Their meeting with Thorn went without a hitch (I played him as suggested) and they seemed (rightly) intimidated by him, and perhaps even liked him. The only issue was the contract and that one of the players is a devotee of Zun Kuthoun (sp)...god of midnight and torture/pain.
Yes, my players, while not happy about the pact of thorns contract deal went along with it.
The only problem was our Monk, who had ALREADY sold his soul to Asmodeus, and didn’t want this to conflict with his existing pact. I had Thorn pull out the old “Ah, Asmodeus mentioned you specifically” deal. It wasn’t entirely satisfying, but the player was just looking for an “In-Character” excuse to sign. (My players like to stay in-character, but they’re able to meta-game… in a GOOD sense.)
I was originally going to “Hand-wave” the 3-day respite, but given the break-neck pace of the prison escape, I wanted to make this session a bit more-character-driven. So, with the pact signed at the end of Session 1, I shifted gears to mainly introduce the rival Knot this session.
I tweaked/revamped the NPC knot characters involved to have more interaction/sparks with our party.
* I made one of them a female Ranger who had previously apprenticed with our Monk character. (She had previously apprenticed with our PC Monk, and had left (been kicked out) the order. When the PC Monk knew her, she was a bit of a shy, delicate charcter, [I envisoned her orignalyl as very mucj in the vein of Sinead O’Connor for some reason.) But, as a ranger, she’s now much more of a self-assured “Wilcd child”, which the PC Monk seemed to dig. (They’ve also been plotting revenger against their former master, as he is also the one who turned our PC monk in.) I have to find a good spot in an upcoming adventure to insert him.)
* Our PC Antipaladin continued his “Flirting” with Tiadora. I made one of the Knot NPC’s as a stunningly beautiful Barbarian woman. (As mentioned, our antipladin fashoions himself a Ladies Man.) I made the Barbarian woman even more beautiful than Tiadora in her human guise, so there was instant rivaly there, with the Antipaladin caught in the middle.
*”Applejacks” (FKA Grumblejack” continued to be a well-liked Auxiliary Party Member. (He and the Dwarf ended up getting drunk together, which made for quite an entertaining time, though it didn’t endear them to the other Knot at all…)
Interestingly, our Witch was pretty taken with Thorn, though I think she suspects that he’s much more “tortured” than he lets on. (The player of the Witch is a REALLY good judge of charcter, so I probably [unwittingly] gave some tell-tale signs that intrigued her…. She spent A LOT of time with Thorn, which again did NOT ingratiate her with the other Knot.)
The Nine Tests went over pretty well. I tried to evoke a “1E Dungeon-Feel” for this, and most of our players (who are all long-time gamers) appreciated that. Most all of the party was OK with a “Tricks & Traps” based dungeon, and those who weren’t still managed to contribute using their characters’ skills.