Final Stage: Platform Battle! Round 6
Ryk picks himself up as Spring rejoins him, and with a flick of his wrist, sends his boomerang flying. Fresh blood comes from mage's face. He has no time to sneer before
Rikka's chill wind slams him off the platform!
[Scar bloodied and on level 1.]
Crush steps up to the ramp and, reaching down, clocks the Orien scion over the head. The leaves upon a bloody gash running down into the man's eye.
[Bloodied.]
But the Oriens have little time to rest as
Bellegon whispers secrets to his dark masters. The two foes groan as dark flames lick their wounds.
[Hit, an CA damage applies]
Vok follows up Crush's assault with renewed vigor with a holy smite that wraps divine wrath against the two foes.
[Hit]
The two scions glance at each other, knowing their fortunes were rapidly changing. Picking himself up, the mage dusts himself off.
The games up, Lawren. Wasn't as rigged as you thought, eh? The sardonic mage makes a sarcastic wave to the gathered before his is gone.[sblock=Ryk, Rikka]Your keen eyes pick up the mage as he teleports next to a comely drink vendor in the stands. He takes a drink and raises it before drinking.[/sblock]
The scion, however, does not share his friend's good humor. Hate and anger fills his features.
No one treats me this way! He cuts space once again, appearing next to the halfling that had been giving him so much trouble. Even as divine justice sears his flesh, he plunges the blade forward. Caught off guard, Ryk can only watch as sword catches him under the ribs. He blinks once, then falls.
The crowd collectively gasps, stunned!
[Scion teleports and attacks Ryk with combat advantage from teleporting while taking damage from Vok's sanction; even with penalty and added defenses from Vok, Ryk is hit for 19hp. The attack is not nonletheal and Ryk is at -3 and dying.
You suspect you have one round before the arena guards react and/or get here]
Final Stage: Platform Battle! Round 7
[sblock=Maps]
Platforms
Level 2
There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below.
There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain.
There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock]
Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules]
Hop Down: Acrobatics DC 15 not to fall, landing on feet w/ no damage.
Reduce Falling Damage: Trained Acrobatics; reduce damage by 1/2 check.
Vertical Reach: Listed below (estimated for Crush):
- Vok 9'2" (1.833 squares)
- Bellegon 8'7" (1.722 sqs)
- Crush 10'5" (2.08 sqs)
- Rikka 5'5" 9'0" (1.81 sqs)
- Ryk 7'6" (1.5 sqs)
Long Jump:
DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares.
High Jump: Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows:
- Vok DC 5 running, 10 standing
- Bellegon DC 7 running, 14 standing
- Crush DC 0 (always reaches)
- Rikka DC 5 running, 10 standing
- Ryk DC 13 running, 25 standing
To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally.
Climbing: It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb.
Falling: 1d10 damage per level fell.[/sblock]
Combat Details
Or: 13/154, F18, R19, Cutting Space used, has teleporting movement, AP used, Defenses improved after teleport,
Cursed, bloodied
Sc: 37/122, AC 19, W18, Temporal Disruption used, has ranged teleport attack, AP used,
Cursed,
Quarry, bloodied, yielded
W1:
-3/62, AC 21, F 18, Maneuvering Strike used, Cursed, vulnerable 3 radiant TSNT Vok, bloodied, down
W2: 3/62hp, AC 21, F 18, Maneuvering Strike used,
Cursed,
Divine Sanction, bloodied, yielded
Status
Rikka 23: 26/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP
Ryk 20: -3/38, 2/6 HS, 0/2 AP, Paired Predators, Partnered Savaging, & Synchronized Strike used, prone, bloodied, dying
Spring 20: 46/46, 0/2 HS
Enemies
Bellegon 10: 31/40, 5/7 HS, Cloud of Darkness, Your Glorious Sacrifice, Ethereal Strike, & Shared Agony used, 1 DS, AP used, token used
Crush 6: 25/41, 8/8 HS, 1 IW
Vok 3: 46/51, 8/14 HS, Majestic Halo, Divine Mettle, and Bless Weapon used, Halo active, 0/2 AP AP used