[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

[MENTION=5656]Someone[/MENTION], mage was prone, he has no second move action :)

[MENTION=79956]dimsdale[/MENTION], I forgot to mention that Drew got +1 to AC & Ref when he hit, so the charge just missed. It's only 4 damage less to Drew. I'll be more careful in the futre.
 

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Luinnar

First Post
Stab! Sharpe says, stabbing the fleeing mage with his sword and killing it.

Next the dragon flies over the heads of the goblins. FAAS MAAR RU! Sharpe shouts, invoking the ancient bard language passed down throughout the generations. Only the mage seems impressed, who flees in terror from the crazy man.

[sblock=actions]
OA 22 vs AC 7 damage dead roll

Move: Fly to T13 above goblins, stop 1 squares up.

Actions:Shout of triumph, burst 3 west from U14. Only hits mage 2 for 8 thunder damage, mage is pushed north (I think I can do that...) Drew can shift 4 squares as a free action.

Minor: Majestic word on Drew Drew spends a surge+5 and gains 4 THP and shifts 1 square. @MetaVoid
[/sblock]

[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 3
Init: +1, Passive Perception: 13, Passive Insight: 11
AC 18 Fortitude 15 Reflex 13 Will 17, Spd: 5
HP 40/40
Bloodied 20 Surge Value 10; Surges Per-Day 11/11
AP: 0, Milestones:0

Basic Attacks:
Basic Attack +3 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X1, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence)

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 0/1
AC 20-; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Someone

Adventurer
mage is pushed north (I think I can do that...) Drew can shift 4 squares as a free action.

OOC: No, I don't think you can, since "When you push a creature, each square you move it must place it farther away from you".


Prime advances towards the first hobgoblin and strikes him with his hammer, but not hard enough to make him yield ground.

[sblock=actions]
Move:To current position
Standard: Tide of Iron on hobgoblin 2, fails to hit. Hobgoblin is Marked[/sblock]


[sblock=mini-stats] Prime Warforged Fighter 5
[sblock=Things to remember]
  • Prime has damage reduction 1 against all damage
  • When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
  • Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
Trigguers:
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 23/23, Fort: 19/19, Ref: 18/16, Will: 18/16
HP:54/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 12/13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
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[MENTION=5656]Someone[/MENTION], why didn't you put Prime in flanking with Drew?

Drew nods at the Sharpe's invigorating words. He resists the move of the magic preferring to be in the thick of things. Raising his arms, he lashes around slamiming hardened fists into nearby soldiers. The one under the dragon suffers follow up round kick which pushes it further back into the cave.

Drew's trained mind quickly shakes off the effects of the mages blast.


[sblock=Actions]
Standard: Crane's Wings vs Ref (HF1; HF2; HF3; GM2); damage (1d20+7+2=13, 1d20+7+2=14, 1d20+7+2=29, 1d20+7+2=26, 1d8+6=7) - Drew gains +1 AC & Ref

HF2: 7 damage
to HF3: 14 + Crit Extra (1d6=4) = 18 +6 flurry of blows = 24 - slid to T14

OOC: too bad about third roll, Sharpe killed the mage :( I will NOT shift leaving Drew in the middle for area attack.

Save vs Dazed (1d20+1=18)

Drew ends up with 23hp and 4 THP
[/sblock]
 
Last edited:





Voda Vosa

First Post
As the others charge in, Vermitrax takes a hand to his temple and grabs his head as he frowns. "Ahhmm..." he sighs audible. Having no option but to advance, he moves slowly to the fray, walking aided with his staff. There, he begins to chant a spell the others have not seen yet. "Suspendisse..." he begins, and waves his hand. From his fingers, thing and shimering threads begin to grow... "Summus...." the threads begin to crosslink... "Phasellus..." as the mage pronounces this word, the fabric the threads have made extends over the goblins. "Mortem!" and at the last word of the enchantment, the fabric warps around them, threatening to constrict them. Two of them manage to fight off the enchantment, but the more wounded one is not so lucky, stumbling back, as the energy threads sink in his flesh.

Using Beguiling strands on the goblins. Only hitting nº 3 for 7 and pushing him 3.
 

dimsdale

First Post
[sblock=dm note: please ignore]
[sblock=Mechanics]
Heros

Drew: Hit HF3 for 24 and Mage2 for 7, save vs dazed
Prime: Miss on OA, miss on attack
Vermitrax: Hit HF3 for 7
Sharpe: OA kills mage1j, hits mage2 for 8, HS for Drew +5 +4 THP
Pet Dragon:
Gellan:
Timber Wolf:
Zharne:

Total Damage to Enemy:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: DEAD
Hobgoblin 1: 60/60 Dazed
Hobgoblin 2: 33/60 Dazed
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1:
Goblin 2:
Goblin 3:
Goblin 4:
Goblin 5:

Baddies turn:
Hobgoblin 1:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC: miss

Hobgoblin 2:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC:
Hit for 8

Hobgoblin 3:
Charge Drew: 1d20+10+1 for 1d8+2 AC:
Hit for 4

Goblin Mage 1:
Movement: Get up
Movement: Run: This provokes OA's Z, P and S...


Goblin Mage 2:
Movement: Get up
Thunder attack centered on Drew and unfortunately HF1 and HF2: 1d20+7 vs fort for 1d8+4 =
so attack Drew, HF1, HF2 and Hf3 respectively: Hit, Hit, Hit, Miss for 7 and dazed (save ends)


Total Damage to Allies:
Drew -19 and Dazed (save end)


[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force

Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 6/34 Bloodied 17 Surge Value 8 Surges left 8/8

Enemies:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 33/60 prone
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1: 1/1
Goblin 2: 1/1
Goblin 3: 1/1
Goblin 4: 1/1
Goblin 5: 1/1

[/sblock]


[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)

Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub

Goblin Guards:
Initiative +8 Senses Perception +6; low-light vision
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4

Goblin Mage:
Bandit Mage
XP 175 (x2) = 350
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).


[/sblock]

[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
[/sblock]



ooc: Zharne and Gellan up
 

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