"Way to go Pok. I didn't know you were so bloodthirsty." Sheeva says.
Sheeva pulls out her enchanted dagger.
"STOP! The next person to attack, friend or foe, dies. THIS STOPS NOW. We do not attack Flamists unless they attack us first Pok. Anyone who stops fighting is safe, anyone who attacks is dead! Are you all insane?" Sheeva shouts as Lightning flickers around her hands.
[sblock=OCC]
vs ref; lightning damage (1d20 9=13, 1d8 13=21) rolled for you
[/sblock]
The bow wielder who was knocked into the pit stands up and draws her longsword, her eyes wild as she sees the shifter in front of her. Not knowing that it was actually Pok that attacked her, she snarls
"You will pay for that abomination!" as she charges towards him. Sheeva's lightning bolt blasts towards her, but she sidesteps it and she slashes River for a minor wound.
[sblock=River]
As the blade strikes you you notice that it isn't as damaging as it should for such a large weapon, in fact the wound is rather small and precise.[/sblock]
The tiefling runs to the east, and dives into the brush, disappearing from view.
[sblock=Perception 26]
You see him hiding behind the pillars with his swords drawn (M2)
[/sblock]
The other bow-woman moves behind the scarred human and draws her blade.
Suddenly, the ground erupts in the northeastern portion of the ruins, where the rubble slope is located. The writhing mass of tentacles are as black as night, tiny mouths are visible along the inside of the rubbery appendages.
[sblock=ooc]
Tentacles attack Feall and Sheeva -
vs ac (feall); dmg; vs ac (sheeva); dmg (1d20 12=13, 2d6 6=14, 1d20 12=22, 2d6 6=18) It hits sheeva for 18 and you're grabbed
Note: for planning your moves the tentacles have threatening reach of 4
Illumination - currently is low-light as the sun's not out. Anyone without low-light (or dark) vision treats others as having concealment. (Other features are below)
Status: bowman 3 - prone, slowed TENT (Pok)
tiefling - slowed TENT (Pok)
Pok - 32/32
Scar - uninjured
Sheeva - 26/39 - grabbed
Enemies
Feall - 33/33 <- you're up
Lan - 43/43
River - 33/39
Valahad - 44/51
Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.
Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.
Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.
Stairs: The rubble-choked stairs are difficult terrain.
Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.
lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]