[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

H.M.Gimlord

Explorer
GM: @Iron Sky , @Luinnar : I did account for the RoS damage. Ruffian 4 Did not begin his turn adjacent to Draglin on account of his granted shift from the OA Gloom triggered. The others took their 6 and moved adjacent to Dante, so I didn't indicate any effect.

Draglin's move to -R,-1 takes him adjacent to the slavehunter, who will take 7 damage at the beginnning of his next turn if he doesn't move or get moved before then.
Nevermind. You're right. I got a post eat somewhere and had to redo. Forgot to edit the parenthetical notation. Done.

I will make a note next to Draglin, however, that RoS is active so I remember to do this next round.

Still checking locations. Will edit.

*EDIT* Done. That settles it. No 2003 Riesling during L4W DM updates :p.
 
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Velmont

First Post
[SBLOCK=OOC]I had placed the thugs so I couldn't get an AoO, than I changed the pattern, not thinking I would have one... damned me.

Death saving throw (1d20+2=12) Stable...

By the way, I come back by myself on a natural roll of 16... so I don't think I will die from failing death saving throw.[/SBLOCK]
 

dimsdale

First Post
Max circles around the table, moving to provide reinforcement for Dante. He does so by thrusting his longsword into the back of the blademaster. The attack, along with the foe's other bleeding wounds causes the foe to fall to his knees, and eventually collapse and die.



[sblock=action]
movement: move to R0
minor: none
attack: 1d20+15 vs S0 AC: for 1d8+9 = 23 for 14 attack misses, but add +4 to attack from heroic effort power, so hit for 14

[/sblock]

[sblock=Statblock]
Max, Male Human Bravura Warlord 9

Passive Perception:17, Passive Insight:16
AC:25, Fort:23, Reflex:22, Will:21 -- Speed: 5
HP:38/67, Bloodied:33, Surge Value:17, Surges left:8/8
Initiative +5, Action Points:1
Powers:
*At Will Powers:
**Commander's Strike
**Brash Assault
*Encounter Powers:
**Heroic Effort USED
**Inspriing Word 2 BOTH USED
**Battefront Shift
**Vengence is Mine
**Grit and Spittle
**Second Wind
**Walk it Off
**Warlord's Strike USED
**Lion's Roar USED
**Armor power
*Daily Powers:
**Concentrated Attack
**Stand the Fallen USED
**Denying Mark
**Davros Elden's Hasty resurgence
**Shield Power
**Boot Power
**Sword Power

MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
[sblock=Notes]*Action Surge Feat: +3 bonus to attack rolls when spending an AP
*Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
*Armored Warlord Feat: +1 to amount of healing surges
*Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
*Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
*Belt of Vigor: +1 bonus to healing surge value
*Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
*Circlet of Indomitability: +1 to Will
*Badge of the Berserker: When Max charges he doesn't provoke OA's
[/sblock][/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
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Iron Sky

Procedurally Generated
Dante leaps away from the foes closing in all around him, his chain lashing out at anyone who approaches to keep them at bay. He whirls for a second to cut down the knife fighter, then turns back to face the others that have been closing in on him.

OOC: Turn Summary: Dante has Snarling Wolf Stance active, making an MBA as an Immediate Reactions and shifting 2 away from the first enemy to hit or miss him.
Knife Fighter is dead.
Dante is in -V,-3 at 38/67hp, +2 Def TsnT, +1 more AC/Ref TenT. Virgil in -V,-5 with 5+85/94hp.


[sblock=Actions]Move: Invigorating Stride: Dante shifts to -V,-3 and gains +1 AC/Ref Tent, Virgil shifts to -V,-5, Dante Second Winds, gaining 17 HP and Virgil gains 5 THP.
Minor: Quarry Ruffian 4.
Standard: Twin Strike:
*Attack 1: 1d20+16+2(CA)=24 AC vs Knife Fighter, miss.
*Attack 2: 1d20+16+2(CA)=22 AC vs Knife Fighter, miss, Heroic Effort +4 = 26 AC, hit, 2d4+6+1(CA)+2(Bloodied)=14 damage, dead.[/sblock]

[sblock=Statblocks]Dante, Male Human Ranger 10
Passive Perception:23(25), Passive Insight:18
AC:24, Fort:25, Reflex:24, Will:23 -- Speed:6
HP:38/67, Bloodied:32, Surge Value:17, Surges left:5/6
Initiative +9, Action Points:0
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Takedown Strike, Hunter's Thorn Trap, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Snarling Wolf Stance, Attacks on the Run, Healing Lore
Items: Boots of the Fencing Master, Ruby Scabbard, Vanous' Combined Awareness, Casque of Tactics, Power Jewel
MBA
: +16 vs. AC, 2d4+11 damage (Crit 2d6+19)
RBA: 5/10 +16 vs. AC, 2d4+9 damage(Crit 2d6+17)
Notes: *OA on any enemy melee attacking Virgil if enemy is in reach 2 of Dante or Virgil adjacent to Dante *+1 damage with CA *+2 damage vs bloodied *+1 AC/Ref on shift *Draw spiked chain as part of attack *First enemy hitting Dante takes 5 ongoing damage(save ends) *Gain 5 THP on AP *Virgil gains 5 THP on Second Wind *+1 defenses bloodied

Virgil, Beast Companion(Lizard) 10
Passive Perception:16, Passive Insight:16
AC:24, Fort:22, Reflex:22, Will:20 -- Speed:6
HP:5+85/94, Bloodied:47, Surge Value:23(28), Surges left:2/2
MBA: +14(+16 if OA) vs. AC, 1d8+4 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock]
 


H.M.Gimlord

Explorer
GM: [MENTION=44459]Luinnar[/MENTION]: According to your action block, Draglin moved to -R,-1 and attacked the Ruffians at -S,-1 and -S,-2. Unfortunately, as Dante pointed out, the map was in error. The Ruffian at -S,-2 shifted to -T,-2 after his attack hit, so draglin is not adjacent to him.

Your flavor text, on the other hand, suggests that Draglin moved to -R,-1 and attacked the Slavehunter(-S,-1) and the Blademaster(-S,0). Since this is the only legal way to interpret the post, I'll assume that this is what happened. Let me know if you were intending something else.

BTW: I'm assuming Draglin used Dual Strike for this. Please post power titles with rolls, either in the link text or in the IC comments (preferrably both).
Mab, from behind the bar, sends a dagger flying across the room, catching one of the thugs full in the face. The poor fellow never saw it coming. He falls, instantly dead, to the floor in an increasing pool of blood.

The bandit next to the dead fellow, surges toward Dante, unable to connect. Dante, however, is ready and makes the ruffian pay for his pursuit. Reeling from the ranger's quick reflexes the ruffian produces a small mechanical device. The brute smiles, "I love me some toys!"

As the blademaster succoms the wounds of Max's blade, the slaver turns his attention toward Draglin and Max. Managing to pound the dragonborn soundly, he produces a flask of vile-looking liquid. With a maniacal laugh, he downs the potion and produces a jet of brilliant flame from between his teeth. The plume envelops Draglin and Max, but for all its show doesn't so much as singe either one. The slave looks quizically at the flask, shrugs, and grins sheepishly at the duo before him, who are certain to do more damage than he did.[sblock=Auntie Mab's Actions]Move: to -V,-7 (behind bar)

Standard: Gloaming Cut
Target: Human Ruffian 4
Attack: 1d20+16+2(Hidden)=24 vs. AC for 1d4+2+2d8(SA)=17 damage

Human Ruffian 4 is dead[/sblock][sblock=Enemy Actions]Human Slavehunter
Standard: Mace
Target: Draglin
Attack: 1d20+15=30 vs. AC for 3d6+6=19 damage

Minor: Draw Elixir of Dragon Breath

Minor: Elixir of Dragon Breath
Target 1: Draglin
Attack 1: 1d20+10=20 vs. Reflex Miss
Target 2: Max
Attack 2: 1d20+10=13 vs. Reflex Miss


Human Ruffian 1:
Move: to -U,-3

Standard: Mace
Target: Dante
Attack: 1d20+14=19 vs. AC Miss
Dante's Snarling Wolf IR: 1d20+16=23 vs. AC for 2d4+11=16 damage

Minor: Produce mechanical device

[/sblock]
GM: Invisible Castle was down when I rolled. All results can be found at Dice Room in a room called "The Missing Professor"
[sblock=status]
Gloom -R,-7 -12/81HP 11/11HS 0AP Unconscious Dying
Draglin -R,-5 32/74HP 5/9HS Bloodied 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn)
Dante -T,-1 38/67HP 5/6HS 0AP
Virgil -U,-5 5thp+85/94 2/2HS
Auntie Mab -Y,-7 47/60HP 7/7HS 0AP
Max -S,-5 53/67HP 8/8HS 1AP

Human Ruffian 1 -T,-2 46/96HP Bloodied Dazzling Strike
Human Slavehunter -S,-1 60(53)/103HP Marked by Draglin
Human Ruffian 4 -T,-3 0/96HP Dead
Human Knife Fighter -V,-4 -7/214HP Dead

Human Blademaster 2 -S,0 15/94HP Dead
Human Ruffian 3 -U,-5 -18/96HP Dead
Human Blademaster 1 -12/94HP
Dead
Human Ruffian -22/96HP Dead

[/sblock][sblock=Map]
BarRoomBrawlRound7.png
[/sblock][sblock=Terrain: Please Read][sblock=Furniture]

  • This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.
  • Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.
  • Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)).
  • Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.
[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6.







  • Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.
  • Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).
  • Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).
[/sblock][sblock=Wall Torches]







  • These can be used as improvised weapons.
  • To remove a torch requires a minor action.
  • Hitting with a torch does 1d4 fire damage.
  • If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.
[/sblock][sblock=Bystanders]







  • Bystanders are the ones without illuminated bases.
  • Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.
  • For every bystander hit (whether you do it or not), the party loses 100XP (after doubling) from the encounter total.
  • For every bystander killed (whether you do it or not), the party loses an additional 400XP(after doubling) from the encounter total.
[/sblock][sblock=Kitchen]







  • The kitchen is behind a bar with a stove/oven visible and stairway leading up (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.
  • The rest of the kitchen is not yet viewable from your vantagepoint.
[/sblock][sblock=Door to the Northwest]







  • You are, as of yet, uncertain where this door leads.
  • Breakdown requires a DC 20 strength check.
  • Picking requires a DC 20 Thievery check.
  • Opening (or trying it) requires a minor action.
[/sblock][sblock=Stairway to the Southwest]This stairway leads up. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian]




HumanRuffian.png

[/sblock][sblock=Human Slavehunter]
HumanSlavehunter.png

[/sblock][/sblock]
 

dimsdale

First Post
Let's take him down!

Max swings his longsword in a chopping motion at the foe's left shoulder, finding it's mark. The slavehunter yells in pain and swings his weapon at Max with all of his might, landing a crushing blow. However, this action leaves an opening for the dragonborn. Now...Draglin! Draglin plunges his weaponing towards the foes exposed stomach, but misses, obviously distracted by impact of the blow on Max. As Draglin attacks, Max does as well, this time going for the foe's leg

OOC:
movement: none
attack: brash asault vs slavehunter: 1d20+15 vs foe's AC: Hit for 1d8+7
slavehunter attack with CA: 1d20+15+2 vs Max AC: CRIT! for 24 damage!
Draglin's attack vs slavehunter + CA = 1d20+15+2 vs foe's AC: Missed by 1

immediate action: Strikebacks: Trigger: slavehunter's attack bloodied max
BMA: 1d20+15 vs slavehunter's AC: Miss again!

minor: Davroe's Eldon's Hasty Resurgence: Heals for 16

total damage on slave hunter 11
total damage on Max: 24-16 = 8


[sblock=Statblock]
Max, Male Human Bravura Warlord 9

Passive Perception:17, Passive Insight:16
AC:25, Fort:23, Reflex:22, Will:21 -- Speed: 5
HP:38/67, Bloodied:33, Surge Value:17, Surges left:8/8
Initiative +5, Action Points:1
Powers:
*At Will Powers:
**Commander's Strike
**Brash Assault
*Encounter Powers:
**Heroic Effort USED
**Inspriing Word 2 BOTH USED
**Battefront Shift
**Vengence is Mine
**Grit and Spittle
**Second Wind
**Walk it Off
**Warlord's Strike USED
**Lion's Roar USED
**Armor power
**Strikebacks USED
*Daily Powers:
**Concentrated Attack
**Stand the Fallen USED
**Denying Mark
**Davros Elden's Hasty resurgence USED
**Shield Power
**Boot Power
**Sword Power

MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
[sblock=Notes]*Action Surge Feat: +3 bonus to attack rolls when spending an AP
*Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
*Armored Warlord Feat: +1 to amount of healing surges
*Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
*Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
*Belt of Vigor: +1 bonus to healing surge value
*Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
*Circlet of Indomitability: +1 to Will
*Badge of the Berserker: When Max charges he doesn't provoke OA's
[/sblock][/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
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Luinnar

First Post
OOC: Sorry H.M.Gimlord, looks like I really goofed last round. Your changes are fine, thanks :)

@dimsdale Actually Draglin hit, my MBA is +16 and I get +1 from being bloodied, so it should be 1d20+19 :)

It does 18 damage to slavehunter

How dare you imitate a knight of Draconia? Draglin yells at the slavehunter's fire breathing attempts. Enraged, Draglin lets his guard down. He steps aside and swings with a mighty blow, knocking the man into the space between Draglina and Gloom with his sword. Finish him off! Draglin yells to the Paladin.

[sblock=actions]
11 Rain of steel damage this turn (forgot the bloodied bonus). (Any creature that starts its turn adjacent to Draglin takes 1d6+4 damage as long as Draglin can make OAs.)

Minor: Bravo on Slavehunter, Draglin gets +2 to hit and +2 to damage against him EONT.

Minor: Battle fury stance. Draglin gains +2 power bonus to damage but -2 to AC. Ends when Draglin spend a healing surge or Draglin may spend a free action during Draglin's turn (starting next turn).

Standard:Footwork Lure vs slavehunter, 25 vs AC 20 damage it is marked EONT. Draglin shifts to R2 pulling the slavehunter to R1 and granting Gloom CA.
[/sblock]
[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 9
Passive Perception 16, Passive Insight 14
AC 25-2, Fort 22, Reflex 21, Will 15
HP 32/74 Bloodied 37 Surge Value 18, Surges 6/9
Speed 6, Initiative +8
Action Points: 0

Basic Attack Short Sword; +16, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Come and Get It
Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Bravo
Second Wind
Takedown Strike
Backlash Tatoo

Tempest Dance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

[/sblock]
 
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H.M.Gimlord

Explorer
Luinnar;5759603[OOC said:
11 Rain of steel damage this turn (forgot the bloodied bonus). (Any creature that starts its turn adjacent to Draglin takes 1d6+4 damage as long as Draglin can make OAs.)[/OOC]
GM: Not sure how your bloodied "To hit" bonus translates into extra damage on rain of steel. Also, why did 1d6+4 turn into 1d6+8 on your roll. I'm sure I'm missing something, but I just can't see it.
 

Velmont

First Post
Gloom stay unconscious.

[SBLOCK=Mechanic]Damned, I needed a 18...

If someone down me and the target is within melee range, I'll use:
Iron Wolf Warrior (At Will Free Action Melee Weapon )
Target: Triggering enemy
Trigger: An enemy drop you under 1 hp.
Effect: Make a basic melee attack before dying.
[/SBLOCK]

[SBLOCK=Gloom's Stats]Gloom
Longtooth Shifter Paladin 10
Initiative +5
Passive Insight 27; Passive Perception 22; Low-Light Vision
HP 3/81; THP 5; Bloodied 40; Surge Value 20; Surges Per-Day 11/11
AC 26(21); Fortitude 23(18); Reflex 18(13); Will 23(18)
Resist Cold 5, Resist Necrotic 5, Resist All 10 while dying.
Speed 5
Action Points: 0

Current Effects: None

Basic Attack: Blood Fury Fullblade +16 vs AC 1d12+10 damage

Skills: Athletics +10, Endurance +11, Insight +17, Intimidate +12, Nature +12, Perception +12, Religion, +9
Languages: Common, Eladrin

Powers
[ ]Ardent Strike
[ ]Holy Strike
[ ]Divine Challenge
[ ]Iron Wolf Warrior

[X]Longtooth Shifting
[X]Iron Wolf Charge
[X]Channel Divinity (Divine Mettle or Divine Strength)
[X]Heedless Fury
[X]Fortune Spurred Smite
[ ]Crescent Moon
[ ]Call of Challenge
[X]Benediction

[4]Ardent Vow
[ ]Blood of the Mighty
[ ]Frenzying Smite
[ ]Death Angel
[ ]Aspect of Ferocity

[X]Blood Fury Fullblade [E]
[X]Lauto's Shroud (The Raven Queen's Shroud) [E]
[ ]Verve Layered Plate Armor [D]
[ ]Frost Gauntlet [D]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [D]
[ ]Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) [D]
[/SBLOCK]
 
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