[sblock=dm note: please ignore]
[sblock=Mechanics]
Heros
Drew: Hit HF3 for 24 and Mage2 for 7, save vs dazed
Prime: Miss on OA, miss on attack
Vermitrax: Hit HF3 for 7
Sharpe: OA kills mage1j, hits mage2 for 8, HS for Drew +5 +4 THP
Pet Dragon:
Gellan:
Timber Wolf:
Zharne:
Total Damage to Enemy:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60 Dazed
Hobgoblin 2: 33/60 Dazed
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1:
Goblin 2:
Goblin 3:
Goblin 4:
Goblin 5:
Baddies turn:
Hobgoblin 1:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC:
miss
Hobgoblin 2:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC:
Hit for 8
Hobgoblin 3:
Charge Drew: 1d20+10+1 for 1d8+2 AC:
Hit for 4
Goblin Mage 1:
Movement: Get up
Movement: Run: This provokes OA's Z, P and S...
Goblin Mage 2:
Movement: Get up
Thunder attack centered on Drew and unfortunately HF1 and HF2: 1d20+7 vs fort for 1d8+4 =
so attack Drew, HF1, HF2 and Hf3 respectively:
Hit, Hit, Hit, Miss for 7 and dazed (save ends)
Total Damage to Allies:
Drew -19 and Dazed (save end)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 6/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 33/60 prone
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1: 1/1
Goblin 2: 1/1
Goblin 3: 1/1
Goblin 4: 1/1
Goblin 5: 1/1
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub
Goblin Guards:
Initiative +8 Senses Perception +6; low-light vision
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Goblin Mage:
Bandit Mage
XP 175 (x2) = 350
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
[/sblock]
ooc: Zharne and Gellan up