Mr.E_Danger
First Post
Still in transit, my party mowed down White Tusk and his hunting party, leaving a lone survivor on his canoe with no paddle. They continued north, running into the ice demon, which didn't last very long. Dropped the munitions off at Fire Axe's camp and headed to the southern shore of Lake Tarik. Instead of an open fight, they talked the captain into sleeping on the ship once more, where our wizard turned invisible and murdered the captain. When the rest of the sailors found out, they were eventually put down as well. Burned the ship and continued on.
Once in Aldercross, the party set about selling some loot, buying a weapon or two, and listening to some rumors. It was getting a bit late, so at that point it was a good time to stop.
Once in Aldercross, the party set about selling some loot, buying a weapon or two, and listening to some rumors. It was getting a bit late, so at that point it was a good time to stop.
concern 1: they really enjoy leaving people alive. not really the biggest thing, but certainly something has happened in just about every encounter. I really tried to express the need for sneaking and not leaving witnesses, but must not have done a good enough job.
concern 2: I tried to point out how large the tower structure is and that it's manned by more soldiers than Branderscar was. I am thinking i did not do a good enough job describing to them that they need to sabotage the tower and weaken it, as well as open the main gate for Fire Axe and his horde...
concern 2: I tried to point out how large the tower structure is and that it's manned by more soldiers than Branderscar was. I am thinking i did not do a good enough job describing to them that they need to sabotage the tower and weaken it, as well as open the main gate for Fire Axe and his horde...