Observing the spells placed around the wood, Lilli decides to move for a better angle on the owlbear as yet unaffected by constrictive magic (hoping the skeleton-thingy can delay the approach of at least one of them).
Lilli summons a cloud of shadowy grey tentacles that attacks what is to her a terrifying creature; she hopes that her new companions have the wit not to step in them.
Finally, thinking of these companions and perhaps of herself, she lays an aura of healing around her.
[sblock=actions]Nature Check, start of round: Total =
23.
Move Action: Lilli moves from K11 to G14.
Standard Action: Lilli casts Grasping Shadows, centred on B7, filling A6 to C8. Owlbear Madowl is attacked - Total to Hit =
23, Damage is 14 and slowed.
Grasping Shadows (Encounter Standard Area burst 1 within 10 squares ✦ Arcane,Illusion, Implement, Psychic)
Target: Each creature in burst
Attack: +10 vs. Will
Hit: 1d8+6 Psychic damage and the target is slowed until the end of your next turn.
Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 5 Psychic damage and is slowed until the end of its next turn. Targets can only take the zone damage once per turn.
FEAT - Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Minor Action: Activates Skald's Aura for later.
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
[/sblock]
[sblock=Potential Interrupts]If Lilli is bloodied, then Lilli will use:
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
If Lilli is attacked and this Power will cause a miss, then Lilli will use:
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
[/sblock]
[sblock=Ministats]
Lilli
Female Gnome Wizard, Level 7.
Initiative: +3, Passive Perception: 14, Passive Insight: 19. Senses: Low-light vision.
AC: 21, Fort: 16, Reflex: 20, Will: 20.
HP:
42/46, Bloodied: 23, Surge Value: 11, Surges left:
6/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points:
1
Powers:
Orb of Deception
Second Wind
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows - Used
Horrid Whispers
Ghost Sound
Light
Prestidigitation
Mage Hand
Fade Away
Shield
Maze of Mirrors
Visions of Avarice [Visions of Avarice Secondary Attack]
Skald's Aura - Used, Healing available
Experienced Arcana
Phantom Echoes
Orb of Far Seeing -
Encounter Power
Orb of Far Seeing -
Daily Power
Feyleaf Sandals -
Daily Power
Amulet of Elegy +2 -
Daily Power
Illusionist's Gloves -
Daily Power
Harp of Deeper Slumber -
Daily Power
Note:
Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.
If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.
Conditions: None.[/sblock]