johnmeier1
Explorer
[sblock=DMDanW] If you move to H9, making a ranged attack will provoke an AoO from the warhorse but you could have made the attack before moving so I won't take it here[/sblock]
The horse rears after Tonk assaults its rider. It lowers its head and charges forward through Dextyr Tonk and Janus before reaching Shorrin. The dragonborn swings his warhammer and knocks the warhorse off its track to a stop.
Billa Joe Bob! shouts one rider in anger as he wheels his horse about. He bears down on Murphy, striking the assassin a critical wound only to have his target vanish in shadow.
The third rider circles around and charges Shorrin with longsword out, but in his eagerness his sword swings wide of the fighter.
The last hairy man turns his horse and tries to ride down Tonk and Dextyr. The bard and Janus strike out but that doesn't slow the warhorse and it knocks Dextyr to the ground. The biker continues on and wheels about.
[sblock=OOC] Horse 1 will Trample Dextyr, provoking 2 AoO from Murphy 1d20+8=15 miss and Dextyr 1d20+6=22 hit for 1d8+1=5 damage before entering Dextyr's space and attacking 1d20+4=6 miss. Then Tonk gets a AoO 1d20+10=12 miss and horse attacks him 1d20+4=17 miss. Janus and the Horse both miss (keep losing this post). Shorrin stops the trampling 1d20+10=25 for 1d10+5=8 and stop (ends at G11)
Biker 2 will move and charge to J5 Murphy with longsword 1d20+12-2=30 CRIT for 1d8+10=18 damage and he is marked TENT Biker 2. He can teleport and is invisible TENT.
Biker 3 moves and charges Shorrin 1d20+15=17 miss. Ending in J12
Biker 4 uses his horse to trample Tonk and Dextyr. They (and Janus) can apply their attacks to either him or the horse. Tonk 1d20+10=11 miss and Dextyr 1d20+6=19 for 1d8+1=5 let me know target and Janus 1d20+3=19 can do 1d6-1=1 damage after picking target. The horse attacks both 1d20+4=12 vs Tonk miss and 1d20+4=21 Dextyr for 1d6+6=7 and he is prone. The horse winds up at O12
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Shorrin H12 50/50 1 AP
Murphy ?? 27/45 1 AP Marked by Biker 2 TENT, invisible TENT
Janus H11 34/34 1 AP
Dextyr H9 36/43 1 AP Prone
Tonk H10 44/44 0 AP +1 to AC TENT
Horse 1 G11 -13hp
Biker 2 J5 -9hp -2 to attack TENT Dextyr
Biker 3 J12
Biker 4 O12
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The horse rears after Tonk assaults its rider. It lowers its head and charges forward through Dextyr Tonk and Janus before reaching Shorrin. The dragonborn swings his warhammer and knocks the warhorse off its track to a stop.
Billa Joe Bob! shouts one rider in anger as he wheels his horse about. He bears down on Murphy, striking the assassin a critical wound only to have his target vanish in shadow.
The third rider circles around and charges Shorrin with longsword out, but in his eagerness his sword swings wide of the fighter.
The last hairy man turns his horse and tries to ride down Tonk and Dextyr. The bard and Janus strike out but that doesn't slow the warhorse and it knocks Dextyr to the ground. The biker continues on and wheels about.
[sblock=OOC] Horse 1 will Trample Dextyr, provoking 2 AoO from Murphy 1d20+8=15 miss and Dextyr 1d20+6=22 hit for 1d8+1=5 damage before entering Dextyr's space and attacking 1d20+4=6 miss. Then Tonk gets a AoO 1d20+10=12 miss and horse attacks him 1d20+4=17 miss. Janus and the Horse both miss (keep losing this post). Shorrin stops the trampling 1d20+10=25 for 1d10+5=8 and stop (ends at G11)
Biker 2 will move and charge to J5 Murphy with longsword 1d20+12-2=30 CRIT for 1d8+10=18 damage and he is marked TENT Biker 2. He can teleport and is invisible TENT.
Biker 3 moves and charges Shorrin 1d20+15=17 miss. Ending in J12
Biker 4 uses his horse to trample Tonk and Dextyr. They (and Janus) can apply their attacks to either him or the horse. Tonk 1d20+10=11 miss and Dextyr 1d20+6=19 for 1d8+1=5 let me know target and Janus 1d20+3=19 can do 1d6-1=1 damage after picking target. The horse attacks both 1d20+4=12 vs Tonk miss and 1d20+4=21 Dextyr for 1d6+6=7 and he is prone. The horse winds up at O12
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[sblock=status]
Shorrin H12 50/50 1 AP
Murphy ?? 27/45 1 AP Marked by Biker 2 TENT, invisible TENT
Janus H11 34/34 1 AP
Dextyr H9 36/43 1 AP Prone
Tonk H10 44/44 0 AP +1 to AC TENT
Horse 1 G11 -13hp
Biker 2 J5 -9hp -2 to attack TENT Dextyr
Biker 3 J12
Biker 4 O12
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