After Dextyr buffets the wereman with sound, blood drips from its ears. It howls and yells, a horrible sound, before moving up and slamming Dextyr to the ground with its club. The energies around it bolster Janus as the singing stops.
The other wolf growls and moves up to tear another piece out of Janus's robe along with bleeding flesh. The wolf above harries Shorrin, but the fighter blocks the attack.
Com'ere yeh! The big man moves up to Shorrin again and tries to skewer him on both huge claws, but the dragonborn deflects one of the blows.
[sblock=mechanics] Don't forget the 5 ongoing damage at the start of your turns and a save at the end.
They regen 5. Lycan 2 moves and hits Dextyr, Wolf 1 moves and hits Janus, Wolf 4 misses, and the Big Guy only hits once. See status below.
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[sblock=status]
Shorrin I18 10/62 5 ongoing damage (save ends), Cold damage warhammer
Murphy S20 36/58 any foe that hits in melee takes 1d6, Twin in U19, 5 ongoing damage (save ends)
Janus S21 28/42 5 ongoing damage (save ends)
Dextyr T22 -6/58 dying, prone, 5 ongoing damage (save ends)
Sheng P18 28/52 +2 all Defenses and any foe that hits takes 2d6 (climbing)
Saraz T23 42/42 4PP used
Big Guy I17 -39 Marked by Shorrin
Lycan 2 T21 -64hp bloodied, when it makes an attack roll, Dextyrs nearest ally heals 4 hp
Wolf 4 I19 -10hp
Wolf 1 T20 -92hp bloodied
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[sblock=map]
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