[sblock=DM: Notes Please Ignore]
Although the monk can't hold on to the death orb, the assassin takes his place delivering a powerful blow that leaves the orb dazed and held in place. Prime takes a swing at it, but misses. The construct's moves at blinding speed however, hitting all surrounding foes. However, in doing so, the bone shard skeleton blasts outward a mixture of bone shards and necrotic filth which hits the fighter and the monk. Vermitrax curses at himself as his magic can't penetrate the defenses of the orb. The bard misses with his attack but manages to provide some aide to his allies. Kamotz hits the zombie. The orb demonstrates its true power with its counter attack. As soon as the assassin delivered his blow an eye locks onto him. Dox is lifted into the air moved, not backwards, but around the orb to within reach of the orbs allies, which in turn swing lustfully at the vulnerable target. Both miss with their attacks. With the assassin now out of the orb's way, another eye locks onto the dragon besides it. The dragon, and its rider, slide in an arc close to one of the fighters, which hits the dragon as it passes by. The zombie also hit with a minor wound. Ignoring the monk, one more eye locks onto the construct, delivering another wave of necrotic energy to the already vulnerable fighter. More skin on the fighter starts to decay, revealing a complex piece of machinery. Two more foes, a fighter and the bone shard attack the Prime, but miss. The zombie misses with an attack at the wolf, missing, but receiving a blast of radiant energy for choosing the wolf as the target. The other fighter, moves forward to the now exposed assassin and delivers a solid blow.
[sblock=Hero Actions]
Heros Turn
Dox: kills CP4, hits orb for 45, grabs orb (grants CA, -2 to escape check), dazed
Vermitrax: miss with attack
Prime: reduced damage taken by 10, 10 temp hp negated, takes 5 from ongoing, gain 14 THP, mark orb, rain of steel (all adj enemies take 6 damage at start of turn), fail vs vulnerable, save vs ongoing.
Drew: Miss
Sharpe: drew gains surge +3 hp and shift 1 square
Sharpe Pet Dragon:
Kamotz: hits Z for 15
Kamotz Familiar:
Total Damage to Enemy:
Death Orb: -45, dazed and grabbed -6 more at start of turn: -51 + ongoing -59
CP4: dead
BS1: -6 at start of turn
CM2: -6
Z: -15 -11 (radiant damage and vulnerability) = -26
[/sblock]
[sblock=Enemy Actions]
Enemy Turn
Death Orb:
-8 ongoing damage
Free attack: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray:
Possible targets:
1. Kamotz
2. kamotz pet
3: Vermitrax
4. Drew
5. Sharpe
6. Sharpe
7. Prime
8. SK
9. Dox
roll: 1d9:
Dox
random attack:
1. fear ray
2. necrotic ray
3. telekinesis ray
roll: 1d3 =
3
Eye stalk attack 3: telekinesis ray: Ranged 8; +17 vs. Dox reflex =
(Hit 36) Dox slides to current location on map, drawingOA's from CM2 and BS1:
OA BS!: 1d20+9 vs Dox AC: +9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage =
Miss
OA CM2: 1d20+16 vs Dox AC: 2d8+7 damage =
Miss
Attack:
Eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Sharpe's Dragon reflex =
Hit (31)
slide dragon to L9, L10, L11, L12
triggers OA CM1 and Z
OA CM1 1d20+16 vs Sharpe Dragon AC: 2d8+7=
Hit 20 for 10
OA Z 1d20+11 vs Sharpe Dragon AC: 2d6+2 =
(Hit 24) for 4
Eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Prime Reflex:
Hit for 12 + 10 (vulnerable) = 22
save vs ongoing damage: 1d20+2=
13 save
Priest 1 through Priest 6: Summon Undead
Note: This round the chance of summoning an undead creature is 4 out of 6. CP2 can't speak. CP3, though prone still continues to chant.
A roll = 6 causes a summon failure. This causes 10 points damage to all priest involved in the ritual. Perhaps there is a way to lesson the chance of the priest summoning the foes.
Roll = 5 summons an undead
Roll = 1, 2, 3, 4, Nothing happens
Roll = 6 (see above)
This round the summoning roll is:
4: Nothing Happens
CF1:
attack: 1d20+16, 2d8+7 damage vs Prime AC:
Hit for 22
Dox Marked by CF1
CF2:
attack: 1d20+16, 2d8+7 damage vs Prime AC:
Miss
prime marked by CF2
BS1:
free attack when bloodied: Close burst 3; +8 vs. Drew and Prime (not Dox since the burst took place before Dox was moved) Reflex; 2d6 + 3 necrotic damage:
Prime: hit for 11
Drew Hit for 11 (forgot to include to-hit roll for Drew so doing it here)
scimitar attack vs prime: 1d20+9 vs Prime ac, 1d8+3 +5 necrotic damage =
Miss
Z1:
move to current location
Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 =
Miss
Total Damage to Heros:
Pirme: -22 vulnerable (save ends) (14 damage absorbed by Temp HP) (1 damage absorb from construct) =7 and -11 (-1) = -10 for total of 17 damage, marked by cf2
Dox: -22 marked by cf1
Sharpe's Dragon: -14
Drew: -11
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=stats]
Heros Stats
Dox:
AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6
HP: 42/64, Bloodied: 32, Surge: 16, Surges left: 9/9
Resist 3 ongoing, 4 all vs target last hit
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Vermitrax:
AC: 22 Fort: 20 Ref: 22 Will: 22
Others Saving Throws: Resistances: 5 Cold, 10 Force Immunities:
HP:
54/54 Surges value: 13 Surges/day: 9
Prime:
Vulnerable (save ends)
Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1
HP:
50/83 THP: 0 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
AP: 0 Power points 4/4
Drew:
AC: 23 Fort: 19 Reflex: 22 Will: 20
HP:
8/54 Surges: 8/8 Surge Value: 13
Sharpe:
AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 61/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11
AP: 1, Milestones:0
Sharpe Pet Dragon:
HP
46/60; Bloodied 30 Surge 1/1
AC 21; Fortitude 21; Reflex 18; Will 18
Kamotz:
HP
27/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day
8/9
AC 24 Fortitude 18 Reflex 17 Will 19
Kamotz Pet:
-2 to attacks (save ends)
HP
62/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1
Resist 0 (5 all damage while ridden, Impenetrable Barding)
Speed 8 (9 While ridden, Riding Boots)
Enemy Stats
Death Orb: 92/200: Bloodied
F1: 130/156
F2: 111/158
P1: DEAD
P2: DEAD
P3: DEAD
P4: DEAD
P5: 50/50
BS1: 36/77 bloodied
Z1: 14/40
[/sblock]
[sblock=Enemy Descriptions]
Priest: (Special)
HP 60 F 10 R 10 W (Not possible due to trance)
Death Orb
HP 200 AC 25 F 24 R 25 W 26
Special attacks: ???
BoneShard Skeleton
HP 77; Bloodied 38; see also boneshard burst
AC 17; Fortitude 16, Refl ex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
mScimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
mBoneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Cult Fighter
HP 156; Bloodied 78
AC 24; Fortitude 23, Reflex 25, Will 20
attack: 1d20+16, 2d8+7 damage
Fighter Mark: An enemy adjacent to the fighter is marked until
then end of the fighter's next turn. The adjacent enemies does
not receive CA when flanking the fighter when marked.
[/sblock]
[/sblock]
GM: | Waiting on Kamotz, then here comes the badguys | |