[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

Velmont

First Post
Jarel-karn tries to ward Grakk. As the dwarf attack him, he tries to teleport teh dwarf so his weapon lands on teh turret instead.

[SBLOCK=OOC]Immediat Interrupt: Dimensional Vortex vs Will on Dwarf (prevent Attack vs Grakk) (1d20+9=15) If it hit, the dwarf teleport at G3 and attack the turret instead.

I would have tried it during his AoO, but too much rollback would have been needed.

My actual turn will depend greatly on if that hit or not.[/SBLOCK]
 

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Velmont

First Post
Jarel-karn moves back and throw a lightning at the Mercenary, who is pulled toward him. Jarel-karn then quickly strike again, and this time, the lightning leap to the dwarf.

[SBLOCK=OOC]Minor: Promise Storm
Move: Shift to G11
Standard: Ligthning Lure on MF1 (1d20+10=23, 1d6+8+1d8=12)

If that hit:
He takes 12 lightning damage and he is pulled to G10.

Action Point: Ligthning Clash vs AC on MF1, Secondary attack vs Refl on Dwarf (1d20+13=24, 2d8+8=14, 1d20+13=16, 1d6+1d8+8=17)

Hit MF1 for 14 lightning damage.
Secondary attack hit if Dwarf Refl is 16 or under for 17 lighting damage.

On a miss or if MF1 is dead: No AP spent.[/SBLOCK]
 

Voda Vosa

First Post
Round 2

The genasi literally electrocutes the mercenary. First the electric bolt goes through his body making him contort and twist spasmodically. The second bolt also connects and further convulsions shake the warrior. The dwarf is too attuned with the stone to be affected however. Blood starts dripping from the edge of his mouth and ears.

[sblock=Battle!]

Need [MENTION=79620]Ozymandias79[/MENTION], [MENTION=41601]ScorpiusRisk[/MENTION] actions

Code:
Character   		Initiative  Contition/HP

Cliff	     	 	18		30/51
Garkk		  	17 		29/52 

Mercenary 2		18		??/??
Mercenary fighter 1	17		-46/?? Marked by Soldier, Quarried by Cliff, Bloodied
Mercenary Dwarf 	16		-10/??
Turret			16		-8/??

Jarel-Karn		12		62/62
Soldier  		11		69/69
Bell         		8		??/??

Mercenary fighter 2	12		??/??
Mercenary 1		12		??/??
Mercenary rouge 2	9		34/34

Morvannon    		3		42/42

Enemy's defenses unlocked:
Mercenary rouge: AC: 16
Mercenary fighter: AC: 18
Turret: Ref: 13
Mercenary Dwarf: AC: 23

Map

Rolls:
AoO Dwarf and M1: Roll Lookup
M2: Roll Lookup
MF1: Roll Lookup
Dwarf: Roll Lookup
Turrets: Roll Lookup Critic!
[/sblock]
 

Ozymandias79

First Post
The warforged moves in to flank with the genasi and eviscerates the mercenary between him and Jarel then he turns around and attacks the dwarf

[sblock=Action Details]

Free Action:switch mode on Delver's light component to shed bright light to a radius of 20 squares
Move Action:shift to G9
Standard Action:Crushing Surge on MF1(Hits ac 19 for 20 damage, Soldier gains 8 thp and marks MF1)
Minor Action:N/A
AP Action:Brash strike on the dwarf(Hits ac 32 for 21 damage, Soldier marks the dwarf and grants CA to the dwarf until the start of his turn)

[/sblock]
 

Voda Vosa

First Post
Round 2

Soldier sinks his axe in the spinal cord of the mercenary, who twiches in pain and spasms as his nervous system is destroyed. In the last moments, Jarel-Karn who is directly in front of him, sees as his dark features light up, like if released from the heaviest burden, he almost seems relaxed, as he falls to his knees, his sword falling too with a sound Klang! on the stone floor. After watching the genasi for a moment, he dies, and falls to his right.

The dwarf also recieves punishment from the bloodthirsty axe of Soldier! He screams in pain, but he's not as easy to drop as the human.

[sblock=Battle!]

Need [MENTION=41601]ScorpiusRisk[/MENTION]'s actions

Code:
Character   		Initiative  Contition/HP

Cliff	     	 	18		30/51
Garkk		  	17 		29/52 

Mercenary 2		18		??/??
Mercenary fighter 1	17		Killed by Soldier
Mercenary Dwarf 	16		-31/?? Marked by Soldier
Turret			16		-8/??

Jarel-Karn		12		62/62
Soldier  		11		69/69
Bell         		8		??/??

Mercenary fighter 2	12		??/66
Mercenary 1		12		??/??
Mercenary rouge 2	9		34/34

Morvannon    		3		42/42

Enemy's defenses unlocked:
Mercenary rouge: AC: 16
Mercenary fighter: AC: 18
Turret: Ref: 13
Mercenary Dwarf: AC: 23

Map

Rolls:
AoO Dwarf and M1: Roll Lookup
M2: Roll Lookup
MF1: Roll Lookup
Dwarf: Roll Lookup
Turrets: Roll Lookup Critic!
[/sblock]
 


Voda Vosa

First Post
Round 2

Bell is still shaken by the bloodshed.

One of the mercenaries at the back, draws his greatsowrd and charges the shifter, but is unable to connect. However, the mercenary next to him delivers a painful club in the head at Cliff! (6 dmg)
The sneaky halfling at the back, uses the opportunity to throw a dagger at the exposed flank of Cliff, sinking it in the shifter's flesh! (10 dmg). Things look grim for the ranger...



[sblock=Battle!]

Need [MENTION=47833]EvolutionKB[/MENTION]'s, [MENTION=79956]dimsdale[/MENTION] 's and [MENTION=82389]RedBeardJim[/MENTION] 's actions

Code:
Character   		Initiative  Contition/HP

Cliff	     	 	18		22/51 Bloodied
Garkk		  	17 		29/52 

Mercenary 2		18		??/??
Mercenary fighter 1	17		Killed by Soldier
Mercenary Dwarf 	16		-31/?? Marked by Soldier
Turret			16		-8/??

Jarel-Karn		12		62/62
Soldier  		11		69/69
Bell         		8		??/??

Mercenary fighter 2	12		??/66
Mercenary 1		12		??/??
Mercenary rouge 2	9		34/34

Morvannon    		3		42/42

Enemy's defenses unlocked:
Mercenary rouge: AC: 16
Mercenary fighter: AC: 18
Turret: Ref: 13
Mercenary Dwarf: AC: 23

Map

Rolls:
MF2: Roll Lookup Miss
M1: Roll Lookup Hits
MR2: Roll Lookup Hits
[/sblock]
 
Last edited:

dimsdale

First Post
"Don't kill them, we need them for interrogation!" .

Grakk, grunts in disapproval, but understands his reasoning. Seeing an opening in the dwarf's defenses as the dwarf is currently distracted by Soldier's attacks, Grakk strikes down hard. However the blow misses badly as he is not used to causing damage to foes in a "non-lethal" mannor. Fury flows through his veins, creating an explosion of rage and power in which Grakk puts all into his next attack. Grakk screams a thunderous battle cry as he swings his blade. At the last second, the dwarf moves out of the way knowing that if the blade would have hit, he would have been down. Grakk roars in anger Just let me kill them!

[sblock=actions]
minor: activate talon amulet power: daily: until the end of the encouter anyone that attacks Grakk and hits receives 1d6 damage

movement: none

attack: devastating strike: 1d20+10 vs AC: 16 miss

ap: avalanche strike: 1d20+10=19 misses again.
I know, should have saved this one for when grakk flanks with an alley...however, grakk couldn't wait.

Grakk is now at a vunerable possition. Any attacker has a +4 to hit until the start of grakks next turn. :.-( eek
[/sblock]
 

Velmont

First Post
As the hafling's dagger is deflected at the last moment by a force shield and barely scratch the ranger flank. Jarel-karn store that momentum in his sword to release it on his next attack.

[SBLOCK=OOC]Immediat Interrupt:Channeling Shield on Cliff against Halfing's attack. Damage are reduce by 8 and Jarel-karn next attack will be at +3 damage.[/SBLOCK]
 

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