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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)


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Dekana

Explorer
GM: One more edit! Apparently, dragon 391 changed the skill challenge DCs after the original errata. Consequently, I'm editing my original post to use those DCs. Cheers!
 

pathfinderq1

First Post
With the decision made, Lenyara simply stood for a few moments, as if thinking. Then she removed her satchel and began unloading it- and it quickly became obvious that she was taking out far more things than should have fit into the bag... "Here, once you have those things cut loose, put them in here. It should make it easier and safer to move them over to the door." Then she began to move around the room looking for good spots to take shelter from the force of the blast. A skilled hunter and explorer, she knew how to take shelter from strong winds and dangerous things.

OOC: Idea is to use her Bag of Holding to transport the explosives from where they are to the door- should be safer than just carrying them. Too bad we don't have someone with Mage Hand or something similar. Skill check is Nature, looking for shelter; 1d20+9= 18; rolled by hand- looks like Invisible Castle is back down again.
 
Last edited:

Vertexx69

First Post
Squash those Bugs!
Nicodemus, Human
Warlock 1 (Partial Concealment UENT)
30/30 HP (4THP)

Nicodemus expounds on the mystical natures of the reagents within the explosives and how holding the bag a certain way might best keep the charges from detonating prematurely.
[sblock=Combat Actions]Free: Speak, Knowledge Arcana 27
Minor: ...
Move: ...
Standard: ...
Action Point: -
[/sblock][sblock=Nicodemus]Nicodemus—Male Human Warlock 1
Initiative: +0, Passive Perception: 9, Passive Insight: 9
AC: 16, Fort: 15, Reflex: 17, Will: 13 — Speed: 6
HP: 30/30 (4THP), Bloodied: 15, Surge: 6, Surges left: 10/10;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Eldrich Blast
Dire Radiance
Hellish Rebuke
Warlock's Curse
Dark One's Blessing

Arms of Hadar
Vanish

Flames of Phlegethos

[/sblock]
OOC: Orokos.com is still up for rolls

Shadow Walk is always active. Nicodemus still needs 1 approval.

Damage Summary: (Total damage if all attacks hit)
 
Last edited:

FlervaFlerv

First Post
Flervin attempts to use his knowledge of Dungeoneering to seek a shelter during the blast.

[sblock=Actions]
Minor=None
Standard= Dungeoneering check = 19 (14+5)
Move= As applicable to seeking shelter
[/sblock]

[sblock=OOC]So if I read through all this right, we are no longer in need of the skill challenge series? Also, Flervin does have a lightening at-will he could potentially use to ignite the dynamite from a distance if no one else wants to attempt :)[/sblock]
 

Neil1889

First Post
Labraundos picks up a discarded helmet that he spots near the bodies and gives it a rub around inside with his cloak. Then, in the far side of the cave, away from the door the proximity of the explosives, he makes a fireplace with some of the loose rocks and then also uses some smaller stones within the pit to create a stand for the helmet to sit upended and unaided as a makeshift pot.

Rooting through the belongings of the dead for flammable material, Labraundos lays some ripped pieces of clothing, bedroll and such around the pot and sets it alight with his flint and steel.

"First, a ready source of fire will be useful ready and prepared away from those sticks. No stray sparks flying nearby when we try and light them later. Secondly, I'm hungry and don't fancy cold sausage and jerky for what may be a last meal; it won't take long to warm up and soften these."

[sblock=Nature check]Total = 24. [/sblock]
 

PierceSG

First Post
[Sblock=Thievery roll] 17 [/sblock]
Ashurn took the bag of holding Lenyara offered, "Thanks.", muttered Ashurn before he squats back down. Carefully, he lifted up the satchel's cover and exposed the sticks of volatile explosives. Gingerly, he started to pick up the sticks one by one, putting them into the bag of holding.
Thankfully, the explosives decided to not blow up in Ashurn's face. "Okay, what now?", ask Ashurn as he spun his sweat drenched head towards the rest of the party. "Leave some sausage for me as well.", Ashurn spoke after hearing what Labraundos said.
 

Vertexx69

First Post
Squash Those Bugs!
Emsy, Deva Bard 1
HP 25/25


Emsy points out sloping divots in the natural stone floor to be avoided by the nimble feet of the rogue.
[sblock=Actions]Free Speak, Knowledge Dungeoneering 19
Minor ...
Move ...
Standard ...[/sblock][sblock=Mini Emsy]Emsy - Bard
Passive Perception: 13, Passive Insight: 13
AC: 16, Fort: 11, Ref: 12, Will: 15
Initiative: +1; Speed: 5
HP: 25/25, Temp HP:
Bloodied: 12, Surge Value: 6, Surges left: 8/8
Powers:
Staggering Note
Jinx Shot

Memory of a Thousand Lifetimes [ ]
Virtue of Prescience class feature [ ]
Majestic Words [ ][ ]
Words of Friendship [ ]
Prophesied Strike [ ]
Argent Rain [ ]
Second Wind [ ]
Action Point [ ]

Arrow of Warning [ ]
Ardent Surge [ ]


Character Sheet[/sblock][sblock=OOC]
Damage Summary[/sblock]
 

Dekana

Explorer
While Labraundos sets a fire (and cooks some jerky), Nicodemus thinks up a minor spell to stabilize the explosives for at least a few seconds. Ashurn then loads the bombs into the bag of holding that Lenyara has graciously provided, and Emsy plots a course of flat ground from the western wall (where the bombs are) to the door. Finally, Flervin narrows down the safest spots in the room to either the southwestern or northwestern corners, behind large pillars of rock that may provide shielding from the blast.

The bombs still have to be moved to the door and detonated.

GM: Round 2
6 successes so far! You need 10 successes before 3 failures. As long as no one trips and lands on the bombs while walking to the door, it looks like you've got this one in the bag.
 

Vertexx69

First Post
Squash Those Bugs!
Emsy, Deva Bard 1
HP 25/25


Emsy hollows out a little hole at the base of the heavy stone door, for the explosives, that will focus the force of the blast directly at the portal.
[sblock=Actions]Free Speak, Knowledge Dungeoneering 19
Minor ...
Move ...
Standard ...[/sblock][sblock=Mini Emsy]Emsy - Bard
Passive Perception: 13, Passive Insight: 13
AC: 16, Fort: 11, Ref: 12, Will: 15
Initiative: +1; Speed: 5
HP: 25/25, Temp HP:
Bloodied: 12, Surge Value: 6, Surges left: 8/8
Powers:
Staggering Note
Jinx Shot

Memory of a Thousand Lifetimes [ ]
Virtue of Prescience class feature [ ]
Majestic Words [ ][ ]
Words of Friendship [ ]
Prophesied Strike [ ]
Argent Rain [ ]
Second Wind [ ]
Action Point [ ]

Arrow of Warning [ ]
Ardent Surge [ ]


Character Sheet[/sblock][sblock=OOC]
Damage Summary[/sblock]
 

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