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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)


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dimsdale

First Post
Graven peers around the room, taking in the surroundings and the insects moving toward the corpses.[sblock="perception"]1d20+1=17[/sblock]




As Graven looks into around the corner he sees a pile of rubble, bones, rat poop and fur. It was obvious that this area was the home of the rats. Moving stones he notices the remains of a half eaten corpse, with rats scurrying in and out of the battered, now useless, chainmail armor the fallan adventure still wears. The smell throws Graven into fits of nausea, but something the corpse still clutches in its hand makes him want to investigate further. Graven, now holding his breath reaches down and grabs the sword from the corpses hand and takes a closer look. Moving out of the noxious fumes he wipes the blade clean with a piece of tattered cloth. Holding the sword a fighters stance he takes a couple swings and nods his head in approval.



[sblock=Graven's treasure item]
Aegis Longsword Lvl 3
[/sblock]

[sblock=notes on treasure]
before this adventure concludes everyone will receive a treasure item. I will PM you and ask you to provide a list of items for me to choose from. VanderLegion's Graven was first on the list. Who will be second, third and forth? ...only time will tell :)
[/sblock]
 

VanderLegion

First Post
Graven looks back and forth between his old sword and the new, then sheaths the old one and readies the new for whatever dangers may still lurk in the tunnel ahead.
OOC: Thanks! Updated my character sheet and statblock to reflect it. I'll also spend 1 surge to get back up to 34 hp.
[sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +1, Passive perception: 11, Passive Insight: 11, Senses: Normal

Defenses:
AC: 18, Fort: 15, Reflex: 15, Will: 14
+2 saves against ongoing damage

Vitality
HP: 34/35, Bloodied: 17, Surge Value: 8, Surges Left: 10/11
Action Points: 1/1, Second Wind: unused

Languages:
Allarian, Silentus

Basic Attacks:
Melee Basic Attack: +7 vs AC - Aegis Blade Longsword: 1d8+3
Ranged Basic Attack: Magic Missile - 6 damage

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), [-]Sword of Sigils[/-], [-]Color Orb[/-], Warforged Resolve
Daily: Vanishing Blade, Guardian Blades

Weapons:
Aegis Blade Longsword - 1d8+1
Longsword - 1d8

Conditions:

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies[/sblock][sblock="Immediate Interrupt"]If an enemy marked by Graven's Aegis of Shielding makes an attack against an ally that does not include Graven as a target and the enemy is within 10 squares of Graven, Graven uses an Immediate Interrupt to reduce the damage dealt by that attack to one creature by 9.[/sblock]
 


dimsdale

First Post
[sblock=DM notes: Please ignore]

With nothing more of interest in the rat lair, the party continues to move on down the the tunnel. Nothing eventful takes place for the next hour. Soon the path comes to an abrupt halt as the floor of the tunnel drops in a shear cliff about 20 feet as a stream of trickling water over time has cut out a this channel. To counter this, travelers of this route have placed a large wooden plank across the channel which is about 30 feet across. The plank is more or less a thick log and look sturdy, but contain patches of mold, which don't look as if it would lessen the strength of the wood, but instead make them silppery.

[sblock=map]
map

[sblock=Bridge Plank]
To cross the bridge plank requires two athletics checks 12 or higher. If someone succesfully crosses the channel an a rope is tied to people crossing there after, athletics DC 7 is required to cross.

* success: cross the bridge
* success first fail second: fall off bridge on right side of river into river bank
* fail first check: fall off left side of river into the river bank.

fallen comrades: 1d10 damage from fall and prone
[/sblock]

[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]

[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]

[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope

*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone

[/sblock]

[/sblock]
[/sblock]
 
Last edited:

dimsdale

First Post
With nothing more of interest in the rat lair, the party continues to move on down the the tunnel. Nothing eventful takes place for the next hour. Soon the path comes to an abrupt halt as the floor of the tunnel drops in a shear cliff about 20 feet as a stream of trickling water over time has cut out a this channel. To counter this, travelers of this route have placed a large wooden plank across the channel which is about 30 feet across. The plank is more or less a thick log and look sturdy, but contain patches of mold, which don't look as if it would lessen the strength of the wood, but instead make them silppery.

[sblock=map]
map

[sblock=Bridge Plank]
To cross the bridge plank requires two athletics checks 12 or higher. If someone succesfully crosses the channel an a rope is tied to people crossing there after, athletics DC 7 is required to cross.

* success: cross the bridge
* success first fail second: fall off bridge on right side of river into river bank
* fail first check: fall off left side of river into the river bank.

fallen comrades: 1d10 damage from fall and prone
[/sblock]

[sblock=River]
The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone
[/sblock]

[sblock=River Channel]
The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain.
[/sblock]

[sblock=scale the cliff wall down to river channel]
*No chance of slipping and falling if using a rope

*Athletics check DC 10 if not using a rope
**Success: scale down ledge
**Failure: Fall 1d10 damage and prone

[/sblock]

[/sblock]
 


treex

First Post
[sblock=Perception 12]http://invisiblecastle.com/roller/view/3528453/[/sblock]
[sblock=OOC]Would you allow us to use Acrobatics to cross the bridge?[/sblock]
 

dimsdale

First Post
[sblock=Perception 12]http://invisiblecastle.com/roller/view/3528453/[/sblock]
[sblock=OOC]Would you allow us to use Acrobatics to cross the bridge?[/sblock]

ooc: yes: athletics or acrobatics to cross the bridge.

[sblock=perception check]
Your search reveals small white pieces of rock or wood...you can't tell maybe...maybe not...scattered throughout the west side of the bottom of the the cliff on the shore line next to the river (gray area on map west of the river)
[/sblock]
 
Last edited:

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