[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)


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johnmeier1

Explorer
After the echoes of Dextyr's shout fade, each of the men on horseback begins roaring and hooting. It sounds almost feral, like a gigantic bear. The warhorse continues trampling through Janus and Dextyr, knocking the bard to the ground and stomping on him with hooves. Tonk knocks the beast aside the head causing blood to stream from it.

One of the riders tries to cut at Murphy's legs, but he leaps to the side. The horse moves carefully around the assassin. The rider near Shorrin tries the same on the fighter and hamstrings him, leaving him limping. He tries to ride away from the fighter.

The last mounted man charges the prone Dextyr, drawing a great deal of blood with his longsword.

[sblock=mechanics] Tonk is only hidden from those he has cover from. It uses trample on Janus (who misses and is missed), Dextyr (who hits and is hit and knocked prone again) and Tonk (who hits and bloodies it and is missed) before it ends the turn in D10.

Rider 2 will miss Murphy with an attack (nice 22 AC!) and shift to J4. Rider 4 will charge to J8 and hit Dextyr for 1d20+15=19 vs AC 1d8+10=17 damage, bloodying him. Rider 3 will hamstring Shorrin for 10 damage and slowed save ends. Shorrin misses with his AoO when the rider leaves.
[/sblock]

[sblock=status]
Shorrin J15 40/50 1 AP Slowed (save ends), Marked by Biker 3 TENT
Murphy H3 42/45 1 AP BS in H3, insubstantial, vulnerable 5 radiant
Janus H11 34/34 1 AP
Dextyr H9 8/43 1 AP bloodied, prone
Tonk E9 44/44 0 AP +1 to AC, Stealth 21
Warhorse 1 D10 -32hp bloodied
Rider 2 J4 -25hp 1 shroud
Rider 3 H21 -0hp marked by Shorrin (horse -6)
Rider 4 J8 -0hp
[/sblock]

[sblock=map]
attachment.php

[/sblock]

[sblock=Mounted Combat]
✦ Space: You and your mount occupy the mount’s space. If it is ever important to determine the precise location within the mount’s space that you occupy, you choose.
✦ Targeting: Targeted attacks can target you or your mount, as the attacker chooses. A close attack or an area attack affects both you and your mount if its area includes either of you.
✦ Opportunity Attacks: If your mount’s movement provokes an opportunity attack, the attacker chooses to target either you or your mount.
✦ Forced Movement: If an attack that forces movement targets you but not your mount, you can choose for your mount to also be affected, so that you and your mount continue to move together. If you don’t want your mount to be affected, you can be pushed off your mount if the forced movement carries you out of the mount’s space.
✦ Knocked Prone: An attack that knocks your mount prone also forces you to dismount. You move into a space of your choice adjacent to the now-prone
mount. If an attack knocks you prone, you immediately attempt a saving throw to avoid being dismounted.
[/sblock]
 

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Last edited:



changer

First Post
"They call me the horse dodger!" Janus shouts at the carnies, pleased with himself for standing still and been missed. He then gestures to Furi Zu, his familiar, who darts towards the nearest rider unleasing a single mote of ice which flickers and then erupts into a brilliant spray, engulfing both riders and horses. Cold light fills a large area and the temperature drops dramatically. The sudden change in air pressure causes ear drums to burst and the horses and riders to stumble about dazed.

[sblock=ooc]
Minor action: Switch Furi Zu from passive to active mode.
Move Action: Furi Zu flys to L9
Standard Action: Colour Spray from Frui Zu. Covers I, J, K, L, M, 4 to 8. vs Will: Biker 2 1d20+7=27; Biker 4 1d20+7=21; DMG: Biker 2 Crit! Max Damage: 12; Biker 4: 1d6+6=8 and the targets are dazed UEoNT.
1st roll to hit errored.

Ahh, I guess I should roll for the horses.....
Horse 2: 15; Horse 4: 23 Damage is 8 (as above). Dazed UEoNT
[/sblock]

[sblock=Stat Block]
Janus Reinhardt - Male Human Wizard 4
Passive Perception: 15, Passive Insight: 21
AC: 20, Fort: 14, Reflex: 18, Will: 18 -- Speed: 6
HP: 34/34, Bloodied: 16, Surge Value: 8+2, Surges left: 7/7
Initiative: +6
Action Points: 1, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized), Not used
Expeditious Retreat (Memorized), Feather Fall (Not Memorized)

Dragonling: Furi-Zu

AC: 20, Fort: 14, Reflex: 18, Will: 18 Speed 5, Fly 6 (hover)
HP: 1. a missed attack never damages it.
Constant Benefits: Can read and speak Draconic. When you spend a healing surge regain 2 additional HP.
Active Benefits: Dragons Breath. Once per encounter, use dragonling’s space as origin square for a close blast arcane attack power.
[/sblock]
 


johnmeier1

Explorer
[sblock=KenHood] Tonk is hidden from Biker 2 and Warhorse 2. Also Biker 3. Line of sight is blocked by the rocks[/sblock]

[sblock=OOC] Janus dazes all 4 targets, they grant combat advantage and can only take 1 action on their turns (none are bloodied yet). So Tonk, Dextyr, and Murphy to go...

Updated this to note Murphy misses his next attack.

Also the extra damage from the Orb bloodied biker 2.[/sblock]
 
Last edited:

renau1g

First Post
Murphy calls on another shadow to jump on the rider, then stows his dagger and picks up his bastard sword. He slashes hard at the rider.


[sblock=ooc]


Free: shroud on biker 2
Move: sheathe dagger
Minor: pickup sword
Standard: Shadow Storm - Shadow Storm, vs ac; dmg (1d20+14=20, 1d10+5+1+4+1=20) hits AC 20 for 20 damage, no shrouds invoked.

[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 6
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:42/45, Bloodied:22, Surge Value:11, Surges left:7/8
Action Points: 1
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master

Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 



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