[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]


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Velmont

First Post
[SBLOCK=OOC]I didn't looked at the roll. If you allow it, I would put both attack on MF2 instead. The ongoing damage would kill both M1 and M2 at the start of their turn.[/SBLOCK]
 

Voda Vosa

First Post
Round 3

The mercenary that still stands after the Genasi demolishing assault, howls in pain and channels his fury over the swordmage, but his deadly blow just destroys the walls next to him instead. However, he discharges the residual effect of Jarel's attack on the destroyed brick wall.
The halfling throws a dagger at Jarel-Karn, sinking the blade in his right tight. (7 dmg)


[sblock=Battle!]

Need [MENTION=82389]RedBeardJim[/MENTION] , [MENTION=79956]dimsdale[/MENTION] and [MENTION=47833]EvolutionKB[/MENTION] actions
Code:
Character   		Initiative  Contition/HP

Cliff	     	 	18		11/51 Shapeshifted
Garkk		  	17 		25/52 

Mercenary 2		18		1/1 Will die soon
Mercenary fighter 1	17		Killed by Soldier
Mercenary Dwarf 	16		-31/?? Marked by Jarel-Karn
Turret			16		-8/??

Jarel-Karn		12		55/62
Soldier  		11		69/69
Bell         		8		??/??

Mercenary fighter 2	12		20/66 Bloodied
Mercenary 1		12		Killed by Jarel-Karn
Mercenary rouge 2	9		34/34

Morvannon    		3		42/42

Enemy's defenses unlocked:
Mercenary rouge: AC: 16
Mercenary fighter: AC: 18
Turret: Ref: 13
Mercenary Dwarf: AC: 23

Map

Rolls:
MF2: Roll Lookup ; save: 18
MR2: Roll Lookup
[/sblock]
 

RedBeardJim

First Post
Morvannon's eyes flare a brilliant green, but the dwarf's eyes are shielded. Growling in frustration, the half-elf sends out another bolt of energy, this time finding its mark.

[sblock=Actions]Standard: Attack dwarf with Eyebite: miss with a natural 1.
Move: Walk to G-10, retaining concealment from Shadow Walk
Action point, Standard: Attack dwarf with Eldritch Blast. Hits Reflex 22 for 20 damage.[/sblock]
[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 8/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

dimsdale

First Post
After the dwarf staggers from the warlock's attack, Grakk shifts to a better position and gives Soldier an opening. He then attacks the dwarf with a power blow from his great sword. The force of the blow easily penatrates the heavily protected foe's armor, causing him to scream in agony as the blade sinks into his ribs. The attack fuels the barbarian's rage. Grakk now feels no pain from the serious injuries that have been inflicted apon him, and it is clear that he will not stop until all of the foes are down or he himself falls.

[sblock=actions]
movement: shift to g9
minor: none
attack: devastating strike = 1d20+10 vs Dwarf AC: 27 for 1d12+8+1d8 = 17

Grakk does not give foe CA due to raging state.
[/sblock]
 

Voda Vosa

First Post
Round 4

After the combined attack of both the warlock and the barbarian, the dwarf gives a deaf gurgle and falls to the floor, dying.

[sblock=Battle!]

Need [MENTION=47833]EvolutionKB[/MENTION] actions
Code:
Character   		Initiative  Contition/HP

Cliff	     	 	18		11/51 Shapeshifted
Garkk		  	17 		25/52 

Mercenary 2		18		1/1 Will die soon
Mercenary fighter 1	17		Killed by Soldier
Mercenary Dwarf 	16		0/64 
Turret			16		-8/??

Jarel-Karn		12		55/62
Soldier  		11		69/69
Bell         		8		??/??

Mercenary fighter 2	12		20/66 Bloodied
Mercenary 1		12		Killed by Jarel-Karn
Mercenary rouge 2	9		34/34

Morvannon    		3		42/42

Enemy's defenses unlocked:
Mercenary rouge: AC: 16
Mercenary fighter: AC: 18
Turret: Ref: 13
Mercenary Dwarf: AC: 23

Map

Rolls:
MF2: Roll Lookup ; save: 18
MR2: Roll Lookup
[/sblock]
 

Velmont

First Post
[SBLOCK=OOC]M2 and MF2 have both ongoing 5 thunder damage from Dimensional Thunder, which mean M2 should have died before he have acted last time, unless he has Resist Thunder 5. Just in case you miss that information.[/SBLOCK]
 



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