Hoping to use the password with the addressless door, the heroes move to Raspyhand's pottery, and walk to the strange door. Again, as they knock, they are prompted by the voice behind it.
"Ye again?" the bass voice asks. His harsh tone turns when you mention the password to him. "Uh? Dat's actually right, why didn't ye say dat before ah?" he answers, and you hear a series of clicks and clanks, and some gears moving, before the wooden door swings open heavily. The door is actually reinforced with steel and with several magical runes, as the more tuned with the arcane can tell. Before you is a short and stout dwarf, that fits the description given by Gimo. The dwarf has a crossbow strapped in his back, and two handaxes hanging from his belt. You can't see anyone else, but the corridor behind the dwarf, leads to a poor lit room, and you can make the shadows of other persons.
You have 26 hours before execution.
[sblock=Places to go you actually know of]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [Current Location]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
[/sblock]
[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
[/sblock]
[sblock=Current clues]
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water[/U]
-The dwarf at the strange door had weird eyes. [/U]
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
[/sblock]