Sepulchrave II
Legend
Nehael
[sblock]Nehael as the Red Antiphon, using a Paragon Inherent Divine Array modified by succubus racial adjustments. A spell-less ranger variant is used for extra feats. Gear value is for a 75th-level PC; actual CR is probably somewhere in the CR75-80 range. The “red” manifestation is only possible after Nehael’s ascent to Sovereignty, prompted by the actions of the Ahma with regard to Soneillon; at this point the DvR12 Eleos-Nehael can emanate a variety of avatars in the DvR6 range – including both the “red” and the original “green” Nehael.
Some distinction needs to made between “green” and Green: all of Nehael’s avatars are Green, in the sense that all stem from the Uedii-complex, but it is the first (after her migration) which is “green” in terms of her garb and appearance, and her pacifistic tendencies. The Eleos-Nehael – the DvR12 manifestation – retains this green garb and appearance but, as a paradigmatic entity, can transcend normal categorical paradoxes.
Nehael’s “red” manifestation holds a number of antithetical elements in tension. She retains the Lust portfolio, an aspect of the “green” manifestation which is only barely alluded to, but which is intensified and more explicit in the “red” second iteration. The Healing, Good and Life portfolio elements are more in accord with Nehael’s symbolism in general; the War portfolio element and domain are “appropriated” from the vanquished Visuit – the demise of the Cheshnite war-goddess might also be seen as a precondition for the appearance of the “red” avatar.
“Red” Nehael might be best understood as a “fierce compassion” – directed specifically toward ending the suffering of undead creatures (and demons, representing ignorance) – and returning chthonics to their natural state of Nonbeing, in which they are “happiest.” Notions of spontaneity, eroticism and enlightened action are emphasised.
Nehael’s total symbolism can probably be best understood in the context of the “goddess” Kuan Yin – the Chinese iteration of Avalokitesvara, the bodhisattva of compasssion and mercy – and the Tara complex of compassionate tantric deities within Vajrayana Buddhism. Red Tara symbolism is convoluted because it also draws heavily on pre-Buddhistic components: Artemis/Diana and Aphrodite/Venus elements – in terms of Western mythology – are also incorporated into her meaning.
Anyhoo…
Nehael
The Red Antiphon. Image of Uedii.
Lesser Goddess
Symbol: The Sword
Home Plane: The Primordial Tree
Alignment: Neutral Good
Portfolio: Compassion, Good, Healing, Lust, Life, War
Worshippers: Any
Domains: Good, Healing, Lust, War
Fighter 20 / Ranger 20
Medium Outsider (Good, Green, Native)
Divine Rank: 6
Hit Dice: 20d8+560 plus 20d8+560 plus 20d10+560 plus 720 (2920 hp)
Initiative: Supreme Initiative (+37)
Speed: 180ft.
Armor Class: 162 (+15 armor, +33 Dex, +25 deflection, +6 divine, +12 insight, +12 luck, +19 natural, +30 sacred), touch 128, flat-footed 129
Base Attack/Grapple: +40/+95
Attack: +120 (1d8+64/15-20, Pity) or +120 (1d8+64/19-20x3, Yew Bow)
vs. evil undead +126 (1d8+80+9d6/15-20, Pity) or +126 (1d8+80+9d6/19-20x3, Yew Bow)
Full Attack: +120/+120/+115/+110/+105, Pity or +120/+120/+120/+115/+110/+105, Yew Bow with Improved Rapid Shot
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, Salient Divine Abilities, Favored Enemy
Special Qualities: Camouflage, divine aura (60 ft., save DC 84), divine immunities, DR 25/ epic and evil, evasion, fast healing 20, hide in plain sight, immortal, remote communication, salient divine abilities, SR 200, understand, speak and read all languages, speak directly to all beings within 6 miles, swift tracker, interplanar transport via plants, universal energy immunity, wild empathy, woodland stride.
Saves: Fort +130, Ref +135, Will +127
Abilities: Str 58, Dex 77, Con 66, Int 50, Wis 49, Cha 60
Skills: Balance +123, Bluff +109, Climb +108, Diplomacy +127, Escape Artist +117, Gather Information +109, Handle Animal +109, Heal +103, Hide +117, Intimidate +115, Jump +114, Knowledge (arcana) +104, Knowledge (geography) +104, Knowledge (nature) +110, Knowledge (nobility) +104, Knowledge (the planes) +104, Knowledge (religion) +104, Listen +103, Move Silently +117, Ride +123, Sense Motive +103, Spot +103, Survival +103, Swim +108, Tumble +123
Feats: Bounding Assault, Combat Expertise, Dodge, Endurance, Far Shot, Greater Weapon Focus (longbow), Greater Weapon Focus (longsword), Greater Weapon Specialization (longbow), Greater Weapon Specialization (longsword), Improved Critical (longbow), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Precise Shot, Manyshot, Melee Weapon Mastery (slashing), Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Ranged Weapon Mastery (piercing), Rapid Blitz, Rapid Shot, Ride-By Attack, Slashing Flurry, Spirited Charge, Spring Attack, Track, Trample, Weapon Finesse, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longbow), Weapon Specialization (longsword)
Epic Feats: Bane of Enemies, Death of Enemies, Dire Charge, Distant Shot, Epic Fortitude, Epic Reflexes, Epic Weapon Focus (longbow), Epic Weapon Focus (longsword), Epic Weapon Specialization (longbow), Epic Weapon Specialization (longsword), Epic Will, Improved Manyshot
Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death-effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking.
Salient Divine Abilities: Alter Reality, Divine Dodge, Extra Domain (War), Gift of Life, Image of Uedii, Rebuttal of Death, Supreme Initiative, Viridescent Mind
Spell-Like Abilities: Nehael uses these abilities at will as an 81st-level caster. The save DCs are 56+ spell level where appropriate: aid, blade barrier, charm person, clairaudience/clairvoyance, dispel evil, divine power, flame strike, heal, holy aura, holy smite, holy word, invisibility, lesser planar ally, magic circle against evil, magic vestment, magic weapon, mass heal, power word (any), protection from evil, refuge, regenerate, scrying, spiritual weapon, summon monster IX (good), symbol of persuasion, sympathy, trap the soul
Interplanar Transport via Plants (Su): Nehael may use this ability at will. Caster Level 81st.
Other Divine Powers
As a lesser goddess, Nehael treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal.
Senses: Nehael can see, hear, touch and smell at a distance of 6 miles. As a standard action she can perceive anything within 6 miles of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 6 hours.
Portfolio Sense: Nehael instantly detects any event which involves five hundred or more people and is related to her portfolio.
Automatic Actions: Nehael can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 20 or less. She can perform up to five such free actions in a round.
Create Magic Items: Nehael can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 30,000gp.
Divine Aura: As a free action on her turn, Nehael may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 600ft. A Will saving throw (DC84) negates the effect.
Special Attacks and Qualities
Green Subtype (Ex): Nehael is always considered a native of the Prime Material plane, Faerie, Primordial Tree and the Planes of Spirit for the purposes of effects which target outsiders.
Alter Reality (SDA): Nehael can replicate any spell effect of 9th-level or lower (caster level 81st, where appropriate). Use of this ability costs 5000xp, and is drawn against a weekly cushion of 30000xp.
Image of Uedii (Unique SDA) (Ex): Animals, plant creatures, feys, magical beasts, vermin, elementals and spirits with a connection to the natural world cannot harm or be compelled to harm Nehael in any way, and the initial attitude of such creatures towards her is always one of fanatic loyalty (ELH, p.40).
Rebuttal of Death (SDA): Undead within 60ft. with 30HD or less are automatically turned by Nehael; those with 20HD or less are automatically destroyed. Undead creatures are subject to critical hits from both ranged and melee attacks by Nehael.
Viridescent Mind (Unique SDA): Nehael enjoys an effect similar to a continual commune with nature. The range of the Viridescent Mind is 60 miles (10 miles per divine rank), except Nehael's perception also extends into Faerie, and coterminous Spirit planes. She may share her perception with any number of other willing creatures within range.
Favored Enemies: Nehael gains a +10 favored enemy bonus against the Undead subtype, and a +2 bonus against Aberrations, Evil Outsiders, Chaotic Outsiders and Dragons. If she scores a critical hit against any of these types, the target must make a Fort save (DC 78) or die.
Equipment
All of Nehael’s items are major artifacts; in any case where a caster level equivalent is necessary, treat the CL of the item as 60th.
Breastplate (25M)
Nehael wears a light vest of armor, equivalent to a +10 heavy fortification universal energy immunity ironbark breastplate which grants a +10 enhancement bonus to Strength, Dexterity and Constitution and a +20 resistance bonus to Saving Throws. It incurs no armor check penalty and has no associated maximum Dexterity bonus.
Leaf Pendant (43M)
This pendant appears as a small leaf in a simple setting, attached to a thong of woven bark from the Great Tree-ludja. It conveys a +30 sacred bonus to saving throws, a +30 sacred bonus to armor class and grants Spell Resistance 200. Profane, unholy or divine damage is treated as normal energy damage for the wearer of the Leaf Pendant unless its source has 13 or more divine ranks.
Sword (30M)
Nehael’s sword, Pity, is an intelligent neutral good finessable +10 cold iron, everdancing, keen, speed, undead dread, holy power longsword. It has Int 18, Wis 40, Cha 40 and an Ego of 73. Its special purpose is to slay undead; its special purpose power is undeath to death (improved heightened to 30th level) – the Save DC to resist this ability is adjusted by the wielder’s Charisma score and divine rank: in Nehael’s case, the DC is 71
Yew Bow (22M)
Nehael carries a bow carved from a limb of the Yew-ludja, a +10 holy power, speed, undead dread, unerring accuracy composite longbow.
Quiver of Hazel Arrows (35M)
Nehael carries a quiver which contains an inexhaustible supply of arrows from the Hazel-ludja. These are greater slaying arrows; the target type is determined by Nehael at the moment the arrow is loosed. Arrows may be imbued with additional effects as Nehael sees fit; when nocking an arrow, as a move action she may also determine a specific additional effect which it will have:
[sblock]Nehael as the Red Antiphon, using a Paragon Inherent Divine Array modified by succubus racial adjustments. A spell-less ranger variant is used for extra feats. Gear value is for a 75th-level PC; actual CR is probably somewhere in the CR75-80 range. The “red” manifestation is only possible after Nehael’s ascent to Sovereignty, prompted by the actions of the Ahma with regard to Soneillon; at this point the DvR12 Eleos-Nehael can emanate a variety of avatars in the DvR6 range – including both the “red” and the original “green” Nehael.
Some distinction needs to made between “green” and Green: all of Nehael’s avatars are Green, in the sense that all stem from the Uedii-complex, but it is the first (after her migration) which is “green” in terms of her garb and appearance, and her pacifistic tendencies. The Eleos-Nehael – the DvR12 manifestation – retains this green garb and appearance but, as a paradigmatic entity, can transcend normal categorical paradoxes.
Nehael’s “red” manifestation holds a number of antithetical elements in tension. She retains the Lust portfolio, an aspect of the “green” manifestation which is only barely alluded to, but which is intensified and more explicit in the “red” second iteration. The Healing, Good and Life portfolio elements are more in accord with Nehael’s symbolism in general; the War portfolio element and domain are “appropriated” from the vanquished Visuit – the demise of the Cheshnite war-goddess might also be seen as a precondition for the appearance of the “red” avatar.
“Red” Nehael might be best understood as a “fierce compassion” – directed specifically toward ending the suffering of undead creatures (and demons, representing ignorance) – and returning chthonics to their natural state of Nonbeing, in which they are “happiest.” Notions of spontaneity, eroticism and enlightened action are emphasised.
Nehael’s total symbolism can probably be best understood in the context of the “goddess” Kuan Yin – the Chinese iteration of Avalokitesvara, the bodhisattva of compasssion and mercy – and the Tara complex of compassionate tantric deities within Vajrayana Buddhism. Red Tara symbolism is convoluted because it also draws heavily on pre-Buddhistic components: Artemis/Diana and Aphrodite/Venus elements – in terms of Western mythology – are also incorporated into her meaning.
Anyhoo…
Nehael
The Red Antiphon. Image of Uedii.
Lesser Goddess
Symbol: The Sword
Home Plane: The Primordial Tree
Alignment: Neutral Good
Portfolio: Compassion, Good, Healing, Lust, Life, War
Worshippers: Any
Domains: Good, Healing, Lust, War
Fighter 20 / Ranger 20
Medium Outsider (Good, Green, Native)
Divine Rank: 6
Hit Dice: 20d8+560 plus 20d8+560 plus 20d10+560 plus 720 (2920 hp)
Initiative: Supreme Initiative (+37)
Speed: 180ft.
Armor Class: 162 (+15 armor, +33 Dex, +25 deflection, +6 divine, +12 insight, +12 luck, +19 natural, +30 sacred), touch 128, flat-footed 129
Base Attack/Grapple: +40/+95
Attack: +120 (1d8+64/15-20, Pity) or +120 (1d8+64/19-20x3, Yew Bow)
vs. evil undead +126 (1d8+80+9d6/15-20, Pity) or +126 (1d8+80+9d6/19-20x3, Yew Bow)
Full Attack: +120/+120/+115/+110/+105, Pity or +120/+120/+120/+115/+110/+105, Yew Bow with Improved Rapid Shot
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, Salient Divine Abilities, Favored Enemy
Special Qualities: Camouflage, divine aura (60 ft., save DC 84), divine immunities, DR 25/ epic and evil, evasion, fast healing 20, hide in plain sight, immortal, remote communication, salient divine abilities, SR 200, understand, speak and read all languages, speak directly to all beings within 6 miles, swift tracker, interplanar transport via plants, universal energy immunity, wild empathy, woodland stride.
Saves: Fort +130, Ref +135, Will +127
Abilities: Str 58, Dex 77, Con 66, Int 50, Wis 49, Cha 60
Skills: Balance +123, Bluff +109, Climb +108, Diplomacy +127, Escape Artist +117, Gather Information +109, Handle Animal +109, Heal +103, Hide +117, Intimidate +115, Jump +114, Knowledge (arcana) +104, Knowledge (geography) +104, Knowledge (nature) +110, Knowledge (nobility) +104, Knowledge (the planes) +104, Knowledge (religion) +104, Listen +103, Move Silently +117, Ride +123, Sense Motive +103, Spot +103, Survival +103, Swim +108, Tumble +123
Feats: Bounding Assault, Combat Expertise, Dodge, Endurance, Far Shot, Greater Weapon Focus (longbow), Greater Weapon Focus (longsword), Greater Weapon Specialization (longbow), Greater Weapon Specialization (longsword), Improved Critical (longbow), Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Precise Shot, Manyshot, Melee Weapon Mastery (slashing), Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Ranged Weapon Mastery (piercing), Rapid Blitz, Rapid Shot, Ride-By Attack, Slashing Flurry, Spirited Charge, Spring Attack, Track, Trample, Weapon Finesse, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longbow), Weapon Specialization (longsword)
Epic Feats: Bane of Enemies, Death of Enemies, Dire Charge, Distant Shot, Epic Fortitude, Epic Reflexes, Epic Weapon Focus (longbow), Epic Weapon Focus (longsword), Epic Weapon Specialization (longbow), Epic Weapon Specialization (longsword), Epic Will, Improved Manyshot
Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death-effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking.
Salient Divine Abilities: Alter Reality, Divine Dodge, Extra Domain (War), Gift of Life, Image of Uedii, Rebuttal of Death, Supreme Initiative, Viridescent Mind
Spell-Like Abilities: Nehael uses these abilities at will as an 81st-level caster. The save DCs are 56+ spell level where appropriate: aid, blade barrier, charm person, clairaudience/clairvoyance, dispel evil, divine power, flame strike, heal, holy aura, holy smite, holy word, invisibility, lesser planar ally, magic circle against evil, magic vestment, magic weapon, mass heal, power word (any), protection from evil, refuge, regenerate, scrying, spiritual weapon, summon monster IX (good), symbol of persuasion, sympathy, trap the soul
Interplanar Transport via Plants (Su): Nehael may use this ability at will. Caster Level 81st.
Other Divine Powers
As a lesser goddess, Nehael treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal.
Senses: Nehael can see, hear, touch and smell at a distance of 6 miles. As a standard action she can perceive anything within 6 miles of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 6 hours.
Portfolio Sense: Nehael instantly detects any event which involves five hundred or more people and is related to her portfolio.
Automatic Actions: Nehael can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 20 or less. She can perform up to five such free actions in a round.
Create Magic Items: Nehael can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 30,000gp.
Divine Aura: As a free action on her turn, Nehael may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 600ft. A Will saving throw (DC84) negates the effect.
Special Attacks and Qualities
Green Subtype (Ex): Nehael is always considered a native of the Prime Material plane, Faerie, Primordial Tree and the Planes of Spirit for the purposes of effects which target outsiders.
Alter Reality (SDA): Nehael can replicate any spell effect of 9th-level or lower (caster level 81st, where appropriate). Use of this ability costs 5000xp, and is drawn against a weekly cushion of 30000xp.
Image of Uedii (Unique SDA) (Ex): Animals, plant creatures, feys, magical beasts, vermin, elementals and spirits with a connection to the natural world cannot harm or be compelled to harm Nehael in any way, and the initial attitude of such creatures towards her is always one of fanatic loyalty (ELH, p.40).
Rebuttal of Death (SDA): Undead within 60ft. with 30HD or less are automatically turned by Nehael; those with 20HD or less are automatically destroyed. Undead creatures are subject to critical hits from both ranged and melee attacks by Nehael.
Viridescent Mind (Unique SDA): Nehael enjoys an effect similar to a continual commune with nature. The range of the Viridescent Mind is 60 miles (10 miles per divine rank), except Nehael's perception also extends into Faerie, and coterminous Spirit planes. She may share her perception with any number of other willing creatures within range.
Favored Enemies: Nehael gains a +10 favored enemy bonus against the Undead subtype, and a +2 bonus against Aberrations, Evil Outsiders, Chaotic Outsiders and Dragons. If she scores a critical hit against any of these types, the target must make a Fort save (DC 78) or die.
Equipment
All of Nehael’s items are major artifacts; in any case where a caster level equivalent is necessary, treat the CL of the item as 60th.
Breastplate (25M)
Nehael wears a light vest of armor, equivalent to a +10 heavy fortification universal energy immunity ironbark breastplate which grants a +10 enhancement bonus to Strength, Dexterity and Constitution and a +20 resistance bonus to Saving Throws. It incurs no armor check penalty and has no associated maximum Dexterity bonus.
Leaf Pendant (43M)
This pendant appears as a small leaf in a simple setting, attached to a thong of woven bark from the Great Tree-ludja. It conveys a +30 sacred bonus to saving throws, a +30 sacred bonus to armor class and grants Spell Resistance 200. Profane, unholy or divine damage is treated as normal energy damage for the wearer of the Leaf Pendant unless its source has 13 or more divine ranks.
Sword (30M)
Nehael’s sword, Pity, is an intelligent neutral good finessable +10 cold iron, everdancing, keen, speed, undead dread, holy power longsword. It has Int 18, Wis 40, Cha 40 and an Ego of 73. Its special purpose is to slay undead; its special purpose power is undeath to death (improved heightened to 30th level) – the Save DC to resist this ability is adjusted by the wielder’s Charisma score and divine rank: in Nehael’s case, the DC is 71
Yew Bow (22M)
Nehael carries a bow carved from a limb of the Yew-ludja, a +10 holy power, speed, undead dread, unerring accuracy composite longbow.
Quiver of Hazel Arrows (35M)
Nehael carries a quiver which contains an inexhaustible supply of arrows from the Hazel-ludja. These are greater slaying arrows; the target type is determined by Nehael at the moment the arrow is loosed. Arrows may be imbued with additional effects as Nehael sees fit; when nocking an arrow, as a move action she may also determine a specific additional effect which it will have:
- Earthshudder: No attack roll is necessary if this arrow is shot. An area within range is subject to an earthquake effect (improved heightened to 30th level), except the DC to resist specific effects is 71.
- Negate Magic: A target struck by this arrow is also subject to a superb dispelling effect (caster level 81)
- Pierce Will: If struck, a target’s Wisdom score is reduced to 1. This effect is equivalent to a bestow greater curse (improved heightened to 30th level); the target is entitled to a Will saving throw (DC 71) to resist the effect but spell resistance does not apply. This effect is permanent; it can be removed by a deity with 6 or more divine ranks.
- Ravage: This arrow acts as poison upon chaotic and evil outsiders, even if they are normally immune to such effects. Targets must make a Fortitude saving throw (DC71) or sustain 6d6 points of Dexterity damage; one round later, they must make a second save or sustain 6d6 points of Constitution damage.
- Verdigris: No attack roll is necessary if this arrow is shot. The arrow creates a sphere of verdigris with a radius of 100ft. Creatures must make a Reflex saving throw (DC71) or sustain 10d6 points of damage from the sudden plant growth and become entangled. Buildings and other structures likewise sustain 10d6 points of damage.
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