[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Tenchuu

First Post
[sblock=Dazed Rules]
While a creature is dazed, it doesn’t get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions, but it can’t take immediate or opportunity actions. It also grants combat advantage and can’t flank.
[/sblock][sblock=Action Point Rules]
SPEND AN ACTION POINT: FREE ACTION

During your turn: You can spend an action point only during your turn, but never during a surprise round.

Gain an extra action: You gain an extra action this turn. You decide if the action is a standard action, a move action, or a minor action.
[/sblock]
OOC: I'm no judge, but I read that as action points are okay while dazed.
 

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dimsdale

First Post
"You think you'll survive this? Hank is going down. Surrender or flee now and you may live. Attack even once and I'll personally behead you! If you leave now I promise I won't hit you while your back is turned."

The thug looks towards the dwarf Whether I surrender or not, I die, if not by you than Hank. I choose you! With that the thug changes targets...

OOC: Rocco gets an OA


Spinning on the balls of his feet he lashes out towards the goliath narrowly missing, then attacks the sorcerer, scoring a brutal hit which bleeds badly.

"You are outnumbered Hank, sssurrender and you will live!"
.Hank although dazed looks at the paladin with an evil smile. You have yet to see what I can do dragonborn. I will show you now.. First, ignoring the challenge of the paladin (ooc: JRYoung: please to the DM the consequences for failing to attack the paladin...I think it's damage, right? If so, how much?), he his dagger into the belly of the unicorn, causing a fatal wound (ooc: MetaVoid: Please roll trigger attack). He then goes into a frenzy shifting and slicing with his dagger like you have never seen before, carving a path of carnage. When the dust settles, Hank stands smiling at the soccerer and attacks him again, then Vimak. His blade misses the sorcerer but lands a solid blow against the runepriest. Fools! It is you who should run, not me! The leader's eyes and evil smile show a crazed man lusting for blood. Lay down your arms and swear your allegiance to me or I'll kill you all!

The thug smiles at the dwarf, breaths deeply feeling more confident after witnessing his boss's attack. Now ya know why I choose Hank over you guys.

[sblock=Mechanics]

Vimak hits BK2 for 8, BK2 -2 all defenses, -5 of OA

Halleck: grants +2 all power bonus to all Skalisss defenses and regain +5 hp to anyone who hits Hank. Hit's mage for 7, mage is -2 to attacks TENT

Rocco: Hits BK2 for 12 and kills the mage. Rocco marks BK2 , fails SA vs Dazed

Prirmera: +1 Fort, Ref, Will to Vimak, Quan and Skalisss,

Nementah: Misses attack on Hank

Quan: Hits Hank for 19 and Hank is Dazed (until save ends), assassin shroud on Hank

Raijin: 29 thunder damage on BK2

Skalisss: Hits 10 points damage on Hank, divine challenge on Hank

Total Damage Tally:
Mage: Dead
Hank: 29, Dazed,
BK2: 49



Baddies turn:

Knife fighter: wounded dagger attack vs Vimak AC: 1d20+12 = miss

AP: wounded dagger attack vs Raijin AC: 1d20+12 = 27 for 11 and 5 on going damage

Hank:
Attack: Steel Slipstream: Attack against all enemies with in Blast range 5: This attack affects everyone: Attacks against the heroes in the following order: Primera, Skalisss, Vimak, Rocca Raijin, Lerrick, Quan, Nementah, Halleck: 1d20+15 for 2d8+7 and slide 1 for each hit

Primera: hit for 15: Primera takes more than 15 hp damage and disappears
Skalisss: hit for 10 hp damage and slide one square: (see map):
Vimak: Hit for 10 hp damage and slide one square: (see map)
Rocco: miss
Raijin: Hit for 12 damage and slide one square: (see map)
Lerrick: Hit for 13 and slide one square: (see map)
Quan: Hit for 9 and slide one square: (see map)
Nementah: Hit for 12 and slide one square: (see map)
Halleck: miss

ending up at D5

AP attack: Shapeshifter's fury: 1d20+15 vs Raijin AC and Vimak AC: Raijin Miss and Vimak Hit for 14 and Hank shifts to current location.

Total Damage to Allies:
Raijin; 23 and 5 on-going damage;
Quan: 9 damage, but +5 healing for hitting hank...so 4 damage
Lerrick: 13 and bloodied
Halleck:
Skalisss: 10 but also, 5 healing for hitting hank...so 5 damage
Rocco:
Vimak: 24
Primera: Vanquished...Dead?
Nementah: 12 and no damage for losing Primera


[/sblock]



[sblock=Stats]
Quan: 50/50 HS 6/7 AP 0:
Rocco: 61/61+3THP : Dazed (save ends)HS 9/12 AP 0: Dancing Defense, Flesh Grinder Gauntlet Axe Power
Nementah: 48/56 HS 11/11 AP 0: Protective Roots
Raijin: 31 and 5 on-going/48 HS 6/6 AP 0: Brooch of Shielding
Skalisss: 60/68+7THP +2 all defenses TENT HS 11/11 AP 0: Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word
Primera: Gone
Vimak: 34/54HS 9/10 AP 1:
Halleck: 45/55+7THP (resist all 6) HS 8/8 AP 0: Conon of Avoidance, Stirring Shout



Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1 DEAD
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66 DEAD
Bandit Berserker BB3:DEAD
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:62/162 DEAD
Bandit Archers BA1 25/43 RAN AWAY
Bandit Archers BA2 24/43 RAN AWAY
Bandit Archers BA3 DEAD
Bandit Archers BA4 DEAD
Bandit Archers BA5 DEAD
Bandit Mage: BM1: DEAD
Bandit Knife Fighter BK2: 74/162 BLOODIED
Hank the Tank H: 145/200 Saved vs Dazed

[/sblock]

[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.

Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji:])
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage

Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.

Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???

Full Stats on Hank: Bandit Leader (Human)
HP 200; Bloodied 100
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Shapechanger's Flurry (standard, at-will)  Weapon
Melee or ranged; Hank makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge )  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against Hank, or –4 if the attack occurs when it is not the target’s turn (save ends). If Hank hits a creature that is marking him with this attack, the mark ends and the target cannot mark Kreelo until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +15 vs AC; 2d4+7 damage and slide 1. After all attacks are complete, Hank shifts to any square in the blast.
Skirmish
If Hank ends his move at least 4 squares from the square where he started the move, his attacks deal 1d8 extra damage until the start of his next turn.
Change Shape (minor; at-will)  Polymorph
Hank can alter his physical form to take on the appearance of any Medium humanoid, including a unique individual.
Alignment Evil:):):):):):):) Languages Common, Dwarven, Elven
[/sblock]

[sblock=Map]
map



Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]


[sblock=Adventure Summary]
Motives

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]

OOC: if I missed something please let me know
 
Last edited:

Tenchuu

First Post
OOC: [MENTION=79956]dimsdale[/MENTION]
Looks like the map got screwed up on the left edge; plus, Halleck and Lerreck are now missing (we were both in that area which now has what I assume are accidentally copied stats.
 


johnmeier1

Explorer
As Hank attacks suddenly electrical scales of energy rise up to deflect the metal from Raijin. He still bleeds from the knife wounds, but recovers enough to blast the bandit and use the thunder to whisk himself back from the fray. I must attack from afar now

OOC: Immediate Interrupt: Sudden Scales for +7 AC vs Hank
Take 5 ongoing damage (now 30/48 thanks to DR4)
Standard: Stormwalk on BK2 (Shimmering Armor prevents AoO), shift to D6
Move: Shift to E7


[sblock=ministats]
Status: Resist all 4

Triggers: First melee attack (Dragonflame Mantle), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
Passive Perception 13, Passive Insight 19
AC 17, Fort 19, Reflex 14, Will 20
HP: 30/48, Bloodied 24, Surge Value 12, Surges 5/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms

PC:Raijin (johnmeier1) - L4W Wiki
[/sblock]
 

JRYoung

First Post
[SBLOCK=Skalisss' Divine Challenge]Hank takes 7 HP damage for daring to attack anyone else while marked by Skalisss' Divine Challenge. That takes him to 126 hit points.[/SBLOCK]
 
Last edited:

dimsdale

First Post
OOC: [MENTION=79956]dimsdale[/MENTION]
Looks like the map got screwed up on the left edge; plus, Halleck and Lerreck are now missing (we were both in that area which now has what I assume are accidentally copied stats.

ooc: Yeah, don't know what happened there. I put H back on the map. Feel free to put him anywhere one square away from his current location if you'd like. [/ooc]

OOC: [MENTION=59043]Walking Dad[/MENTION]. I adjusted Vimaks hp damge to reflect the +4 resist


OOC: [MENTION=45437]JRYoung[/MENTION]. Thanks for the info on the divine challenge
 
Last edited:

Tenchuu

First Post
"You Lay down your arms and swear your allegiance!" Halleck retorted, with little effect.

Shifting, Halleck refocused his support to Vimak, "Stand Firm against Hank"


OOC: Still in effect:
Canon of Avoidance
Current Target:
Vimak
Effect: The target gains a +2 power bonus to all defenses until the end of your next turn.
Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you.

Stirring Shout
Effect: Until the end of the encounter, whenever an ally hits Hank, that ally regains 5 hit points




[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: Shift to E8 (+1 to AC / Ref)
Minor: Sustain Canon of Avoidance; change to Vimak
Standard: Vicious Mockery

  • Target1: Hank
  • Attack1: 1d20+10=11
  • Damage: 1d6+6=0
  • Effect: N/A
[sblock=ignore]
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
  • BB2 MBA on Halleck: 1d20+7=8 Miss
  • Vimak MBA on BB2: 1d20+11+2=15 hit for 15
Get rid of this Sblock when you use Brash Assault again[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 45/55, THP: 7/8 Bloodied: 25, Surge Value: 12, Surges left: 8/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out.

[/sblock]
[/sblock]
 


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