• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Adventure] The Cannith Caper (Judge: THB)

renau1g

First Post
Haltor and White-Eye send Alex flying, leaving the arcanist lying on the ground, eyes closed.

Braddock swaps his harmful effect to the wraith.

"Thank you for the room to work" Haestus calls out as he reaches into the forge and pulls a pair of flaming spheres that slam into the halfling and his mount, sending them next to Braddock.

"Now, finish that one off!" Haestus shouts, as Vistrathis charges forward and slashes at the warlord, nearly dropping the halfling in his saddle.

[sblock=Enemy Actions/Stats]
Haestus: Double Attack - vs ref (Haltor, White-Eye); fire/necrotic (1d20+12=21, 2d8+7=12)vs ref (Haltor, White-Eye); fire/necrotic (1d20+12=18, 2d8+7=14) screwed the rolls up but hits Haltor for 12 and White-Eye for 14. You are slid to H19 & -2 defenses TENT.save (1d20+2=12)

Vistrathis: Take 5 fire damage Move and attack Haltor (using encounter power) - slash on Haltor (1d20+12=20, 2d8+5+2d6=23) hits for 23. save (1d20=11).

Haestus: 20 AC; 19/20/21 F/R/W

Alex: ?? AC; 17/19/?? F/R/W
Vistrathis: ?? AC; ??/??/17 F/R/W

[/sblock]

[sblock=Status]
@walkingdad - feel free to roll the 1d6. I've added the 5 damage from the ongoing and save v ongoing fire (1d20=4) he failed save at end of his last turn.
[MENTION=36973]stonegod[/MENTION] - you forgot White Eye -White eye on charge (1d20+11=21, 1d8+3=11) hits and provides just enough damage to ko him.

Haltor: 7/42; 2/7 surges, -2 defenses TENT, bloodied
White-Eye: 6/46; 1/1 surges, -2 defenses TENT, bloodied
Braddock: 20/47, 3/11 surges, bloodied
Deimos: 14/36+8thp, 2/8 surges, blooded

Haestus: 15/123 - bloodied, insubstantial, resist 5 fire, cursed,
Vistrathis: -24hp, cursed

save v ongoing fire (1d20=4)
Alex: -65hp, bloodied, ko'd

init (1d20+5=22)
[/sblock]
 
Last edited:

log in or register to remove this ad

stonegod

Spawn of Khyber/LEB Judge
OOC: If using AP, you can choose to use this feature if you attack. If you hit, you may make a basic attack or move. If you fail, you grant CA TENT.
 

stonegod

Spawn of Khyber/LEB Judge
The old halfling coughs heavily as the gith cuts him deep. You will be released, friend. We shall see the fields on the other side of sunset. Passing away from Vistrathis, Haltor bears down on the spirit once agian. But his own frailty curses him, and he twists his ankle in the saddle, leaving himself open. White-Eye slices into the spirit, but halfling's swing goes far wide. He stares down at the spirit.

Kill me. You will follow.[sblock=OOC]Sift away from V and then Flattening Charge vs Haestus: Miss, grants CA to Heastus. White-Eye hits for 11.[/sblock][sblock=Haltor]Haltor—Male Halfling Warlord 5
Initiative: +6, Passive Perception: 14, Passive Insight: 14
AC: 19, Fort: 17, Reflex: 14, Will: 16 — Speed: 5
HP: 7/42, Bloodied: 21, Surge: 10, Surges left: 2/7
Action Points: 0/2, Second Wind: Not Used, Milestones: 1
Powers -
Brash Assault
Wolf Pact Tactics

Diabolic Stratagem
Flattening Charge

Lead by Example
Stand the Fallen

Inspiring Word x2
Second Chance
Rub Some Dirt On It

Dwarven Chainmail +1

White Eye—Female Clawfoot 3
Initiative: +8, Passive Perception: 11, Passive Insight: 11
AC: 19, Fort: 16, Reflex: 16, Will: 13 — Speed: 8
HP: 6/46, Bloodied: 23; 0/1 HS

Haltor[/sblock]
 
Last edited:

Walking Dad

First Post
Deimos Vrago, Tiefling Wizard (Mage)

Deimos continues his hasty movements, finding some new strength in himself. Not risking another vain attack, he conjures a small ball of hellish flame that unerringly hits the forge wraith.

[sblock=OOC]
Fire damage for the last round (1d6=3)

AP: Use second wind
free: change damage to fire
move: to 20S
Standard: Fire Magic Missle (un-resistible hits Haestus for 7 fire before insubstantial)

Will use magic missle for OAs, if I can use a ranged attack


[sblock=Mini stat block]
Deimos Vrago
Perception: 13 Insight: 20 Low-light Vision
AC 19 Fortitude 16 Reflex 18 Will 19
Initiative: +3
Hit Points: 23 / 36 Bloodied: 18
Temporary Hit Points: 8
Resist: fire 6
Saving Throw: -
Action Points: 0 Second Wind: 0
Milestones: 1
Healing Surge:9 Surges per day: 1 / 8
At-Will Powers: Flaming Staff, Magic Missle, Freezing Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Charm of Misplaced Wrath, Color Spray, Shield
Daily Powers: Flaming Sphere, Extra fire damage

Condition: +2 all def uent
[/sblock][/sblock]
 




FourMonos

First Post
Braddock steps back from the Githyanki, focusing on the more dangerous wraith. He takes a moment to steady himself, then points his craghammer at the wraith.

"Keep it up lads!"

Eldritch green energy radiates from the craghammer and the dwarf's eyes, the wraith writhing under the wrenching onslaught.

"And THAT is why ye bring the dwarf!"

[sblock=actions]
ooc: I am not one to second guess anyone's math, but I did 34 with last attack? 34/2=17. He had 31 HP before my last round, so shouldn't Haestus have been 14 HP before Haltor's charge?
yes, twilsemail, that was for you. ;)

Movement: Shift to J-18.
Minor: Second Wind. Regain 11 HP and +2 defenses TENT.
Standard: Eyes of the Vestige vs. Haestus (will): 1d20+9, 1d6+10+1d6 → ([18, 9], [5, 10, 6]). Roll Lookup Hit will 27 for 21 damage.
Thaxter Pact Boon: One enemy within 5 squares gains a +2 to next attack.
[/sblock]

[sblock=ministats] Braddock the Historian, level 4 Warlock
Status:+2 defenses TENT, +2 defenses vs Haestus and Vistrathis
Active Vestige: Thaxter: Augment: miss allows ally to shift. Boon: one ally gains +2 to attack.
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 18 R:17 W:14
HP: 31/47 Surges: 2/11 Surge Value: 11 AP: 1 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +11 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 

renau1g

First Post
[sblock=Magic Missile Hit?]
Found this:

Rules Compendium p214 defines attacks and tells us to "Compare the attack's roll to the target's defense. ... If the result is equal to the specified defense or higher, the attack hits the target", and on p215 notes that some powers do not require attack roles. "Such powers automatically deal damage, impose conditions, or harm enemies in some other way."

Rules Compendium p222 defines damage, and tells us two things: "Each attack specifies how much damage it deals, if any, and under what circumstances: on a hit, on a miss, or automatically.

Rules Compendium p311 defines effect (and unfortunately there is no definition that I can find of "hit"), where it tells us: "In an attack power, the effects of such an entry [the effect line] are not contingent on a hit or a miss.

Magic Missile deals damage as via the effect line of the power, and never requires the caster make an attack roll, meaning that the p214 conditions for a hit are never met. The wording on p215 could use the word hit, but does not, indicating to me that the power damages without hitting. The wording on p222 and p311 both allow for an attack damaging without hitting, and thus do not introduce contradictions.

In summary, it would appear to me that Magic Missile does not hit the target, and so does not trigged on hit effects. Likewise it does not miss the target, and so does not trigger on miss effects either.
[/sblock]
 

renau1g

First Post
Haltor, White-Eye and Braddock combine to overwhelm the wraith, Haestus' face contorts in pain and confusion as white lines dance across his body, pieces of the wraith fall off and dissipate into smoke before disappearing into the ether. "Noooo......" he shouts but his words cannot stop the inevitable. As it disappears a ring clatters to the ground, emblazoned with the symbol of House Cannith.

Only the gith remains standing.

It stares coldly at Haltor, following the last orders he received. In a flash the githyanki is upon the halfling and hits deadly blade catches Haltor in the torso, leaving the warlord slumped and bleeding in his saddle.

[sblock=History DC 10]
This ring is in all liklihood a signet ring for House Cannith, a very valuable item either to return to the House or on the black market...[/sblock]

[sblock=Enemy Actions/Stats]

Vistrathis: Teleporting Strike on Haltor - vs ac (haltor); dmg (1d20+12=19, 3d8+5=21) hits for 21

Haestus: 20 AC; 19/20/21 F/R/W

Alex: ?? AC; 17/19/?? F/R/W
Vistrathis: ?? AC; ??/??/17 F/R/W

[/sblock]

[sblock=Status]

Haltor: -14/42; 2/7 surges, bloodied, unconscious, dying, 0/3 death saves
White-Eye: 6/46; 1/1 surges, bloodied
Braddock: 31/47, 2/11 surges, +2 defenses TSNT
Deimos: 23/36+8thp, 1/8 surges, +2 defenses TSNT

Haestus: 15/123 - bloodied, insubstantial, resist 5 fire, cursed,
Vistrathis: -27hp, cursed,

save v ongoing fire (1d20=4)
Alex: -65hp, bloodied, ko'd

init (1d20+5=22)
[/sblock]
 
Last edited:

Voidrunner's Codex

Remove ads

Top