GM: | ---Dang't sniff the air and coughs as its warmth irritates his nose. Seeing the devils burn his friends, he yells, Stoppit! Bad things! He spins his dagger and stabs at the air, lightning arcing to the nearest fiend, but it ducks under the blast. (Dang't misses.)
---*Kauldron chuckles aloud as the fire consumes his form.*
Ahhh, feels like home again. Thanks for the warm up lads, was being to feel a little chilly there. Though let's see how well you like my fire in return!
(He grunted and his body pulsed out a boom of holy fire now consuming the pair of cambions. Using that as a distraction Kaildron darted onto the burning hot grates past one of the Cambions then turned sharply and held his shield up high as he kept the momentum of his spin. Charging the one Cambion in the backside. His short sword lighting ablaze with holy fire and slashing at the Cambion's back. He twirled the blade within his skilled hand and slashed again at the same Cambion this time with more force as divine strength was given to him through his mighty planar god. Kauldron's body ignited and cnsumed Kauldron's body with holy flames. Kauldron's entire body was as bright as the sun within the underground room. So much so that the Cambions had a hard time seeing anyone but Kauldron in the room.*
Hrav, Yee giant lay this whelps down. Now be your chance!
(Kauldron takes 5 ongoing fire damage. Cambion 1 takes 34 damage and both of them are subject to Divine Sanction and vulnerable 5 to radiant. Kauldron makes his save vs. ongoing damage.)
---Hrav takes advantage of Kauldron's distraction to viciously stab one of the cambions with Black Death. He's unable to put the fire out, though.
(Hrav takes 5 fire damage. Cambion 1 takes 32 damage from Hrav. Hrav fails his save to end ongoing fire damage.)
---“Beastly fiends thou art indeed but we thy measure have” Girth’s face fell a little as he saw the sight before the party but his heart was strong and his colour soon returned.
He waved his rod at the left-hand devil. “You! Thy destruction I have in store. Thy doom be upon thee.”
With that he called down the curse of his mistress upon his selected target before then bringing into play the cold of the utter void wherein his Lady dwelt.
(Girth deals 18 damage to Cambion 1 who grants Combat Advantage to you and all your allies until the end of next turn and takes a -2 penalty to AC.)
---Beyrk tries to throw off the flames that are licking his boots but is unsuccessful. Then he turns his blade on the cambion in front of him and lashes out with a singing strike but misses narrowly hitting the distracted hellspawn. The wounded draws the attention of all MMC.
(Beyrk barely hits Cambion 1 for 10 damage.)
---"Nice job, lads. Keep on 'em!" Quagmire shouts, brushing the embers away from his toughened hide absently. In a practiced move, he feints and leaves an opening for Hrav to strike the wounded cambion, before whirling his blurring blade toward the other foe in an attempt to hobble its defenses.
(Quagmire misses with his attack on Cambion 2, but his distraction allows Hrav to stab the bloodied Cambion for 26 damage, dropping it to the ground where its blood sizzles into the fires below.)
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---The lone remaining Cambion slashes at Kauldron with its greatsword and smashes the small armored goblin with a heavy blow. With a surge of energy at the sight of its bloodied foe, the Cambion flies back from the group, drawing a few attacks as it hastily retreats.
(Crits Kauldron for 15 damage, bloodying him and setting off the Cambion's Triumphant Surge Power, giving it 5 Temp HP's. OA's for it moving end up with Hrav, Quagmire, and Kauldron all hitting it for a total of 24 damage! 5 of which is sucked up by its temp hps.)
---The fires below the grating also flare up, burning Kauldron badly.
(6 damage from the Burning Floor hazard and Kauldron again has ongoing 5 Fire damage.)
---The prisoner rolls off of the alter and moves toward the party with a limping gait. Her feet sizzle on the floor as the hot metal grating burns them. She pants "Help me! Help me, please!" as she moves up to beside Kauldron on her way away from the Cambion.
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OOC:
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I got rid of the little lines in the orange area that were a pain when moving tokens around. The orange floor area is the Burning Floor.
Your turns ...
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[sblock=Die rolls]
Cambion 2 Greatsword attack vs. Kauldron AC21. (1d20+10=30, 1d10+5=7) Cambion 2 crits Kauldron for 15 damage.
Burning Floor vs. Kauldron Reflex 17. (1d20+9=19, 1d6+1=6) Kauldron gets burned by the floor for 6 damage and gets ongoing 5 Fire damage again.)
Hrav, Quagmire, and Kauldron OA's vs Cambion 2 AC20. (1d20+12=29, 1d10+6=8, 1d20+10=25, 1d8+4=7, 1d20+8=25, 1d6+4=9)[/sblock][sblock=Map]
[/sblock][sblock=Status]
Party current/total HP's (future/total hp's), [current/total HS's]; conditions
Hrav: 38/51, [7/8]; @L10; ongoing 5 fire damage (save ends)
Quagmire: 31/46, [8/9]; @L11;
Girth: 50/50, [10/10]; @M10;
Dang't: 37/37, [8/8]; @M11;
Beyrk: 27/40, [11/11]; @L9; ongoing 5 fire damage (save ends)
Kauldron: 4/35, [10/12]; @J10;
Bloodied; +2 bonus to saving throws until eoKnt; ongoing 5 fire damage (save ends).
Enemy current(future)/total HP's/conditions:
Cambion Hellsword 1 @K10; -14/106 hp;
Dead
Cambion Hellsword 2 @C10; 87/106 hp;
5 Temp HP's; Vulnerable 5 to Radiant teKnt
Milestones: 1 (1 AP's awarded today)[/sblock][sblock=Enemy Stats]
Cambion Hellsword
Medium immortal humanoid (devil)
Initiative +8
Senses Perception +7; darkvision
HP 106;
Bloodied 53
AC 20;
Fortitude 20,
Reflex 18,
Will 21
Resist 10 fire
Speed 6, fly 8 (clumsy)
Greatsword (standard; at-will) ✦
Fire, Weapon
+10 vs. AC; 1d10 + 5 damage, and ongoing 5 fire damage (save ends).
Whirlwind Charge
When a hellsword charges an enemy, it can make a greatsword attack against each enemy within its reach at the end of its charge.
Triumphant Surge
The cambion hellsword gains 5 temporary hit points each time it bloodies an enemy or reduces an enemy to 0 hit points or fewer.
Alignment Evil
Languages Common, Supernal
Skills Athletics +13, Intimidate +14
Str 20 (+9)
Dex 18 (+8)
Wis 16 (+7)
Con 16 (+7)
Int 10 (+4)
Cha 21 (+9)
Equipment chainmail, greatsword
Burning Floor Lvl 4 Hazard
Attack: Standard Action,
Area: Square from C5 : K13
Target: All creatures in area
Attack: +9 vs. Reflex
Hit: 1d6+1 Fire damage, and ongoing 5 fire damage (save ends)
Miss: Half damage, and no ongoing fire damage[/sblock]