Aeon (updated 10/9/14)

Nehael

[sblock]Nehael as the Red Antiphon, using a Paragon Inherent Divine Array modified by succubus racial adjustments. A spell-less ranger variant is used for extra feats. Gear value is for a 75th-level PC; actual CR is probably somewhere in the CR75-80 range. The “red” manifestation is only possible after Nehael’s ascent to Sovereignty, prompted by the actions of the Ahma with regard to Soneillon; at this point the DvR12 Eleos-Nehael can emanate a variety of avatars in the DvR6 range – including both the “red” and the original “green” Nehael.

Some distinction needs to made between “green” and Green: all of Nehael’s avatars are Green, in the sense that all stem from the Uedii-complex, but it is the first (after her migration) which is “green” in terms of her garb and appearance, and her pacifistic tendencies. The Eleos-Nehael – the DvR12 manifestation – retains this green garb and appearance but, as a paradigmatic entity, can transcend normal categorical paradoxes.

Nehael’s “red” manifestation holds a number of antithetical elements in tension. She retains the Lust portfolio, an aspect of the “green” manifestation which is only barely alluded to, but which is intensified and more explicit in the “red” second iteration. The Healing, Good and Life portfolio elements are more in accord with Nehael’s symbolism in general; the War portfolio element and domain are “appropriated” from the vanquished Visuit – the demise of the Cheshnite war-goddess might also be seen as a precondition for the appearance of the “red” avatar.

“Red” Nehael might be best understood as a “fierce compassion” – directed specifically toward ending the suffering of undead creatures (and demons, representing ignorance) – and returning chthonics to their natural state of Nonbeing, in which they are “happiest.” Notions of spontaneity, eroticism and enlightened action are emphasised.

Nehael’s total symbolism can probably be best understood in the context of the “goddess” Kuan Yin – the Chinese iteration of Avalokitesvara, the bodhisattva of compasssion and mercy – and the Tara complex of compassionate tantric deities within Vajrayana Buddhism. Red Tara symbolism is convoluted because it also draws heavily on pre-Buddhistic components: Artemis/Diana and Aphrodite/Venus elements – in terms of Western mythology – are also incorporated into her meaning.

Anyhoo…


Nehael
The Red Antiphon. Image of Uedii.

Lesser Goddess
Symbol: The Sword
Home Plane: The Primordial Tree
Alignment: Neutral Good
Portfolio: Compassion, Good, Healing, Lust, Life, War
Worshippers: Any
Domains: Good, Healing, Lust, War

Fighter 20 / Ranger 20
Medium Outsider (Good, Green, Native)
Divine Rank: 6

Hit Dice: 20d8+560 plus 20d8+560 plus 20d10+560 plus 720 (2920 hp)
Initiative: Supreme Initiative (+37)
Speed: 180ft.
Armor Class: 162 (+15 armor, +33 Dex, +25 deflection, +6 divine, +12 insight, +12 luck, +19 natural, +30 sacred), touch 128, flat-footed 129
Base Attack/Grapple: +40/+95
Attack: +120 (1d8+64/15-20, Pity) or +120 (1d8+64/19-20x3, Yew Bow)
vs. evil undead +126 (1d8+80+9d6/15-20, Pity) or +126 (1d8+80+9d6/19-20x3, Yew Bow)
Full Attack: +120/+120/+115/+110/+105, Pity or +120/+120/+120/+115/+110/+105, Yew Bow with Improved Rapid Shot
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, Salient Divine Abilities, Favored Enemy
Special Qualities: Camouflage, divine aura (60 ft., save DC 84), divine immunities, DR 25/ epic and evil, evasion, fast healing 20, hide in plain sight, immortal, remote communication, salient divine abilities, SR 200, understand, speak and read all languages, speak directly to all beings within 6 miles, swift tracker, interplanar transport via plants, universal energy immunity, wild empathy, woodland stride.
Saves: Fort +130, Ref +135, Will +127
Abilities: Str 58, Dex 77, Con 66, Int 50, Wis 49, Cha 60
Skills: Balance +123, Bluff +109, Climb +108, Diplomacy +127, Escape Artist +117, Gather Information +109, Handle Animal +109, Heal +103, Hide +117, Intimidate +115, Jump +114, Knowledge (arcana) +104, Knowledge (geography) +104, Knowledge (nature) +110, Knowledge (nobility) +104, Knowledge (the planes) +104, Knowledge (religion) +104, Listen +103, Move Silently +117, Ride +123, Sense Motive +103, Spot +103, Survival +103, Swim +108, Tumble +123

Feats: Bounding Assault, Combat Expertise, Dodge, Endurance, Far Shot, Greater Weapon Focus (longbow), Greater Weapon Focus (longsword), Greater Weapon Specialization (longbow), Greater Weapon Specialization (longsword), Improved Critical (longbow), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Precise Shot, Manyshot, Melee Weapon Mastery (slashing), Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Ranged Weapon Mastery (piercing), Rapid Blitz, Rapid Shot, Ride-By Attack, Slashing Flurry, Spirited Charge, Spring Attack, Track, Trample, Weapon Finesse, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longbow), Weapon Specialization (longsword)

Epic Feats: Bane of Enemies, Death of Enemies, Dire Charge, Distant Shot, Epic Fortitude, Epic Reflexes, Epic Weapon Focus (longbow), Epic Weapon Focus (longsword), Epic Weapon Specialization (longbow), Epic Weapon Specialization (longsword), Epic Will, Improved Manyshot

Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death-effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking.

Salient Divine Abilities: Alter Reality, Divine Dodge, Extra Domain (War), Gift of Life, Image of Uedii, Rebuttal of Death, Supreme Initiative, Viridescent Mind

Spell-Like Abilities: Nehael uses these abilities at will as an 81st-level caster. The save DCs are 56+ spell level where appropriate: aid, blade barrier, charm person, clairaudience/clairvoyance, dispel evil, divine power, flame strike, heal, holy aura, holy smite, holy word, invisibility, lesser planar ally, magic circle against evil, magic vestment, magic weapon, mass heal, power word (any), protection from evil, refuge, regenerate, scrying, spiritual weapon, summon monster IX (good), symbol of persuasion, sympathy, trap the soul

Interplanar Transport via Plants (Su): Nehael may use this ability at will. Caster Level 81st.


Other Divine Powers

As a lesser goddess, Nehael treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal.

Senses: Nehael can see, hear, touch and smell at a distance of 6 miles. As a standard action she can perceive anything within 6 miles of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 6 hours.

Portfolio Sense: Nehael instantly detects any event which involves five hundred or more people and is related to her portfolio.

Automatic Actions: Nehael can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 20 or less. She can perform up to five such free actions in a round.

Create Magic Items: Nehael can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 30,000gp.

Divine Aura: As a free action on her turn, Nehael may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 600ft. A Will saving throw (DC84) negates the effect.


Special Attacks and Qualities

Green Subtype (Ex): Nehael is always considered a native of the Prime Material plane, Faerie, Primordial Tree and the Planes of Spirit for the purposes of effects which target outsiders.

Alter Reality (SDA): Nehael can replicate any spell effect of 9th-level or lower (caster level 81st, where appropriate). Use of this ability costs 5000xp, and is drawn against a weekly cushion of 30000xp.

Image of Uedii (Unique SDA) (Ex): Animals, plant creatures, feys, magical beasts, vermin, elementals and spirits with a connection to the natural world cannot harm or be compelled to harm Nehael in any way, and the initial attitude of such creatures towards her is always one of fanatic loyalty (ELH, p.40).

Rebuttal of Death (SDA): Undead within 60ft. with 30HD or less are automatically turned by Nehael; those with 20HD or less are automatically destroyed. Undead creatures are subject to critical hits from both ranged and melee attacks by Nehael.

Viridescent Mind (Unique SDA): Nehael enjoys an effect similar to a continual commune with nature. The range of the Viridescent Mind is 60 miles (10 miles per divine rank), except Nehael's perception also extends into Faerie, and coterminous Spirit planes. She may share her perception with any number of other willing creatures within range.

Favored Enemies: Nehael gains a +10 favored enemy bonus against the Undead subtype, and a +2 bonus against Aberrations, Evil Outsiders, Chaotic Outsiders and Dragons. If she scores a critical hit against any of these types, the target must make a Fort save (DC 78) or die.


Equipment
All of Nehael’s items are major artifacts; in any case where a caster level equivalent is necessary, treat the CL of the item as 60th.

Breastplate (25M)
Nehael wears a light vest of armor, equivalent to a +10 heavy fortification universal energy immunity ironbark breastplate which grants a +10 enhancement bonus to Strength, Dexterity and Constitution and a +20 resistance bonus to Saving Throws. It incurs no armor check penalty and has no associated maximum Dexterity bonus.

Leaf Pendant (43M)
This pendant appears as a small leaf in a simple setting, attached to a thong of woven bark from the Great Tree-ludja. It conveys a +30 sacred bonus to saving throws, a +30 sacred bonus to armor class and grants Spell Resistance 200. Profane, unholy or divine damage is treated as normal energy damage for the wearer of the Leaf Pendant unless its source has 13 or more divine ranks.

Sword (30M)
Nehael’s sword, Pity, is an intelligent neutral good finessable +10 cold iron, everdancing, keen, speed, undead dread, holy power longsword. It has Int 18, Wis 40, Cha 40 and an Ego of 73. Its special purpose is to slay undead; its special purpose power is undeath to death (improved heightened to 30th level) – the Save DC to resist this ability is adjusted by the wielder’s Charisma score and divine rank: in Nehael’s case, the DC is 71

Yew Bow (22M)
Nehael carries a bow carved from a limb of the Yew-ludja, a +10 holy power, speed, undead dread, unerring accuracy composite longbow.

Quiver of Hazel Arrows (35M)
Nehael carries a quiver which contains an inexhaustible supply of arrows from the Hazel-ludja. These are greater slaying arrows; the target type is determined by Nehael at the moment the arrow is loosed. Arrows may be imbued with additional effects as Nehael sees fit; when nocking an arrow, as a move action she may also determine a specific additional effect which it will have:

  • Earthshudder: No attack roll is necessary if this arrow is shot. An area within range is subject to an earthquake effect (improved heightened to 30th level), except the DC to resist specific effects is 71.
  • Negate Magic: A target struck by this arrow is also subject to a superb dispelling effect (caster level 81)
  • Pierce Will: If struck, a target’s Wisdom score is reduced to 1. This effect is equivalent to a bestow greater curse (improved heightened to 30th level); the target is entitled to a Will saving throw (DC 71) to resist the effect but spell resistance does not apply. This effect is permanent; it can be removed by a deity with 6 or more divine ranks.
  • Ravage: This arrow acts as poison upon chaotic and evil outsiders, even if they are normally immune to such effects. Targets must make a Fortitude saving throw (DC71) or sustain 6d6 points of Dexterity damage; one round later, they must make a second save or sustain 6d6 points of Constitution damage.
  • Verdigris: No attack roll is necessary if this arrow is shot. The arrow creates a sphere of verdigris with a radius of 100ft. Creatures must make a Reflex saving throw (DC71) or sustain 10d6 points of damage from the sudden plant growth and become entangled. Buildings and other structures likewise sustain 10d6 points of damage.
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Day 2 – Down


“You are very small, Shomei,” Eadric observed.

“Yes, Ahma.”

“Is this an hereditary trait?”

“My flesh is infernal, Ahma.”

“But your prior incarnation – upon which your present body is based – was…slight. At least, the first one was…or… What I mean to say is that I know nothing of your ancestry. Is your lineage magical?”

She gave a quizzical look. “It was; yes, Ahma. Sorcerous, actually – although several generations removed. And aristocratic. With a dash of fey – which is never a bad thing for an arcanist, and may account for my small-ness.”

“And your parents?”

“Were devout and faithful,” Shomei said drily.

“And what became of them?”

“Devils killed them, Ahma.”

“Oh. I’m sorry.”

“I conjured the devils, Ahma,” Shomei explained.

“Oh.” A look of horror crossed his face.

“I was young,” Shomei was nonplussed. “It was an act committed without principle.”

“How young?” Eadric asked.

“Five, Ahma.”

His eyes widened. “Five? Your parents had angered you in some way?”

“They took my books away, Ahma. I wanted them back.”

“Oh,” Eadric nodded uncertainly. “Perhaps they thought your books were dangerous?”

“They were, Ahma.”

“Apparently so,” Eadric raised an eyebrow. “And after you had…well…”

“Murdered my parents?” She asked.

“Yes…”

“I got my books back, Ahma.”

“But in terms of your upbringing, Shomei.”

“My servants looked after me.”

“No other relatives? No guardian?” Eadric asked, aghast.

“I did not need them. My servants were devils, Ahma.”

*

“Yesterday, you went up; will you go down today?” Shomei inquired.

“Exactly how closely have you been monitoring my movements, Shomei? And did I stumble upon the celestial repository, or was I directed to it?”

“I did not manipulate you toward it, if that is what you are asking,” she replied. Her answer seemed genuine. “I knew of it, but have not had the leisure to investigate it. But the library has a habit of presenting certain books or collections; if you were directed, then it was not by me. As to monitoring – not in the way you might think. I am aware of where you are and where you have been, if I call you to mind. I can encourage you to take certain paths – as I did in your inbound journey yesterday when I perceived that you wanted to return – but in your explorations, you were following your own impulses. I was busy with my conjurations.”

“Would you suggest going down?”

“I make no recommendation,” Shomei answered. “You could go straight, or left, or right, or backwards; or some combination of any of these – including up and down – but these are harder to track. Only going down is an easier route to focus upon; you are new to the geography.”

“I suspect that the willful act of descent would be harder for me,” Eadric remarked.

Shomei shrugged. She exited the cottage, and sealed it.

Eadric sighed.


**


“They seethe and swell like a great, purposeful ocean of malice,” Nehael explained. “They are without number. There is nothing left for them to consume except each other; hence they must move. The greatest – Idyam and Dhatri herself, together with the Embassy – remain near to the centre. Rishih, Naatha and Prahar are closer to the periphery of the mob. They are only forty miles away – would you like to see?”

Nwm nodded grimly.

Ortwine looked sceptical. “How?”

“I can show you; Nwm knows what I mean. The experience will not be pleasant.”

“Very well.” The sidhe gave a resigned sigh.

Perception expanded to embrace reality within sixty miles. To the south, a festering tide of corruption of such magnitude that it seemed as though the World could not sustain its weight. Nwm reeled. Ortwine staggered and vomited.

“And you experience this all of the time?” Ortwine groaned. She vomited again.

Nehael smiled.

“How did you get close enough to shoot?” Ortwine asked her, regaining her breath. “Was she not alerted?”

“Yes,” Nehael nodded in a matter-of-fact way. “But she did not withdraw. She struck me with fire. Coming within a league was difficult. The press of corpses was thick; it was hard to aim…”

“Wait. You can shoot from three miles?”

“I can shoot from six, Ortwine; as long as I have a clear aim – I didn’t.”

The sidhe wiped her mouth and raised an eyebrow. “This, I have to see. I assume that your missile struck its target unerringly?”

“I shot eighteen arrows at her before she could react,” Nehael replied. “Only one found its mark.”

Ortwine looked at Nwm. “I think we’re seriously out of our depth.”

Nwm stared at Nehael. “And Teppu…how did he fare? I mean, I have never seen him so weak.”

“He died five times. It was difficult for him. And each time I brought him back as himself again – it is hard for a self-incarnate such as he.”

“Why was he even there? Could he meaningfully affect the outcome?”

“A little, perhaps. But each of us can only do a little. I do not enjoy what I do, Nwm; really, he was there for me. So I didn’t have to be alone. He is kind.” She smiled.

“And today?” Nwm asked. “You will both ride out again?”

Nehael shook her head. “I would spare him the experience.”

“If you require a consociate,” Nwm said, “I will gladly offer myself.”

“I think you should also remain,” Nehael suggested. “Teppu is here; Hlioth is nearby; Mesikammi is on her way. The Temple is all but spent of power, and the Ahma is missing. You should give thought to the defense here; a quarter of the Cheshnite host will be here within a few days.”

“Only a quarter?” Ortwine asked.

“It is more than enough to contain Galda,” Nehael explained. “The rest will bypass it altogether, and head north, straight for Wyre. And I have a companion in mind.”

The sidhe heard a soft hoof-fall, felt hot breath on her neck, and turned. Narh had approached, and was nuzzling her eagerly.

“Me?” Ortwine inquired. “Undead are not my specialty.”

“If you are willing, I could use the company.” Nehael smiled. “Besides, you said that you wanted to see me shoot.”

“Two against a million would seem to be a rather uneven match.” Ortwine observed drily.

“If it were only a million, our impact might be more significant,” Nehael replied.

“If I die, take note that I am perfectly content with this form; I do not wish to be a buckawn or a sylph.”

“Duly noted,” Nehael nodded. “Unless Hummaz snatches you first.”

Ortwine raised an eyebrow. “A joke?”

“No,” Nehael strapped her sword across her back. “It is unlikely, but it is as well to be prepared. Stay close to me; you will encounter every conceivable type of undead, and some you have never imagined. You are goddess: the deathshriekers cannot touch you, but beware the crawling heads and famine spirits; many can abide my aura, and they may bite your head off.”

“Eadric, you moron,” Ortwine muttered under her breath, and mounted the stallion.


**


Eadric descended rapidly; he leaped down staircases, over banisters and through shafts which gave to lower floors. His heart pounded, and he wondered if there was a bottom to be found; no top had been revealed to him on the previous day, but he was also certain, in his own mind, that the library was finite. It did not appear to bend – inasmuch as he did not come back to some place which he had previously visited – and it seemed sensible to him that the entrance from Shomei’s cottage should be closer to the bottom than the top, and that the bottom must, therefore, be more accessible.

But he found no root; no foundation to the library: only a dismal, perpetual declivity into measureless depths filled with books. Again, all sense of time eluded him, but he knew that his plunging into the library’s bowels had consumed him for many hours; he had descended for miles.

Eadric paused to consider his predicament: ascent might take him days; he would need Shomei’s help, this time. But to ask her for anything…the notion sat uncomfortably with him. Had she returned? Or would his whispered entreaty to her interrupt her work? And why should the notion of distracting Shomei from her purpose – to overrun Wyre with devils for the object of her own self-aggrandizement – cause him conflict, in any case?

He sat upon a stone bench within a niche in a damp wall, and cleared his mind. From his pocket, he withdrew the scarf of heavy black silk which Soneillon had bestowed on him and pondered. The magics which the demoness had placed on the garland of flowers had eluded Shomei’s perception; he wondered if the samite might hide some similar secret. He needed a dream, perhaps, and she might manifest through it; but there were no dreams here. The prior infinity in which he found himself was cut off; isolated.

Eadric replaced the scarf and stood. He would wait a little while longer. He removed a hellish candle from its pricket and willed light upon it, illuminating his surroundings with a more substantial brightness; the radiance was at odds with the general character of the place. He walked a little way, rounded a corner, and found himself looking over a balcony into a wide amphitheatre. Some kind of devilish lecture-hall or auditorium; Eadric wondered what kind of lessons might have been expounded within its circuit. After searching for some time, he found his way down and made his way to the lectern – a morbid pulpit, wrought of steel and bone – upon which a book lay open. Its language – being an archaic dialect of Infernal – was unfamiliar to him.

He thumbed its hide pages and looked at dense text interspersed with curious pictograms and symbols, wary that he might inadvertently hex himself or invoke some latent malevolence. Still, the book somehow seemed less wicked than its surroundings. Recalling Shomei’s words regarding the library’s tendency to present certain tomes, the Ahma closed the book, removed it from the lectern, and tucked it beneath his arm. He ascended several levels, found a quiet cloister and scanned its pages for some clue as to its meaning, but could determine none. Finally – and again, time seemed to have drifted by without measure or meaning – he sighed.

Shomei,” he spoke in a clear voice.

She appeared presently, and raised an eyebrow. “You have been gone a long time, and come very deep indeed, Ahma. These collections are hardly known to me.”

Eadric held out the book.

Shomei took it, and scanned its cover. She flipped its pages; her eyes widened in incredulity.

“I felt this tome was significant,” the Ahma explained. “It was on a rostrum in a hall not too far from here.”

Shomei stared at him suspiciously. “It might be deemed an heretical codex, from a conventional diabolic perspective. Here.”

She ran a hand over the book, and returned it to him.

The Reattainment of Luminance, it read.

“There is no author,” Eadric remarked.

“No. The author had no name, Ahma.”

Eadric handed it back to her, and smiled. “Then I believe it is for you. The Sela once said to me that for you to surrender yourself to bliss would be the ultimate antinomian act. Perhaps the prior I entertained similar notions?”

She gave him a dubious look. “I will read it. But entertaining a notion and acting on it are two very different things. I confess I am weary, Ahma; if you wish to return…”

He nodded, and the scene changed abruptly: they were back in her study. As always, the fire burned; the scent of cinnamon hung in the air. It seemed familiar, comfortable, safe. Shomei placed the book on a table, threw off her robe and uncorked a flask. Eadric knew that she was exhausted; that she had emptied herself that day. He wondered if he might overwhelm her.

“Would you like kschiff?” She asked.

“No. But thank-you.” Eadric removed his shoes, sat, and entered saizhan.

When he arose, he saw that she was curled, asleep in a chair; the flask of liquor was empty and barely a dram remained in her glass. The Reattainment of Luminance was open on its last page; she had already finished it. He took it from her hand. The pages were still wet from her tears.

Eadric sighed, covered her with the robe of meteors, and returned to his meditations.


*
 

Knightfall

World of Kulan DM
Am I reading it right?

Are the Cheshnite host on the move because the bad guys sensed that Eadric had disappeared. Or, were they already advancing on Wyre?
 

grodog

Hero
When he arose, he saw that she was curled, asleep in a chair; the flask of liquor was empty and barely a dram remained in her glass. The Reattainment of Luminance was open on its last page; she had already finished it. He took it from her hand. The pages were still wet from her tears.

Curiouser and curiouser! Who's the tempter now, Ahma? ;)
 

Soramain

Explorer
Day 2 – Down

When he arose, he saw that she was curled, asleep in a chair; the flask of liquor was empty and barely a dram remained in her glass. The Reattainment of Luminance was open on its last page; she had already finished it. He took it from her hand. The pages were still wet from her tears.

Eadric sighed, covered her with the robe of meteors, and returned to his meditations.


*

This passage is really beautifully written.
 

Solarious

Explorer
I declare ourselves spoiled and rotten by Sep. We might go an entire year between updates, but suddenly he starts updating right through Christmas with all these juicy tidbits, and now nearly a month in, it doesn't stop. Thanks for all the entertainment through the years, 'cause I'm pretty sure most of us don't deserve it.

Can I ask where all the free time to write this came from? You all right over there on the other side of the screen?
 

carborundum

Adventurer
I most wholeheartedly concur, Solarius. This ... plethora of updates has made made the tribulations of the last month or so much more bearable. And that they just keep coming - bjusterbaerlik! ;-)
 

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