Adventure: Protection (Mal Malenkirk)


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FourMonos

First Post
[sblock=ooc] well, I'll probably get killed or knocked out for this round, but what the heck [/sblock]

"Keep it up guys! I'm guessing we get a beer out of this if we save the bar."

Artemis turns to face the fire elemental who was harrassing Mikara. His blade infused with dark, eldritch energy, he slices through its form, dissipating its energy. He then focuses his ire on the archer.

[sblock=Darkspiral Aura] Anyone who targets Artemis will trigger Darkspiral aura, taking 1d6 damage immediate interrupt damage [/sblock]

[sblock=actions]
Movement: none.
Standard: Eldritch Strike vs Fire Elemental I26: 1d20+7, 1d8+4+1d6 → ([14, 7], [7, 4, 4]) Roll Lookup . Hit AC 21 for 15 damage. Fire Elemental is dead. Darkspiral Aura gets 1 charge.
Minor: Warlock's Curse on the Archer I-22 [/sblock]


[sblock=mini-stats]Atremis Harks- Male Human Hybrid: Warlord/Warlock 1
Status: bloodied
Darkspiral Aura: 1
Initiative: +0, Passive perception: 9, Passive Insight: 9
AC: 16, For: 16, Ref: 17, Will: 16 HP: 3/24, Bloodied: 12, Surge value: 6, Surges/day: 7/7
Speed: 6 squares, Languages: Common, Primordial
AP: 1 Powers: Eldritch Strike, Spiteful Glamor, Furious Smash, Darkspiral Aura, Battlefront Shift, Hammer and Anvil, Inspiring Word, Second Wind , Lead by Example, Sustaining Cloak [/sblock]
 
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Mal Malenkirk

First Post
GM: Well, no time to update tonight. A friend left late and I am very tired. My sister broke her feet and I am 'chauffeuring' at unholy hours. Tomorrow I work very late (every thursday) but I should still update late in the evening.

Unless it kills someone, whatever mistake I may have made will have to stand.

Thanks THB.
 


Mal Malenkirk

First Post
GM: Sorry, can't update tonight. Every thursday I finish work at 8 and sometime, like tonight, a bunch of work friends and I go to the sport bar to watch a game immediately after closing shop. Just got back. Yes, it's true, I have a life outside of the internet and it sometimes interfere. I know you are shocked. ;)

I hate to go two days without update, but it happens.

Tomorrow is a sure thing. I finish work at a humane hour and I ain't rushing to see the early representation of Harry Potter! Plus I am on vacation next week. Not out in the woods without internet vacations; stay at home and be lazy vacations. I'll have plenty of time.

Now I simply must get to sleep, I almost nodded off while typing.
 



Mal Malenkirk

First Post
GM: Owen, Dante, Queen, Aedan and Vishim are up


[sblock=S&S]
Big Boss: 141/185 immobilized, -4 attack TENT, marked (Dante)
Swordman Q25: 23/40
Archer I22: 16/32 slowed, cursed (Art.)
Archer K20: 23/32 slowed
Archer V25: 12/32

Aedan: 17/27 AP spent, hidden 27
Artemis Hark: 3/24 -1H
Dante: 8/27
Gilgamesh: 22/26 -1H +2 defenses TENT, SW spent
Halcyon: 6 +3 /29 AP&SW spent
Lenard: 13/28 Ap spent
Mercurial: 12/24 -2H, AP&SW spent
Mikara: 3/39, AP spent, Hidden
Owen: 7/28 AP&SW spent
Queen: 20/30 WS
Sound of Stone: 5/24 AP&SW spent

Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Wyrmling
Perception 14
HP 96; Bloodied 48
AC 18; Fortitude 17, Reflex 17, Will 16
Resist 5 lightning
OA: Claw (standard, at-will)
+10 vs AC; 1d4+5 damage.

Hobgoblin toadies
Perception 11
HP 1; a missed attack never damages a minion.
AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12
OA: Longsword (standard, at-will) Weapon
+6 vs AC; 5 damage.
Phalanx Soldier:
The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.

Lesser Fire ElementalHP 27; Bloodied 13 Initiative +6
Perception 11
AC 14, Fortitude 12, Reflex 14, Will 13
Frozen in Place
Whenever the lesser fire elemental takes cold damage, it cannot shift until the end of its next turn.
OA: Slam (Fire)
Attack: Melee 1 (one creature); +4 vs. Reflex
Hit: Ongoing 5 fire damage (save ends).

Lesser Water Elemental
Perception 10
HP 29; Bloodied 14 Initiative +2
AC 15, Fortitude 14, Reflex 13, Will 12
Sensitive to Cold
Whenever the lesser water elemental takes cold damage, it gains vulnerable 5against the next attack that hits it before the end of its next turn.
OA: Slam
Attack: Melee 1 (one creature); +4 vs. Reflex
Hit: 1d6 damage, and ongoing 5 damage (save ends).

Swordmen
Perception 12
HP 40; Bloodied 20
AC 18; Fortitude 18, Reflex 14, Will 14
OA: Short sword
+7 vs AC; 1d6+5 damage. Effect: The watchman marks the target until the end of the watchman’s next turn
[/sblock]
 

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Antithetist

First Post
OOC: Still in the dark as to how things get resolved with Halcyon's turn, but nm, I rolled a miss anyway so I guess nothing's lost. I'll try to be more meticulous, or wait for an update, in future.
 

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