Airwalkrr's Expedition to Castle Ravenloft IC

airwalkrr

Adventurer
50370d1322110145-airwalkrrs-expedition-castle-ravenloft-ch1dream.jpg

Mist blanketed the village, smothering the streets and marooning the buildings, forming an archipelago of crumbling masonry in a gray, hopeless sea.

At the village's lonely edge, most structures were abandoned, burnt-out husks. Charcoal was thick on the air, but that choking odor couldn't overpower the underlying, sickly sweet smell of carrion and spoilage. Claw marks raked some of the vacant homes, ominous not merely because of their presence, but because of the five-fingered, handlike shape they suggested.

Farther inward, most buildings survived. Doors were barricaded with tables, broken carts, and smashed furnishings. Windows were shuttered and planked. But had anyone been saved? Silence was thick in the fog-bound streets, as though from cotton stuffed into the ears. Nothing living stirred, nothing breathing walked the streets.

But where the living were absent, the newly dead shambled.

And hunger, too, raw and unstoppable, stalked the village, multiplying with each new corpse that kicked and shuddered its way back toward animation.

A hunger that could never be slaked.

An infection that could never be stemmed.


You have all had the same nightmare, and it has haunted you for a year since. Whether by fate or happenstance, your travels across the Realm of Dread have put you together. Recognizing the commonality of your shared dark dream, you went to visit a wise woman in the domain of Nova Vaasa. She was a Vistana, a fortune-teller who claimed she could tell you the source of your dreams. As she gazed into her crystal ball, her eyes filled with horror. "The devil..." she whispered in a hoarse voice. "You are fated to encounter the devil."

The wise woman refused to tell you any more, except to say that to fulfill your destiny, you must travel to the domain of Barovia. The dreams would not subside, and so you resolved to follow the gypsy's guidance. Within a fortnight, you had passed through the town of Bergovitsa where you joined a caravan of Vistani who promised to guide you through the mists to Barovia, for a price of course. After coming through the mists you found yourself in an ancient land, one that the caliban, Floch, called his old home. Forests of immeasurable age surrounded the Old Svalich Road leading from east to west through Barovia, and mountains of immense size and power towered over you from far away.

You have not traveled far into the domain and are now resting at the Weary Horse Inn, a roadside hostel whose common room hosts patrons from the sparsely populated countryside. You have decided to stay here for the night and discuss your further plans over dinner.

With the dying of daylight, a fog creeps across the land, clutching everything in its clammy grasp. Inside the Weary Horse Inn, though, the fire is warm enough, and if the few patrons are sullen and stare at you boldly, at least the food and drink are good.

For an inn's common room, it's quiet. It holds no more than a handful of commoners. They keep their voices low, and even the clink of their mugs seems subdued as the fog gathers outside. When the door swings open, every head turns to see who has arrived.

This new arrival loudly stamps the mud off his boots in the doorway, then strides confidently over, throwing a letter down on the table in front of you.

"The village of Barovia is in need of heroes," he says in a thick Vistani accent. "You'll do as well as any." Without another word, he turns to leave.
GM: It has begun!

Here are a few points to bear in mind. Barovia is both the name of the domain and a village within the domain. There are other communities in Barovia, but no others nearby. You are currently traveling westward from the border with Nova Vaasa.

The Vistani (s. Vistana) are a gypsy people who are never known to stay in one place for very long. They do not commonly associate with others, except to carry them through the mists between domains, a service which they profit from greatly.

As described, your group has been together no more than a year, brought together by your shared dream. You still might not trust each other; making friends is not easy in Ravenloft. But you know each other well enough.
 

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Floch mutters something and drains his mug, the big and muscular Caliban eyes the letter for a moment but spies the messenger as he leaves the inn. He says nothing more but signals a wench to fill his mug. He leaves the letter for the other to read. His proficiency lies in the battle field where no words or reading abilities are needed.
 

kinem

Adventurer
A Vistani messenger? Strange.

Don Bonton takes another sip from the heavy mug, which he holds in a two-handed grip, and lifts it onto the table.

The gnome sorcerer then picks up the letter to read it.
 

airwalkrr

Adventurer
As Don unfolds the letter, he sees a note is scrawled in a very haphazard fashion across the page.

Barovia. The worms creep beneath our floors and our streets, they feast on the flesh of our dead. High in the castle, the once lord is no longer, the new lord is not yet, without form, void. All is void and vanity.

Ireena, Ireena, Ireena! The Master! Kolyan am I! Soon the worms will feast on me.

Come! Do not tarry!
 

cool hand luke

First Post
Branth lets out a low grunt, and pulls his feet out from underneath the mountain lion that had been lying on top of them. Standing up and looking over the table he reads the note as Don unfolds it. After a moment of silence he turns to the others and says,
It seems we are have a pattern with these Vistani. First the dreams bring us together, and now one walks in out of nowhere and hands us a note, like they new we would be here. I honestly don't know what to think.
 

kinem

Adventurer
Don puts the note back on the table.

"You think they're manipulating us? I don't know what to think either. But I don't think we have much choice: We have to go to Barovia and, well, look for trouble there."
 


airwalkrr

Adventurer
It has been so long since Floch has been back to Barovia. He cannot help but think the name sounds familiar, but then he can recall at least two people with the name, or something like it. One was an alewife, the other a snotty, brat child of a wealthy man.

As you discuss the letter, you notice out of the corner of your eye a halfling standing a few feet away from your table, almost like he had appeared out of nowhere. You turn and then realize you did see him before, sitting in a far back corner of the Weary Horse Inn's taproom puffing on his pipe when you first came in. His dark hair is curly and long and his sideburns are large and bushy. He carries a small sword at his side and appears to be dressed in a leather jerkin over his doublet and trousers. He pulls his pipe from his mouth and says, "Heroes ye be called? By a Vistana nonetheless. Aye, seems a bit odd to me. Ye certainly don't have the look of heroes. Ye haven't even got yourselves an expert burglar! Now tell me what band of heroes trollies about without their burglar."

The halfling pulls up a tall chair to your table and hops up, continuing his speech, "Now I happen to know of an expert burglar who makes a fair living for himself. Ain't a lock in Barovia he can't pick. He even sneaked past a dragon once without waking the beast! Goes by the name of Skinflint Underburrow, he does. And I hear he's looking around for a job, if a band of heroes is looking that is."
 


kinem

Adventurer
Don grins at the ridiculous notion that he is a hero, imagining himself wearing shining armor and swinging a human-sized sword from horseback, and gives the halfling an appraising look.

"We're not heroes. Heroes are the ones people look up to. We're just a group of folks with useful skills and a willingness to fight for what's right.

Still, Barovia's in trouble, and we're all it's got. Might be that we could use a burglar."
 

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