Crush steps in and grabs the bleeding, burning lord, throws him over his shoulders and begins to march him away from the heat of the flames.
"Must not... lose any more... men," the warforged puffs, obviously straining under the weight of the armored noble.
[sblock=Crush actions and stats]Move = to E11
Minor = pickup Lord ir'Haran
Move = to G12 (I'm assuming Lord ir'Haran weighs more than 135 lbs, and Crush is therefore slowed)
[sblock=statblock]
Crush—Male Warforged Warlord 4
Initiative: +4, Passive Perception: 12, Passive Insight: 12
AC: 21, Fort: 17, Reflex: 13, Will: 16 — Speed: 5
HP:
16/41 + 7 THP, Bloodied: 20, Surge: 10, Surges left: 8/9
Action Points: 0, Second Wind: Not Used
Vengeful Longsword +1: +10 vs. AC, 1d8+5 dmg
Distance Handaxe +1: +9 vs. AC, 1d6+5 dmg
Powers -
Furious Smash
Wolf Pack Tactics
Warlord's Strike
Myrmidon Formation
Inspired Belligerence
Fearless Rescue
Inspiring Word
Inspiring Word
Warforged Resolve
Adamant's Unshakable Stance
Vengeful Longsword +1
Veteran's Chainmail +2
Razor Light Shield
Distance Handaxe +1
Important Effects for Allied Characters:
* Any ally who can see Crush regains 6 HP when they spend an action point, and may roll a saving throw with a +2 bonus
* Each ally within 10 squares who can see and hear Crush gets +2 to initiative[/sblock][/sblock]
OOC:
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Crush has no healing effects left, and isn't trained in heal. Anyone got the skill bonus to make a stabilize the dying check?
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