Lanharath stands in the middle of his companions, concentrating hard at picking up their stray thoughts and asking appropriate questions to make those thoughts flit through their minds.
"We have no problem with reiterating your thoughts Valahad. We respect your commitment to keep your vow and we will do our best to assist you with it."
Lanharath turns and takes a few steps back so that he can address all of the group at once.
"Now that I have had a few moments to 'hear' your thoughts I have been able to determine where our strengths and weaknesses are going to be in this group:
Without a doubt, Pok here is our keeper of arcane knowlege. If we need to know anything about a magical creature, we need to speak with him. Our senses, enhanced as they are with our Mark of Detection, allow us to sense magical auras; the only thing magical in nature that we would be able to do better than our small wizard here.
River. Thusk. Both of you have a very athletic build and will do well if we have any physical impediments. The two of you bring more brawn to the group than the rest of us combined.
After sifting through Valahad's mind, we have been able to ascertain that he is, indeed, a master of social detection. In fact, most of us in this group are talented in this area, though we are not as skilled as Valahad. I feel sorry for any who attempt a lie near this group.
Both Valahand and River have an abundance of knowlege in the field of healing. They will have no troubles keeping us alive in practically any situation we encounter.
Pok, once again, is our master of knowledge. As ironic and somewhat funny as it is, our wizard knows more about religious symbols and texts than even those of us who practice what we preach.
Lastly, Pok and ourselves have skill in keeping quiet, though I will admit that his skills far exceed my own.
We are a well rounded group, though we do, still, have our weaknesses. None of us seem to have any knowledge of underground areas and we will not have any information on what kinds of hazards we are likely to face in those situations. We will do our best to keep us safe in these situations. We also do not have any information on what to expect in the wilderness so we will have to be on our guard. Hopefully these few weaknesses will not impede our mission.
Thank you for listening to what I have to say, it could be very important to remember who can do what given that we do not know exactly what we are walking into."
With that, Lanharath nods to each of his team-mates and walks out of the Tower's Shard, heading down to the ship.
[sblock= A little crunch to match the fluff]
I have taken the liberty of compiling a list of who was trained in what skill and what their bonuses were. Sometimes it nice to know who can do what and this can serve as a good reference for our group. I have given special recognition to those who have the highest bonus for a specific skill if it is 10 or higher. These will be colored green.
Acrobatics: Lanharath +9
Arcana: Pok +14
Athletics: River +5, Thusk +13
Bluff: ------ (none of us are good at lying or feinting)
Diplomacy: River +9, Valahad +13
Dungeoneering: ---- (none of us have knowledge of underground areas or hazards)
Endurance: River +5, Thusk +10
Heal: Valahad +11, River +13
History: ---- (none of us have knowledge of the distant past)
Insight: Pok +7, Lanharath +9, River +11!!, Valahad +15
Intimidate: Thusk +11
Nature ---- (none of us have knowledge of the wilderness)
Perception Lanharath +19
Religion: Valahad +6, Lanharath +7, River +8, Pok +12 (LOL!!)
Stealth: Lanharath +9, Pok +16
Streetwise: ---- (none of us are "in the loop" of city matters)
Thievery: ---- (all of us are honorable, non-thieving scoundrels =P )
We have a really diverse group with PLENTY of high skill rolls in varying areas. We should do well in both combat situations and social situations (at least for the most part). We're certainly not getting lied to, all of use (except for Thusk) are trained in Insight.
[/sblock]