pukunui
Legend
Hi all,
I have a question about playing with large groups.
While I personally prefer smaller groups of 3-4 players, one of the games I'm currently running has a total of six players. The reason I agreed to allowing the group to get that big is because we were frequently having trouble getting enough players to run sessions previously. I figured that with a total of six, we'd always have at least 3-4 able to play. As it turns out, this isn't always the case. However, on the odd occasion that everyone can make it, the game does tend to slow to a crawl, which is not something I particularly enjoy.
However, I am now in the position where we've had a guest player join us for a few sessions. She really knows her stuff, and all my regular players really like her, as do I. I actually want to invite her to join the group permanently. My only hesitation is that it would mean I'd technically have seven players, and I'm unsure of how to effectively DM for such a large group, should we ever end up with everyone present.
Assuming I go ahead and invite her to join, what are some things I should keep in mind for running a game for such a large group? I know I'll have to rejig most encounters so they're not too easy, and we'll all have to accept that we won't be able to get as much done in a session and that most combats will be a lot slower. Are there actual things I can get my players to do that will help keep things moving? Are there specific things I should do at my end of the screen?
Please hit me up with your tips and tricks for running games for large groups!
Thanks in advance!
Jonathan
p.s. For this group, I am currently running the Odyssey of the Dragonlords campaign, which is designed for 4-6 PCs, so adding a 7th will mean some recalculation of encounters will be necessary.
I have a question about playing with large groups.
While I personally prefer smaller groups of 3-4 players, one of the games I'm currently running has a total of six players. The reason I agreed to allowing the group to get that big is because we were frequently having trouble getting enough players to run sessions previously. I figured that with a total of six, we'd always have at least 3-4 able to play. As it turns out, this isn't always the case. However, on the odd occasion that everyone can make it, the game does tend to slow to a crawl, which is not something I particularly enjoy.
However, I am now in the position where we've had a guest player join us for a few sessions. She really knows her stuff, and all my regular players really like her, as do I. I actually want to invite her to join the group permanently. My only hesitation is that it would mean I'd technically have seven players, and I'm unsure of how to effectively DM for such a large group, should we ever end up with everyone present.
Assuming I go ahead and invite her to join, what are some things I should keep in mind for running a game for such a large group? I know I'll have to rejig most encounters so they're not too easy, and we'll all have to accept that we won't be able to get as much done in a session and that most combats will be a lot slower. Are there actual things I can get my players to do that will help keep things moving? Are there specific things I should do at my end of the screen?
Please hit me up with your tips and tricks for running games for large groups!
Thanks in advance!
Jonathan
p.s. For this group, I am currently running the Odyssey of the Dragonlords campaign, which is designed for 4-6 PCs, so adding a 7th will mean some recalculation of encounters will be necessary.