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[AE/AU] The Test of Time [Full - Alternate Welcome]

Zoatebix

Working on it
Oh shoot! I didn't even notice that I was on the character roster until just now. My copy of Evolved is in the mail, but I have access to all the other books (well - The Complete BoEM instead of Grimore 2, but you get the idea).

I'll write up and post a character when I'm taking a break from paper writing later tonight. I think I'm playing giant, but that doesn't mean I have to like them. Class is still kind of up in the air. I'm leaning toward Greenbond or Champion, though.

33 point-buy for stats, right?
 

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Erekose13

Explorer
Zoatebix, Yup 33, I should change the recruitment post.

Don't worry about having AE, as long as you have AU its all good. And yeah I have CBoEM too (actually I guess I have both).
 

Lobo Lurker

First Post
An (admittedly self-centered) Observation...

Neither Ferrix nor Capt. Tragon have posted since day one... can I get off of the alternate list? Just wondering.
 

Erekose13

Explorer
yup probably. I'd like to start monday at the latest, so we will see what characters are up by then and take a look at the list at that time.
 

ender_wiggin

First Post
<Milton Redhelm>, Human Warmain 1; CR 1; Medium Humanoid; HD 1d12 (17 hp, -2 dying, -14 dead); Init +2 (dex); Speed 20 ft; AC 18 (+2 dex, +4 armor, +2 shield), flatfooted 14, touch 11, ACP -3, Spell Failure 20%; Bab +1, Grapple +4; Atk +5 melee (1d10+4, critical x3, glaive) or +4 (1d6+3, 19-20/x2, short sword) +3 ranged (1d8+3, critical x2, heavy javelin); SV Fort +3, Refl +2, Will +1; Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 14.

Skills and Feats: (12, 4/2) Climb* +5 (2), Jump* +5 (2), Swim* +5 (2), Ride +4 (3), Handle Animal +5 (3); Combat Reflexes, Weapon Focus (glaive), Sturdy.

* ACP: -6

Class or Race feature: standard human stuff.

Possessions: Breastscale Armor (60), Long Shield (20), Glaive (8), Short Sword (10), Backpack (2), Hooded Lantern (7), Heavy Javelin x4 (8), Silk Rope (10), Rations x2 (1), Waterskin x2 (2), Winter Blanket (.5), Bedroll (.1), Acid Flask x2 (20); 11 gp, 4 sp

Description/History:

The boy found him on the beach -- nearly dead from drowning; the heavy scalemail having weighed him down so much. There was water in his lungs and numerous wounds that had pierced his body. He had a broken ankle. Soon afterward, a number of men hauled him to the dry area of the sand, where he was able to cough up most of the water he had inhaled. It was not a pretty sight. His tanned face was marred with searing burns and his dark brown hair was matted with seaweed. A hundred feet down the beach, a long, kite-shaped shield washed ashore. The fishermen decided it must have belonged to the stranger. The shield itself was a curious site -- emblazoned on the front was a intriguing piece of artwork -- depicting a tree whose branches and roots twisted and bended to create a perfect circle with a short tree trunk at the very center.

It would be a week before Milton remembered his name. It would be two months before he recovered enough to take his first steps outside of the fishing village. He still hasn't remembered much, except that he once had a future, a life. Perhaps he had other things too. But they are concealed within a veil of storms and fog in Milton's mind, places he can only penetrate in his dreams, and whose secrets are lost upon awakening.

During his recovery, the fisherman valued the strength of his body, and he was able to perform rudimentary work for them. In the end, he gained their trust and respect, and by the time he reluctantly left, he had acquired a relative wealth of gold. Perhaps Milton would have been happier if he just stayed there and became a fisherman. He was good at it. He was almost content there. But his heart knew there was a separate destiny for him, one which had been stolen from him; one which was his prerogative to regain.
 
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Ferrix

Explorer
I'm still here, getting enough time to work out a finished character is a little tough lately. Hopefully something up tomorrow.
 

Zoatebix

Working on it
<Shi-Torob>, Giant Champion of Death 1; CR 1; Medium Giant; HD 1d10 (12hp, dying -3, dead -15); Init +0; Speed 40 feet; AC 14 (+0 Dex, +3 Armor, +1 Shield,), flatfooted 14, touch 10, ACP -2, Spell Failure 20%; Bab +1, Grapple +4; Atk +4 melee (1d8+4*, critical 19-20/x3, swordaxe) or +1 ranged (1d6+4*, critical x2, javelin); SA: Death's Blessing (ex); SV Fort +4, Refl +0, Will +2; Str 16, Dex 10, Con 14, Int 12, Wis 11, Cha 16.

Skills and Feats: (12 skill points, 4/2 max ranks) Craft (any) +3 (0 ranks), Diplomacy +7 (2 ranks), Knowledge (Ceremony) +3 (2 ranks), Knowledge (Dangerous Beasts) +3 (2 ranks), Knowledge (Religion) +3 (2 ranks), Sense Motive +2 (0 ranks), Spot +4 (4 ranks); Fleet of Foot (Ceremonial), Exotic Weapon Proficieny (Heavy).

Known Power Rituals (from Mystic Secrets): Ritual of Greetings, Ritual of Shared Repast.

Giant skill bonuses: +2 to Diplomacy, Sense Motive, and Craft.
May use any spell-completion or spell-trigger item involving the Necromancy school.
Death's Blessing (ex): Add a +1 luck bonus to all damage rolls against the living. Already added into damage entries marked with an * above.

Languages: Common, Giant, Faen

Possessions: Swordaxe, 3 Javelins, Dagger, Backpack, Belt Pouch, Bedroll, Winter Blanket, 10 pieces of Chalk, 10 Candles, 5 Day's Rations, Waterskin, Flint and Steel, 2 Sunronds, Round Shield, Studded Leather Jack, Explorer's Outfit, Adventurer's Outfit; 17gp 7sp.

Description: Standing 7'1" and carrying his muscular 300 lbs well, Shi-Torob's impressive stature can't hide the fact that he's about 10 year's younger than most Giants who've struck out on their own. His skin is of a healthy, olive-tan complexion, his well-kept hair is light brown and frames his clean-shaven face, and his smiling are eyes hazel. Judging from his appearance and his cheerful demeanor, one would never guess that Shi-Torob was a Champion of Death - unless one's eyes were drawn to his dyed-black clothing or the four skulls carefully attached with hand-woven cord to his sword-belt.

History: Shi-Torob has lived in Navael for about a year, performing Funeral Ceremonies and occasionally serving as an escort for crystal-cutters. The skulls at his belt belonged to bandits who tried to murder and rob his charges on the Crystal Feilds. As Shi would put it, they "tried - and rightly failed - to impose their wills on the Cycle for personal gain. They will not be missed." Shi has grown popular among Navael's poor because he asks only for a meal or two in exchange for helping their dead find peace in the Long Sleep.

Shi is originally from Mi-Theron, where his family lived as wealthy wine merchants, wine growers, and wine importers for generations. They settled there after Shi-Norcan - a lieutenant under the giantish hero Mi-Theron - helped liberate the city from the Drahmoj. His parents both died of a mysterious disease 3 years ago and his brother inherited the buisness. Foul-play was suspected, but no motive or method was ever discovered. Near the end the day-long ceremony for the passing of his parents, Shi-Torob fell into a deep trance and did not rise from it for 10 hours. He had found his purpose: his ancestors and powers beyond his ken had selected him to ensure that all things reach their right and natural end.

It suffices to say that Shi's older brother did not approve of this lifestyle. On top of that, Shi was distressed by the excess of Ai-Reyona and her stewardly court and left Mi-Theron with nothing but contempt for the city. Shi's brother and two sisters (one older, one younger) remain there to this day.
 
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Ferrix

Explorer
Erekose, I think I'll bow out of this game for now and focus on most of the games I'm already in (their number lately seems to be dwindling however) and finish up my school work for the year. Shift me down to an alternate and if you're still in need in a month or so, I'd be up for it then.
 

Zoatebix

Working on it
Erekose13 said:
Its on page 6 under Creating A Character - Equipment. Atleast it is in AU. In 3.xE its the first page in the equipment section. For AU/AE its 4d4*10gp. (or 160gp for this game)
Oh, crud. I missed this post and went with the Errata-ed 5d4x10GP instead (it turns out the equipment chapter was right), so I have too much stuff (or everyone else has too little...).

Also, I think checked the "less than" and "less than or equal to" signs in the explaination of the AU disabled/dying/dead rules pretty carefully, and I think everyone's "dying" hp needs to be one lower...
 


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