Seraph charges the last bodyguard, but can't seem to connect the with even that clumsy foe.
OOC:
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Summary:
Serras is in N3, while adjacent to him enemies grant CA to all PCs, PCs gain +1 defenses.
Seraph is in Q2 at 18+83/97hp, +1 defenses(Serras), enemies have -2 to attack her(Astral Splendor).
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[sblock=Actions]
Move: Seraphine moves to N2, Serras moves to R3.
Minor:
Virtue: Seraph spends a healing surge and gains 24 THP.
Standard: Charge to N2,
Virtuous Strike, taking 6 THP damage for +6 damage: 1d20+20+1(charge)+2(CA, Serras)=
25 Reflex, miss. Seraph shifts back to Q2.
[sblock=Seraph's Statblock]
Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:
18+
83/97, Bloodied:48, Surge Value:24, Surges left:
9/13
Initiative +8, Action Points:
0
MBA: +20 vs Ref, 1d8+14 radiant damage, +2 saves, 3 THP, enemy vulnerable 5 Radiant.
RBA: Range 5/10, +10 vs AC, 1d4+2 damage.
Powers:
Virtuous Strike,
Dread Smite x 2,
Mocking Smite x 2,
Virtue,
Vice's Reward,
Shroud of Shadow,
Reactive Surge,
Destined for Greatness,
Sneak Attack,
Second Wind,
Majestic Halo,
Glorious Charge,
Servant of Vice,
Astral Splendor
Items:
Summoned Armor,
Apoli's Sun Blessing,
Madstone x2,
Healing Potion x2,
Potion of Cure Light Wounds x2,
Symbol of Scorned Fate,
Apoli's Sun Blessing,
Vanguard Weapon,
Ring of the Radiant Storm
Notes: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat
Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:
48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]