Garrick swings at the Minotaur, but misses by quite a bit. Not giving up, he spins around and gives it a grazing wound on its arm.
As the Minotaur present in front of him, Malehan draw his Falchion and decide to engage him, but the elf seems rusted since his last fight and easily miss his target.
"
Well, Knoepf, now I know who to call on when I'm looking for a little action," Acre comments nonchalantly. "
And to think of the diplomatic riposte I was preparing... shame I won't have a chance to use it."
Acre draws his greatspear and slices at one of the minotaurs from a distance. Acre concentrates on Vex, and the injured fighter feels the pain of his wounds ameliorated by a warm, protective glow.
"
Love to stay and play with you lads, but I need to talk to your boss for a moment," Vex purred to the hobgoblins. She swept her greatsword in a wide arc, pressing them back for the briefest of moments- but in a fight like this, even an eyeblink was a crucial interval. With a triumphant shout, she lunged across the room and slashed across the table at the gnoll archer. Then she spun the heavy blade back into a guard stance before she swung again, this time a broad cut that threatened both the gnoll and the hobgoblin leader...
Vex just misses the Gnoll the first time, the table gets in her way. Her followup blow lands solidly on the Hobgoblin, but the table gets in her way a second time for the Gnoll. It appears that the Gnoll picked a good spot to shoot from.
Knoepf, alarmed the collection of badguys forming in such a close cluster around him and his allies, begins to chant, softly at first, then louder. Flickers of silver flame surround his body, intensifying every second that passes by. Soon Knoepf's body is engulfed in a blinding silver light, and then with a burst, all those around him, friend and foe, are engulfed by an explosion. As the flames disapates, the two with shield and axe and the three with twin blades appear to be weakened. Knoepf, on the other hand, seems much stronger, feeling the power of the lady of the silver flame throughout his entire body.
Hobgoblin 1 pulls out a spear and stabs Vex solidly in the leg, but Vex hardly notices the blow.
"Take her down team." the Hobgoblin yells.
Hobgoblin 2 shifts away from the fight and then charges Vex, hitting her in the back, but again Vex dismisses it.
Hobgoblin 3 also shifts away from the fight and charges Vex. It too slams Vex in the back, but this time it is an extremely solid blow, but again, a lot less than expected.
Hobgoblin 4 shifts into flank on Garrick and quickly slices him in the arm and the leg.
"Argghh. What did funny little man do? Feel strange. No matter. Goodbye little man. Youse easy." Minotaur 1 says as it slashes Knoepf across his chest, but the blow is weak.
Minotaur 2 swings a massive blow at Knoepf's head, but Garrick's magic knocks the battleaxe aside just enough to turn it into a glancing blow on Knoepf's arm.
Gnoll 1 shifts and targets Garrick, but misses.
Gnoll 2 pulls out a handaxe and swings across the table at Vex, but misses.
The warforged does nothing.
The patrons continue to do nothing with the exception of a few cheering on one side or the other, but a few more patrons from the main part of the tavern start heading in this direction to watch (off map).
[sblock=OOC]
Terrain: The tables and chair squares are difficult terrain. To go horizontally or vertically through a round table is just difficult terrain. To go diagonally through a round table or to cross over a rectangular table is both difficult terrain, and a DC 15 Athletics or Acrobatics check. Failure means that the PC slips and falls prone in the starting square and that ends his move action. For example, going from square M9 to O9 is a check and if it fails, the PC is prone in M9 and the move action is finished. The tables also provide cover from ranged attacks for those standing within or adjacent to a table/chair square in the opposing direction (e.g. F13 has cover from I8, but I8 doesn't have cover from F13).
Map guide: A yellow triangle indicates some type of condition or effect (marked, stunned, etc.). A blue circle indicates prone. A little red dot indicates bloodied.
Garrick uses a shroud, but misses Minotaur 2, so he loses the shroud damage.
Garrick hits Minotaur 2 for 21, 14 +2 curse, +5 first hit.
Note: Aegis of Shielding is an example of what I wanted in the action or stat blocks. Since Otakkun did not state how much damage AoS prevents (9, which btw, also isn't listed on Garricks character sheet), I had to go look it up.
Note: Since Frigid Blade hits, it means that Minotaur 2 has its speed lowered by 4 if it starts its turn next to Garrick. This too was not listed in the action or stat block and I had to go look it up. Remember people, you know your PCs. I'm not yet quite so familiar with them. Thanks.
Malehan misses Minotaur 2.
Note: stat block please Velmont.
Vex misses Gnoll 2 due to cover. Vex hits Hobgoblin 1 for 12. Vex misses Gnoll 2 due to cover. The table is large and heavy and requires a substantial action to knock over. Plus, that wouldn't do too much. However, Vex now has cover from Gnoll 2.
Note: By my count, Vex should have had 44 hit points (12+10+15+7) plus 7 temporary hit points before the monsters turn, not 51 hit points. I think you added Acre's additional 7 points in twice.
Knoepf hits Minotaur 1, Hobgoblin 3 and Hobgoblin 2 and weakens them. Knoepf misses the rest. After their turns, the creatures are no longer weakened.
Note: dimsdale, please put the order in which Knoepf attacks monsters in the Invisible Castle "Note" section when doing multiple foe attacks. Thanks.
Note: Divine Fortune only adds +1 to the first attack roll, not all attack rolls with a single power. Nice try though. Brownie points for the attempt.
Note: stat block please dimsdale.
Hobgoblin 1 hits Vex for 11 which becomes 4 due to temporary hit points.
Hobgoblin 2 hits Vex for 10 which becomes 5 due to weakened.
Hobgoblin 3 criticals Vex for 17 which becomes 8 due to weakened. Sorry pathfinderq1, one of those "DM rolls out of his butt" times. I never rolled lower than a 17 to hit against Vex with the hobgoblins this round. Fortunately, your team helped save Vex's bacon this round.
Hobgoblin 4 hits Garrick for 8 which becomes 6 due to temporary hit points and also hits for another 8.
Minotaur 1 hits Knoepf for 14 which becomes 7 due to weakened.
Minotaur 2 criticals Knoepf for 16 which becomes 7 due to Aegis of Shielding.
Gnoll 1 misses Garrick.
Gnoll 2 misses Vex.
Vex 27/61,
bloodied, cover against Gnoll 2
Hobgoblin 1 (Hob 1), marked by Vex
Hobgoblin 2 (Hob 2)
Hobgoblin 3 (Hob 3)
Hobgoblin 4 (Hob 4)
Minotaur 1 (Min 1)
Minotaur 2 (Min 2), 45, Aegis of Shielding, -4 speed TENT Garrick, Oath of Enmity
Gnoll 1 (Gno 1), cover against everyone
Gnoll 2 (Gno 2), cover against everyone, marked by Vex
Warforged (War)
Patrons
Acre 56/56, 3 temporary hit points
Malehan 62/62
Garrick 43/57
Knoepf 36/50
It's the PC's turns.
[/sblock]