Dextyr's shout goes up and over the hobgoblin's heads. Janus knocks one prone with his ice and the creature is struck hard by a blow from Tonk. Shorrin's breath envelops the goblinoids and bolsters Tonk. Saraz's command seems to distract the one she overwhelmed before. Murphy strikes out and misses, moving back.
The nearly dead hobgoblin stands up and with military precision does not break ranks and swipes at Shorrin missing utterly. The hobgoblin near Murphy ignores him and moves to engage Saraz, with her back turned he hits her slowing her and menacing her with his flail. The other two attack the dragonborn with equal failures and the uninjured one shifts backwards.
The robed hobgoblins overcome their dazed state and begin shouting at the soldiers in goblin. One of them shakes his head and moves down the stairs. He slams his staff into the ground and a blast of force hits both allies and enemies. He kills the wounded soldier and drives Tonk and Janus over the edge, knocking Dextyr and Shorrin and Saraz back and to the ground. The next one grins and comes down also, but his pulse misses everyone as he stares in shock. The last robed one moves more cautiously and tries to use a force bolt to lure Dextyr over the edge but the bard clings on though bloodied.
[sblock=mechanics] H1 stands up and misses Tonk with a 1. Hobgoblin 3 moves to J3 and hits Saraz
1d20+7=17 for 1d10+4=11 and she is slowed and marked TENT. H2 and H5 miss Shorrin (H5 rolls a 1 too!) and H5 shifts away.
W1 move to N5 will use Force Pulse in a close blast 5 from M4:H-1 against:
1d20+7=8 vs H1 Reflex - miss for half damage -> dies
1d20+7=15 vs Shorrin Reflex hits push to M0
1d20+7=26 vs Tonk Reflex hits push off ship to L-1
1d20+7=23 vs Janus Reflex hits push off ship to J-1
1d20+7=23 vs Saraz Reflex hits push to J1
1d20+7=17 vs Dextyr Reflex hits push to J2
1d20+7=26 vs H3 Reflex - hits push 0
for
2d8+4=14 force damage and push 1 square and knock prone
Saves for Sh
orrin, Tonk and Janus, Shorrin can save his rolled 20 save for next attack
W2 will move and use Force Pulse also against:
1d20+7=11 vs Shorrin Reflex miss for 3 damage
1d20+7=12 vs Saraz Reflex miss for 3 damage
1d20+7=10 vs Dextyr Reflex miss for 3 damage
2d8+4=6 force damage and push 1 square and knock prone
W3 moves to O6 and tries Force Lure on Dextyr
1d20+7-2=18 vs Reflex hits
for 2d6+4=10 force damage and slide 3 to H0 and he saves to keep from falling off
[/sblock]
[sblock=status]
Janus J-1 20/24 7/7 AP 1 In the water
Tonk L-1 21/44 8/8 AP 0 +1 to hit until Shorrin, bloodied, in the water
Dextyr H0 17/33 10/10 AP 0 Prone, bloodied
Shorrin L0 22/50 13/13 AP 1 Prone, bloodied
Saraz J1 21/28 6/6 AP 1 Marked by H3, slow until H3, Prone
Murphy 6 13 F5 +1 AC/Ref
Hobgoblin Soldier 2 N1 -29hp Grants CA to Tonk, marked by Shorrin
Hobgoblin Soldier 3 J3 -14hp 2 shrouds, Prone
Hobgoblin Soldier 5 N2
Hobgoblin Warcaster 1 N5 -8hp
Hobgoblin Warcaster 3 M3
Hobgoblin Warcaster 2 O6 -18hp
[/sblock]
[sblock=map]
[/sblock]