RangerWickett
Legend
As for contents, there's:
- About 60,000 words of player-oriented character information like heritages and cultures tied to the setting's nations, new background and class options, new equipment, and character themes (including feats and prestige classes) that give PCs a connection to the major trends of the world.
- About 80,000 words of setting gazetteer focused on the six great nations, key cities, history, looming conflicts, and adventure hooks. (This part I tried really hard to present in phases, so you can get the basic gist of the setting in one page, and then when you're ready you can get the general overview of each nation with two pages each, and then if you're looking to dig in each nation gets a few pages of history, a few pages explaining the current day, and then a few pages each for three cities per country.
- A 10,000-word overview of the planes and planets.
- About 16,000 words of magic items and rewards PCs can acquire. About a third of these were previously included in the Gears of Revolution adventure path, but the majority are new.
- About 20,000 words on monsters, foes, and guidance to include them in your campaigns.
- And finally, 20,000 words on advice for Narrators on how to plan and run adventures in the setting, with a focus on solving mysteries as constables, performing secret missions as conspirators, or influencing factions as revolutionaries.