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[Adventure] The Sibylline Idol (Judge covaithe)

stonegod

Spawn of Khyber/LEB Judge
Like a cat, Incarnation gets up to his feet and pretends nothing happens. Let us get on with this. He attempts to get out of the 'water' to follow.
 

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Erekose13

Explorer
[Combat Prep]

As Rurdev starts across the wooden bridge, Dane rounds the corner to see a large room filled with a pool of sewer water. Splashes from all around the room echo out as several small bizarre looking creatures leap from the drain pipes in three corners of the pool. Two larger creatures are amongst the little ones. Each creature has a single spike sticking out of the middle of its serpentine body. A triangular head with a long snout sits atop the sinuous body that ends in a double whip like tail. The larger one to the south is significantly more muscular and a shade of green, while the one on the west has a wicked looking brownish-orange claw.

Map
G1
M1
S1-S8

Roll initiative please :)

Terrain: The water is only a foot deep or so, except in the drains which are open. The water is therefore difficult terrain.

Light: The sewer water reflects Vashik's light source providing an additional 30' radius from Rurdev's position (total of 50') which illuminates most of the room.
 



Nebten

First Post
Dez don't look like rats. Maybe we make wrong turn.

[sblock=OOC] I would like to propose, in future encounters, that the DM roll initiative for all party members instead of waiting for us to do so. By doing this, it will save nearly a week of time while waiting for everybody to roll initiative and then waiting for the DM to arrange the PCs/enemies in order. That way its a smooth transition from story to combat. [/sblock]
 


Erekose13

Explorer
ooc: I completely agree Nebten. I'll roll init in the future unless the party has a choice on when to start combat. I'll also more combats forward if I receive no posts from a player within 48hrs of a DM post should that be necessary.

[Round 1]

Dane
Riardon
Vashik
Rurdev
Incarnation
Enemies

[sblock=ooc]Rolls: Init Riardon, Vashik, Enemies (1d20+2=14, 1d20+3=13, 1d20+1=5)

Incarnation HP 32/32[16], HS 11/11[8] SW; D(14|15,13,13); AP 1;
Riardon HP 24/24[12], HS 8/8[6] SW; D(17|15,14,13); AP 1;
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
Vashik HP 20/20[10], HS 6/6[5] SW; D(15|11,16,15); AP 1;
Dane HP 31/31[16], HS 12/12[7] SW; D(19|16,12,12); AP 1;
[/sblock]
 

Nebten

First Post
Ha-ha! Now da fun begins!

Dane will move one square to his right, then diaginol to K2. He will then take a long arcing swing at G1 and then hoping to land the tail end of the blow on S5.

Don't you squirm off. Yah too ugly to live.

[sblock=Attack]
Cleave vs G1 (1d20+7=25), Cleave Damage (1d12+6=10). 4 Damage to S5 from Cleave. G1 is Marked from Combat Challenge. [/sblock]
 

EvolutionKB

First Post
Growling deep in his throat, Rurdev springs into action. He crosses back over the bridge and stays next to the wall, avoiding the sewage coming out of the pipe. He charges one of the strange creatures, his blade made of flickering lightning. The dancing shadows coming from his blade and the slick stone makes his blade go way off.

[sblock=Actions]
Move: Move to L8.
Free: Change damage type of magic scimitar to lightning.
Standard: Charge S6 ending move in N8.
Minor: Hunter's quarry on S6 or on M1 if S6 is dead.

Rolls: Miss, nat one. Roll Lookup

[/sblock]

[sblock=Stats]
Rurdev HP 31/31[15], HS 8/8[7] SW; D(15|15,13,13); AP 1;
[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Incarnation strides forward, the fire running down his frame smoking to conceal his frame. With a deliberate motion, he raises his dread rod, and with a barked syllable, fires deadly energy at one of the creatures.
[sblock=Incarnation (concealed)]Move to J9. Curse S6. EB S6: Ref 24, 7+1d6=13 w/ Curse.

Are Knowledge checks free actions?[/sblock]
 

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