James McMurray
First Post
Any GM who hands a level 2 starting character three magic items is either inexperienced, monty haul, or very very evil (and hence knows you'll need them).
Any GM who hands a level 2 starting character three magic items is either inexperienced, monty haul, or very very evil (and hence knows you'll need them).
Exactly. Applying the DMG rules as written means the best strategy for players is to level up and then provoke a TPK.A 2nd level party who fights their way there has found 4 magic items and enough gold to buy one more (if they don't spend it on mundane gear). That's one item each.
A 2nd level PC who is created using the DMG guidelines has three magic items and every piece of nonmagic gear he wants.
QFT.RAW does not say, in any edition, that TPK = make new toons of the same level.