The party rushes forward and encounters a strange sight. One massive skeleton with thick bone fist the size of large clubs punches the door in front of it. The other skeletons gather around it with weapons drawn. More skeletons emerge from notches containing bones from those who died centuries before.
ooc:
1. Surprise round action is granted to everyone.
2. Directions for where to put your is located in the map section.
3. This is a one shot encounter. Feel free to use your dailies...you'll need them
[sblock=Perception 15]
The door is made of solid iron. It will take many hits from the large skeleton before it will fail
[/sblock]
[sblock=map]
map
Please place your character from g13 to J18.
[/sblock]
[sblock=Perception 20]
the notches contain many many more bones. New skeletons are forming as you look.
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions XP 60
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Shortbow (standard, at-will) Weapon
Range 15/30; +11 vs AC; 4 damage.
Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
[/sblock]
ooc:
1. Surprise round action is granted to everyone.
2. Directions for where to put your is located in the map section.
3. This is a one shot encounter. Feel free to use your dailies...you'll need them
[sblock=Perception 15]
The door is made of solid iron. It will take many hits from the large skeleton before it will fail
[/sblock]
[sblock=map]
map
Please place your character from g13 to J18.
[/sblock]
[sblock=Perception 20]
the notches contain many many more bones. New skeletons are forming as you look.
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions XP 60
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Shortbow (standard, at-will) Weapon
Range 15/30; +11 vs AC; 4 damage.
Bone Golem
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
[/sblock]