleeding wound. Opening them, he fell back into a defensive position.

"Riardon," he called up, "retreat back to the stairs and descend. I fear we a trapped down here."
[sblock=Action Block, Mini-Stats]

FYI, I had 5 THP from here which never got used, so I swapped them fro real HP (since they would have been used first) and started with 22.

[sblock=Action Block]
Start: Take 5 ongoing, down to 18
Move: Stand Up
Minor: Periapt of Cascading Health - end ongoing damage
Standard: Second Wind, back up to 35

[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 7
Initiative: +3, Passive Perception: +13, Passive Insight: +18

Defenses:

AC: 24, Fort: 19, Reflex: 21, Will: 18 -- Speed: 6

Vitality:
HP: 35/68, THP: 0/5 Bloodied: 34, Surge Value: 17, Surges left: 8/11
Action Points: 1/1, Second Wind: used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
[/sblock]
[/sblock]
 

Walking Dad

First Post
Riardon

Riardon blinks/teleports and moves away, running for the stairs to free the others.

[sblock=OOC]

move: Feystep to F42
minor: Inspiring Word on himself
standard: to move: move to 39 J and down the stairs.


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 26 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 3 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 1/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 


H.M.Gimlord

Explorer
GM: @BenBrown , @renau1g : You're up.

renau1g: Sheng's move was designed to provide you with a path of heavily obscured squares in which through which you could escape into a more open area.

BenBrown: keep in mind that the cell door is locked.

DCs on Doors:
Break: DC 20
Thievery: DC 20
AC/Fortitude: 17
HP: 60
It's a door, so it has no other defenses.
Attacks that target Reflex automatically hit.
Attacks that target Will have no effect.

If you wish to target a specific area of a door (i.e.: the lock, the hinges, the third bar from the right....) increase the AC/Fortitude to 22 and reduce HP to 15
 



renau1g

First Post
[sblokc=Cells]Tikchik stands up again, shaking his head as he draws on his armor's power to grant him some additional strength, before taking advantage of the cloud and moving away from his current spot.

[sblock=Actions]
Move: Stand
Minor:activate dwarven drakescale, regain 17 hp
Standard: stealth (1d20+11=24) move to N42 [/sblock]

[sblock=ministats]Tikchik Tiktikchik Male Thri-Kreen Ranger 9
Initiative: +7, Passive Perception: 22, Passive Insight: 17, Senses: Low-light
AC:24, Fort:22, Reflex:19, Will:19
HP:24/70, Bloodied:35, Surge Value:17, Surges left:6/7
Action Points: 1; Second Wind: Used
Powers:
Twin Strike
Throw and Stab

Thri-Kreen Claws
Off-Hand Strike
Disruptive Strike
Lashing Leaves
Invigorating Stride
Natural Terrain Understanding

Jaws of the Wolf
Snarling Wolf Stance
Attacks on the Run
Steadfast Amulet +2
Dwarven Drakescale
Casque of Tactics

Important Stuff:
+1d6 damage on quarry target

Conditions:

Full sheet: http://l4w.wikia.com/wiki/L4W:CS:Tikchik_Tiktikchik_(renau1g)[/sblock]
[/sblock]
 

BenBrown

First Post
Fenwick bounds to his feet, snarls at the dead kobold, then moves to the door in preparation for bashing it open.
[sblock=actions]Move: stand up
Standard->move: to L46[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 7
Initiative: +4, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:20, Fort:19, Reflex:16, Will:16
:bmelee: +12 vs. AC, 1d12+8 damage (brutal 2, high crit)

HP:31/67, Bloodied:33, Surge Value:16, Surges left:6/11
Action Points: 1, Second Wind: unused
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's

Armor


Conditions:
Raging!
[/sblock]
 

H.M.Gimlord

Explorer
GM: Sorry. Just realized how unobtrusive this update is. I needed to divide Riardon's point of view from that of the rest of you, but I neglected to mention that this post was my round-end update.

So, here goes...
[sblock=The corridor]Before Riardon makes a dash for the stairs, Mervin moves the stinking cloud forward to obscure the Rat Master's vision, "Go Riardon! I'll hold them off!" Riardon rounds the corner hoping that Mervin can manage to escape on his own. His hopes however, are shattered when he hears Mervin's voice issuing voluminous curses amidst a tempest of hisses, a clattering of claws, and the squeaking of rats. He must hope that they were merciful.[sblock=Mervin's Actions]Minor: Sustain Stinking Cloud
Move: Stinking Cloud to F45-J49
Standard: Doesn't matter :devil:[/sblock][sblock=Riardon's Save and IW rolls]1d20=9 Fail

Inspiring Word Roll: 2d6+4=14 for a total of 28hp of healing that means you're up to full, but down to 3 healing surges.
WD. If you already saved, let me know. I didn't find it.[/sblock][sblock=Enemy Actions]Everybody jumps Mervin![/sblock]
GM: BTW: Descending to the bottom of the stairs requires 10 squares of movement.
[sblock=Status]Riardon: J39 59(54)/59 HP 3/9 HS 1AP
Mervin: MIA
Rujah: MIA
Fenwick: MIA
Gensai: MIA

Kobold Pikeman 1: Dead
Kobold Pikeman 2: ???
Kobold Pikeman 3: ???

Kobold Stormseer: ???
Kobold Rat Master: ???[/sblock][sblock=Map]
Antechamber4.png
[/sblock][/sblock][sblock=Cells]"Itrewic jacion!...Itheik! Svaklar tira jaci gethrisj?"The two guards left in front of the broken cell door flail headlong into the swirling cloud that surrounds Sheng, but they cannot manage to find him in the smokey soup.

One of the scouts attempts to blast him from a distance, but the stormy ball of electric power seems to simply arc around the obscurin cloud.

"Aaaaaah!"
The remaining scout backs up as Tikchik approaches, to his dismay, he realizes that he should have removed the prisoners' armor as well as their weapons, "Loreat seltur yobolat!" He releases a bolt of electricity that burns into the thrikreen, nearly dropping him.

Tikchik convulses from the shock, but notices out of the corners of his faceted eyes, that his weapons lie in a pile on the ground next to the stairwell.
GM: Tikchik's gear is at L40
[sblock=Sheng's Actions]Minor: Sustain
Move: Gropes his way to P44
Standard: Burning Spray originating at Q45
Target 1: Kobold Horde 1
Attack 1: 1d20+9=24 vs. Reflex Hit
Target 2: Kobold Horde 2
Attack 2: 1d20+9=19 vs. Reflex Miss
Damage: 1d8+9=16
[/sblock][sblock=Enemy Actions]
Kobold Horde 1:
Overwhelm Surge Recharge: 1d6=3 Fail
Swarm the Fallen Recharge: 1d6=1 Fail
Move: to Q44
Standard: Horde of Knives
Target: Sheng
Attack: 1d20+13-5=13 vs. AC Miss

Kobold Horde 2:
Overwhelm Surge Recharge: 1d6=1 Fail
Swarm the Fallen Recharge: 1d6=5 Success
Move: to Q45
Standard: Horde of Knives
Target: Sheng
Attack: 1d20+13-5=16 vs. AC Miss

Wyrmguard Scout 1:
Standard: Dragon Clash centered on Sheng
Attack: 1d20+12=18 vs Fortitude+2 Miss
Move: to R40
Minort: Kobold Horde 1 is Wyrmguard Scout 1's ward

Wyrmguard Scout 2:
Move: Shift to O40
Minor: Kobold Horde 2 is Wyrmguard Scout 2's ward
Standard: Dragon Bolt
Target: Tikchik
Attack: 1d20+14=22 vs. Reflex for 2d6+5=17 lightning damage
Easy come...easy go...;).
[/sblock][sblock=status]
Tikchik: N42 7/70HP 6/7HS 1AP Prone, Bloodied
Sheng: P44 10/57HP 8/8HS 1AP Bloodied, Chaotic Defense, Deep Shroud
Fenwick: L46 31/67 HP 7/11 HS 1AP Bloodied
Gensai: K46 35/68 HP 9/11 HS 1AP

Kobold Horde 1: Q45 16/84 Bloodied Warded by Wyrmguard Scout 2
Kobold Horde 2: Q44 66/84
Wyrmguard Scout 1: R40 60/75
Wyrmguard Scout 2: O40 59/75[/sblock][sblock=Map]
ThePrison7.png
[/sblock][sblock=Enemies]2X
WyrmguardScout.png


2X
KoboldHorde.png

[/sblock][/sblock]
 
Last edited:

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