Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)

Sanzuo

First Post

RAM TIGER yelps in pain. Infuriated he bites and claws at the construct's stupid, inedible face, trying to drag it down.

[sblock=actions]Move: Shift to K10
Standard: Bash and Pinion vs. Construct, AC: 25, 11 damage (+2 for being bloodied) The Target slides to J10. The target is marked. The target is grabbed until the end of RAM TIGER's next turn or it escapes. The target suffers a -4 penalty to attack rolls as long as it is grabbed.

Edit: Saving Throw Success![/sblock]

[sblock=Statblocks]RAM TIGER, Male Gnoll Fighter 1

Passive Perception: 12, Passive Insight: 10

AC: 18, Fort:18, Reflex:14, Will:10 -- Speed:7

HP:6/27, Bloodied:13, Surge Value:6, Surges left:1/10

Initiative +4, Action Points: 0

Powers: Grappling Strike, Threatening Rush, Combat Agility, Combat Challenge, Ferocious Charge, Bash and Pinion, Second Wind, Flanking Assault

Opportunity Attack: +7 vs. AC, 1d6+4 damage.[/sblock]
 
Last edited:

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Antithetist

First Post
Kasha is impatient to close with the final foe, all but ready to charge straight for it - but she can't quite ignore the nagging misgivings she feels at the thought of rushing straight into range of the strange sparks being discharged from the staff blocking her path. Checking her more reckless impulses, she palms one of her daggers and spins it in hand for a moment, testing the weight before sending it flashing unerringly towards the staff's crystal head.

Should the attack prove ineffective, she's ready to dive for cover in anticipation of another attack from the cloaked figure. Otherwise, if the staff is disabled, she'll be racing straight for the enemy.


[sblock=OOC]Sly Flourish with a ranged dagger attack on the staff. 1d20+8=25
Damage 1d4+6=7

If that's enough to take out the staff, move to J15 - Athletics check to get onto the pedestal 1d20+8=19.

If the staff is still standing and discharging energy after the attack, Kasha will instead try to get out of the cloaked figure's line of sight. H9 maybe? Or can she get further into that alcove? It's not clear whether those statues completely block the squares or not.[/sblock]
 

Iron Sky

Procedurally Generated
As Kasha destroys the staff, the crystal in its tip explodes, energy arcing back to the cloaked figure and burning a hole in its cloak.

[sblock=Last Construct]Is destroyed by RAM TIGER.[/sblock]

[sblock=Staff]Is destroyed by Kasha and the cloaked figure takes 3 damage.[/sblock]
 



Antithetist

First Post
[sblock=OOC]The cloaked figure on top of the pedestal is still there as far as I know, and looking distinctly enemy-like what with its staff-planting antics. Iron Sky did say 'last construct' dead, though, which might be revealing unless it was a simple slip of the tongue. :p[/sblock]
 


Iron Sky

Procedurally Generated
[sblock=Otakkun]I'll be updating tonight, so if you want to run your turn, before you do it before then.[/sblock]
 

Iron Sky

Procedurally Generated
Safely away from the fight for a moment, Shrakk takes a deep breath, steadies himself for a moment, then runs back into the battle.

[sblock=Shrakk's Actions]Standard: Second Wind, Shrakk gains 7hp and +2 to defenses TSNT.
Move: Move to I12.
Minor: Oath of Emnity on Cloaked figure.[/sblock]

[sblock=Kasha's save]1d20=1, fail[/sblock]

RAM TIGER yelps in pain. Infuriated he bites and claws at the construct's stupid, inedible face, trying to drag it down. He successfully pulls its face off.

Kasha is impatient to close with the final foe, all but ready to charge straight for it - but she can't quite ignore the nagging misgivings she feels at the thought of rushing straight into range of the strange sparks being discharged from the staff blocking her path. Checking her more reckless impulses, she palms one of her daggers and spins it in hand for a moment, testing the weight before sending it flashing unerringly towards the staff's crystal head.

As Kasha destroys the staff, the crystal in its tip explodes, energy arcing back to the cloaked figure and burning a hole in its cloak.

---

The cloaked figure says something that sounds hostile to you all (in what sounds like abyssal), then pulls out and plants a second staff in front of him. That done, he backs up, pulls out another crystal and hurls it between Shrakk and RAM TIGER. It detonates in an explosion of force, battering both.

[sblock=Enemy Actions]Black-cloaked Figure: Plant the Staff in J18, Move to J20. Crystal Explosion: Area Burst 1 in 10, 14 Reflex vs RAM TIGER, hit, 17 Reflex vs Shrakk, hit, 5 force damage and all enemies have +2 damage against RAM TIGER and Shrakk.[/sblock]

[sblock=Combatants]RAM TIGER: J10, 26 damage taken, bloodied, marked by NFC5, enemies get +2 damage vs(save ends)
Kasha: J7, 6 damage taken, enemies get +2 damage vs(save ends)
Shrakk: J11, 18 damage taken, bloodied, enemies get +2 damage vs(save ends)

Massive Crystal Construct
: -Dead-
New Forged Construct 1: -Dead-
New Forged Construct 2: -Dead-
New Forged Construct 3: -Dead-
New Forged Construct 4: -Dead-
New Forged Construct 5: -Dead-
New Forged Construct 6: -Dead-
Black-cloaked Figure: J20, 3 damage taken
Staff: J18[/sblock]

[sblock=Pedestal]Climbing up onto the pedestal takes 2 squares of movement or a DC 10 athletics check. If the Athletics check is rolled and fails, you fall prone in the square you are in.[/sblock]

[sblock=Map]
TheWorkshopRound6.jpg
[/sblock]
 

Sanzuo

First Post


Suspicious of the strange, glowing stick, RAM TIGER decides it is best to avoid it and kill the strange figure that keeps planting them. He stalks around the side of the dais and charges it. It seems, however, that between being severely concussed and the blood loss, RAM TIGER falters and misses at the last moment.

[sblock=actions]Move: Move to O16
Standard: Charge, using Ferocious Charge, to K20 attacking the figure. Natural 1. The target is marked.[/sblock]

[sblock=Statblocks]RAM TIGER, Male Gnoll Fighter 1

Passive Perception: 12, Passive Insight: 10

AC: 18, Fort:18, Reflex:14, Will:10 -- Speed:7

HP:1/27, Bloodied:13, Surge Value:6, Surges left:1/10

Initiative +4, Action Points: 0

Powers: Grappling Strike, Threatening Rush, Combat Agility, Combat Challenge, Ferocious Charge, Bash and Pinion, Second Wind, Flanking Assault

Opportunity Attack: +7 vs. AC, 1d6+4 damage.[/sblock]
 

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