Labraundos takes a big swing at kobold, which staggers it reeling for some twenty feet. Taking advantage of the Slyblade's unsteadiness, he siezes his advatange to both pursue it and also starts to manoeuvre around it.
[sblock=actions]Minor Action: Divine Challenge on Kobold Slyblade 2.
Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.
Standard Action: Divine Pursuit on Kobold Slyblade 2 - Total to Hit = 24, Damage = 12.
Kobold Slyblade 2 is pushed to U8, Labraundos follows to T7.
Divine Pursuit (Encounter Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature
Attack: +6 vs. Fortitude (Greataxe).
Hit: 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.
Move Action: Shift from T7 to U7.
(Flervin may well zap it with his Storm Spike in the Kobold's turn.)[/sblock]
[sblock=Mini-stats]
Labraundos
Male Minotaur Paladin, Level 1.
Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.
AC: 19, Fort: 15, Reflex: 11, Will: 15.
HP: 18/30, Bloodied: 15, Surge Value: 7, Surges left: 8/13
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Goring Charge
Second Wind [Used]
Vicious Backswing [Used]
Virtue’s Touch [Used 1 out of 4 uses]
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength
Divine Mettle
Divine Pursuit [Used]
Blood of the Mighty
Verve Armour +1 (Plate) - Daily Power
Conditions: None.[/sblock]
[sblock=actions]Minor Action: Divine Challenge on Kobold Slyblade 2.
Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.
Standard Action: Divine Pursuit on Kobold Slyblade 2 - Total to Hit = 24, Damage = 12.
Kobold Slyblade 2 is pushed to U8, Labraundos follows to T7.
Divine Pursuit (Encounter Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature
Attack: +6 vs. Fortitude (Greataxe).
Hit: 2d12+4 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.
Move Action: Shift from T7 to U7.
(Flervin may well zap it with his Storm Spike in the Kobold's turn.)[/sblock]
[sblock=Mini-stats]
Labraundos
Male Minotaur Paladin, Level 1.
Initiative: +0, Passive Perception: 21, Passive Insight: 14. Senses: None.
AC: 19, Fort: 15, Reflex: 11, Will: 15.
HP: 18/30, Bloodied: 15, Surge Value: 7, Surges left: 8/13
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Goring Charge
Second Wind [Used]
Vicious Backswing [Used]
Virtue’s Touch [Used 1 out of 4 uses]
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength
Divine Mettle
Divine Pursuit [Used]
Blood of the Mighty
Verve Armour +1 (Plate) - Daily Power
Conditions: None.[/sblock]