Just looking for some advice for an ongoing character.
Currently playing CoS as a level 4 Monster Slayer Ranger. Essentially being very tropey and going for a Van Helsing-esque build. Current relevant ability scores: Dex 16, Int 14, Wis 16 with obligatory Crossbow Expert.
In thinking about where I go from here I wanted to start creating a vampire-bothering toolkit. Not too fussed about optimisation but want it to be survivable / not a crushing liability for the rest of the party whilst playing into the character's chosen 'profession'.
My thoughts were 2 further Ranger levels to get extra attack and increased mobility (via Tasha's optional rules) followed by 3 in Artificer to get cantrips + infusions (magic crossbow...) + Armorer and 2 in Light Cleric for more cantrips + Flare + Radiant AoE Channel Divinity.
Due to some homebrewing by our DM we should get to level 14-16 by the end so figured Ranger 8 (class feature for saving throws + ASI), Artificer 4 (ASI) and Cleric 2-4 (more spells + ASI) maybe?
Anyone have any thoughts / advice on this? Other than get-your-character-killed-and-roll-a-Gloomstalker...
Currently playing CoS as a level 4 Monster Slayer Ranger. Essentially being very tropey and going for a Van Helsing-esque build. Current relevant ability scores: Dex 16, Int 14, Wis 16 with obligatory Crossbow Expert.
In thinking about where I go from here I wanted to start creating a vampire-bothering toolkit. Not too fussed about optimisation but want it to be survivable / not a crushing liability for the rest of the party whilst playing into the character's chosen 'profession'.
My thoughts were 2 further Ranger levels to get extra attack and increased mobility (via Tasha's optional rules) followed by 3 in Artificer to get cantrips + infusions (magic crossbow...) + Armorer and 2 in Light Cleric for more cantrips + Flare + Radiant AoE Channel Divinity.
Due to some homebrewing by our DM we should get to level 14-16 by the end so figured Ranger 8 (class feature for saving throws + ASI), Artificer 4 (ASI) and Cleric 2-4 (more spells + ASI) maybe?
Anyone have any thoughts / advice on this? Other than get-your-character-killed-and-roll-a-Gloomstalker...