The assassin's attack prevents one of the priest from speaking. Prime knocks down another priest while the wizard mind controls a foe to hit him again. However, the priest still mumbles his chant, obvious to what is happening to him. The death or makes multiple attacks, first causing the Kamotz's wolf pet to flee. In doing so, the best knocks his rider Kamotz off, but the paladin manages to land on his feet. The beholder rotates towards Kamotz, fixing his large eye on him, causing Kamotz to feel a strange sensation of...death. Another eye focusses on him, lifting him into the air and throwing him as if he were a small rock. And a third eye blasts negative energy at the construct, causing a minor wound. The priest continue to chant, creating another undead foe which swings at Kamotz, but misses. The two fighters guard the entrance, refusing to move, but have weapons drawn. The bone shard creature doesn't nothing as it is unable to break away from the wizards mind control.
[sblock=Hero Actions]
Heros Turn
Dox: grabs CP2, 24 damage, resist 4 vs CP2, CP2 can't speak
Vermitrax: hypnotises bs1: hits cp3 for 4 +5 ongoing damage
Prime: Hit CP3 for 16, gain 5 thp, knockback daily power to drop it prone
Drew: save vs ongoing necrotic and vulnerability,
Sharpe: miss, grants a save for drew
Sharpe Pet Dragon:
Kamotz: hit for 10 OA, grants +2 to allies vs Death orb, BS1, CM1 and CM2 (currently in zone), mark B1, BS1, CM1 and CM2 with divine sanction.
Kamotz Familiar: hit for 5 OA
Total Damage to Enemy:
CP2: -24, grabbed, can't speak
CP3: -20 + 5 ongoing (save ends), prone
Death orb: -10
[/sblock]
[sblock=Enemy Actions]
Enemy Turn
Death Orb:
Free attack: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray:
Possible targets:
1. Kamotz
2. kamotz pet
3: Sharpe
4. Sharpe dragon
5. drew
roll: 1d5 =
2: Kamotz's wolf friend
random attack:
1. fear ray
2. necrotic ray
3. telekinesis ray
roll: 1d3 =
1 (fear ray)
fear ray vs wolfy: 1d20+17 vs wolfy's will:
Hit 27
Wolf runs away in fear after kicking Kamotz off its back, running to current location on map. No OA from BS1 due to Vermitrax domination
Minor: Central Eye vs Kamotz
Ranged 8; the target gains vulnerable 10 necrotic, and any attack that
deals necrotic damage to the target also deals ongoing 5 necrotic damage
(save ends both).
Movement: none
Attack:
eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Kamotz reflex = Hit 27
roll lookup
Kamotz thrown to current location
eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex: (
(Hit 22) for 14 damage -1 = 13 - 5 (THP) = 8:
Death orb takes 5 damage from Kamotz's mark +5 radiant vulnerability = 10
Priest 1 through Priest 6: Summon Undead
Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant.
A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.
Roll = 1, 2, 3 or 4 summons an undead
Roll = 5 Nothing happens
Roll = 6 (see above)
This round the summoning roll is:
3
Summoned undead: Summoned Zombie
F1:
Stand in defensive position
F2:
Stand in defensive position
BS1:
save vs Domination: 1d20 =
nope
Z1:
attack: Zombie: 1d20+6 vs Kamotz AC =
miss
Total Damage to Heros:
Kamotz: -18, -2 to attacks (save ends), 10 vulnerability to necrotic damage and 5 on-going if hit (save ends both)
wolf: -5, -2 to attacks (save ends)
Prime: -8
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=stats]
Heros Stats
Dox:
AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6
HP: 64/64, Bloodied: 32, Surge: 16, Surges left: 9/9
Resist 3 ongoing, 4 all vs target last hit
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Vermitrax:
AC: 22 Fort: 20 Ref: 22 Will: 22
Others Saving Throws: Resistances: 5 Cold, 10 Force Immunities:
Health HP: 54 Surges value: 13 Surges/day: 9
Prime:
Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1
HP:
75/83 THP: 5 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
AP: 1 Power points 4/4
Drew:
AC: 23 Fort: 19 Reflex: 22 Will: 20
HP:
29/54 Surges: 8/8 Surge Value: 13
Sharpe:
AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11
AP: 1, Milestones:0
Sharpe Pet Dragon:
HP
60/60; Bloodied 30 Surge 1/1
AC 21; Fortitude 21; Reflex 18; Will 18
Kamotz:
vunerable to necrotic 10 and on-going 5 damage (save ends both), -2 to attacks (save ends)
HP
40/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day 9/9
AC 24 Fortitude 18 Reflex 17 Will 19
Kamotz Pet:
-2 to attacks (save ends)
HP
62/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1
Resist 0 (5 all damage while ridden, Impenetrable Barding)
Speed 8 (9 While ridden, Riding Boots)
Enemy Stats
Death Orb: 190/200
F1: ?
F2: ?
P1: 50/50
P2: 26/50 (can't speak)
P3: 30/50 prone 5 ongoing
P4: 50/50
P5: 50/50
BS1: 77/77
Z1: 40/40
[/sblock]
[sblock=Enemy Descriptions]
Priest: (Special)
HP 60 F 10 R 10 W (Not possible due to trance)
Fighter:
HP ?? F ?? R ?? W ??
Death Orb
HP 200 F 24 R 25 W 26
Special attacks: ???
BoneShard Skeleton
HP 77; Bloodied 38; see also boneshard burst
AC 17; Fortitude 16, Refl ex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
mScimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
mBoneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
[/sblock]
GM: | It's the party's turn. Let me know if you find any mistakes | |