Tenchuu
First Post
"Oh, so yer the sporting kind, eh?" The Captain smiled wide, stepping forward (H20) after Wil's miss. "The best kind there be."
[sblock=Push over deck/judge ruling]I think I'll request a judge ruling on this one. I'm imaging that it's not very easy (or you can't) use a forced move to push them over the edge of the ship, since the railing in there. It's not the same as when you push people into a hole (like the cargo hold opening in the middle of the ship) since they've got that railing to stop the movement automatically and to brace themselves against to stop the push.
My fault for not working out the mechanics on that ahead of time. Let me get a ruling on this one.
[/sblock][sblock=Cover/Concealment]Most of the junk is not that tall. Since Carolina is small, she can crouch behind the cannons and the boats to get total concealment. Everyone else at medium size would need to go prone behind the objects to achieve the same effect. Otherwise, you can get the -2 variety only. [/sblock][sblock=Fog]I am too lazy to calculate it. I think the range capabilities of the opposing parties is about equal, if not tipped to the players' favor, so I didn't think it would hurt if I just did not track those penalties. However (see next block)...
[/sblock][sblock=Dim Light]
Characters who have normal vision can’t see well in dim light: Creatures in the area have concealment. Characters who have low-light vision or darkvision see normally in dim light.
So, all of the enemies will have -2 to hit everyone else.
[/sblock][sblock=Status]
Wil Rando: G18 40/40 HS 10/10 AP 1 MW 2/2
Hergunna: I10 46/46 HS 9/9 AP 1
Kane: G11 53/53 HS 10/10 AP 1
Kruk: F20 55/55 HS 12/12 AP 1
Carolina: G10 39/39 HS 7/7 AP 1
Porse: I14 25/25
Deckhand: F12 1/1
Deckhand: F16 1/1
Enemies:
Captain Smargat: H20 152/178 AP 1
Pirate 1st Mate: G21 131/136 AP 1
Pirate Quartermaster: K22 82/82
Pirate Archer: L21 45/45
Pirate Archer: K23 45/45
Pirate Archer: K24 45/45
Javelin Dancer: ??? 70/70
Thug: F21 1/1
Thug: G20 0/1 Dead
Thug: I20 0/1 Dead
[/sblock]
[sblock=Push over deck/judge ruling]I think I'll request a judge ruling on this one. I'm imaging that it's not very easy (or you can't) use a forced move to push them over the edge of the ship, since the railing in there. It's not the same as when you push people into a hole (like the cargo hold opening in the middle of the ship) since they've got that railing to stop the movement automatically and to brace themselves against to stop the push.
My fault for not working out the mechanics on that ahead of time. Let me get a ruling on this one.
[/sblock][sblock=Cover/Concealment]Most of the junk is not that tall. Since Carolina is small, she can crouch behind the cannons and the boats to get total concealment. Everyone else at medium size would need to go prone behind the objects to achieve the same effect. Otherwise, you can get the -2 variety only. [/sblock][sblock=Fog]I am too lazy to calculate it. I think the range capabilities of the opposing parties is about equal, if not tipped to the players' favor, so I didn't think it would hurt if I just did not track those penalties. However (see next block)...
[/sblock][sblock=Dim Light]
Characters who have normal vision can’t see well in dim light: Creatures in the area have concealment. Characters who have low-light vision or darkvision see normally in dim light.
So, all of the enemies will have -2 to hit everyone else.
[/sblock][sblock=Status]
Wil Rando: G18 40/40 HS 10/10 AP 1 MW 2/2
Hergunna: I10 46/46 HS 9/9 AP 1
Kane: G11 53/53 HS 10/10 AP 1
Kruk: F20 55/55 HS 12/12 AP 1
Carolina: G10 39/39 HS 7/7 AP 1
Porse: I14 25/25
Deckhand: F12 1/1
Deckhand: F16 1/1
Enemies:
Captain Smargat: H20 152/178 AP 1
Pirate 1st Mate: G21 131/136 AP 1
Pirate Quartermaster: K22 82/82
Pirate Archer: L21 45/45
Pirate Archer: K23 45/45
Pirate Archer: K24 45/45
Javelin Dancer: ??? 70/70
Thug: F21 1/1
[/sblock]