Alea Iacta Story Hour: A Mythic Rome Campaign (Baby Announcement: 8/17)

Orichalcum

First Post
Alea Iacta VI: When in Rome 5th Session: Look both ways

In the next day or two, the group splits up and the foreigners decide to explore Rome. As Llyr is walking along a crowded road one afternoon, an amphora full of wine barely misses his head and shatters into pottery fragments just behind him. He looks up, trying to see who was so clumsy, but sees only a pair of hands disappearing over a windowsill, and can’t figure out any way inside the building.

Llyr thinks little of this until a few hours later, when he runs into Meloch, who tells him about our hair-raising encounter with several nasty-looking Romans. Two or three of these men cornered my companion and I in an alley after we had gone to buy some entirely innocent little elixirs from a local wise-woman (and get her to identify some of the vials we took from the pirates). They began mocking Meloch’s size and parentage, and when he responded with his usual scintillating wit, they drew clubs and daggers and attacked us!

Well, Meloch is often reckless, but even he knows a bad situation when he sees one, and so he quickly made us Invisible and we skulked out of the alley, leaving some very confused robbers. While Llyr and Meloch were talking, Verix the pearl merchant casually mentioned that he, too, had been the victim of two or three odd recent near-fatal accidents – a cart whose wheel-wedge slipped and another amphora falling.

Llyr put these stories together with Kynton’s complaint that he had been denied victory in a practice race by the wheel suddenly falling off his chariot and gathered the rest of us all together, announcing that the “Black Chain Philosopher,” as the group had begun to call him, was trying to fulfill his telepathic threat at the gates of Rome and gradually kill us all off. Metellus, sensibly, ordered everyone to take precautions and to travel in large groups of at least 3-4; he also requested that Cornelia cease walking around the city and instead use a litter like a proper lady.

Despite this extremely rational advice, Meloch, of course, conspires with Llyr and Verix to defy it entirely. They decide that they need to find out who these foul assassins are and to set up Verix and Meloch as bait, with Llyr lurking invisibly, ready to take any potential culprits out. I try to tell Meloch that this is a horrible plan, certain to get them all killed, but he tells me I’m a cowardly monkey and I can just stay at home if I don’t like excitement and adventure, so I go sulk in Cornelia’s mother’s private bath.

Over our connection, however, I can still see through his eyes and feel his thoughts, so I’m well aware when he and Verix stroll down a deserted alleyway, only to find three thugs approaching from either direction, and a skilled crossbowman shooting from an upper window down at them. Furthermore, as Verix and Meloch both quickly realize, the crossbowman’s bolts are poisoned; Meloch, smelling his increasingly painful and bleeding shoulder, realizes that it is in fact the same poison that he bought the previous day from the wisewoman.

Both Verix and Meloch nearly faint from their wounds and the poison, barely staying upright as the lowly thieves slash at them. Meanwhile, Llyr goes up the wall, climbing dexterously, trying to take out the crossbowman before he can further poison his friends. Meloch manages to tumble through the legs of one of the assassins and reach a clear space of the alley, where, barely able to remember the appropriate words and gestures, he turns invisible in desperation at a fight increasingly gone wrong.

With Meloch vanished, the five remaining thugs surround Verix and beat him until he is a bloody pulp on the ground. Llyr manages to knock out the archer before the archer can poison him, and then jumps down into the melee combat, becoming visible.

Meanwhile, Meloch, still low on combat spells, whispers the word “Fight” to the small onyx goat statuette that the noblissima Hadriana gave him long ago in return for the fertility assistance. He has never used the goat before, although Hadriana hinted at its powers, and he is thus as surprised as anyone when it enlarges into an enormous, snarling billy-goat with long, curved, pointed horns. It charges at the thugs along with Llyr and together, they make reasonably fast work of the remaining bandits, knocking two out for later questioning, while Meloch, meanwhile, slips into near unconsciousness from the poison, and Verix’s body remains crumpled in the dust of the alley.
 

log in or register to remove this ad

Piratecat

Sesquipedalian
"And in the side alley, it's. . . yes, it's Meloch and the Fighting Goats! What a pressure cooker we've got going today. Back to you, Jim."
 

Orichalcum

First Post
<meta>

Piratecat said:
"And in the side alley, it's. . . yes, it's Meloch and the Fighting Goats! What a pressure cooker we've got going today. Back to you, Jim."

Not all of us have solars, Piratecat. Some of us have to settle for lowly, if extremely effective, goats. ;)

On a meta level, this was an odd combat where the combination of my NPCs using clever tactics and the PCs having an abysmal plan nearly got several PCs killed. From the NPCs' perspective, having failed to kill anyone with 2 or 3 assailants, they went and found some friends, as well as some ingredients from the shop they had tailed Meloch into. The fight would have been perfectly reasonable if 6 or 8 of the PCs had been there, as intended, or any of the high AC and HP folks, but rogues with Con-draining poison are nasty.

I find the only way I can stay ahead of eight ridiculously clever and savvy PCs is to play my main NPCs at my full intelligence + 3 months advance lead time worth of good ideas.

The goat will appear again to great effect in about 2 months worth of posts. I think it's still the party's best combatant, if of limited use.
 

Meloch the Pygmy

First Post
Abysmal plan. Hmph.

It wasn't that abysmal a plan. If we were walking around with the party's big goons in full view, we didn't think the cowardly assassins would attack. Defenseless-looking bait was essential. And far be it from me to volunteer anyone else for that difficult position. (Shast? Where have you got to?)

Marcus and Metellus wouldn't have wanted to accompany us invisibly -- having spells cast on them still gives them the heebie-jeebies. And I still wasn't comfortable having an invisible Heilyn anywhere within a mile of me. Only Llyr was at all suitable. Moreover, the Romans might have been unhappy with the wholly innocent potions I bought from that wise woman, had those been necessary in the fight (Marcus emphatically didn't want us to consult any "specialists" about our trove of magic plunder in the first place).

How was I to imagine that those crooks might go in and buy the same wholly innocent concoction from the same wise woman?

... all right, fine, it was a disastrous plan. Happy?

[btw, glad to come back to the States and find a few more Alea installments awaiting. Also glad that AnonyCon went well]
 

Orichalcum

First Post
Alea Iacta VII: When in Rome Chapter 6: A Watery Grave

Llyr quickly binds and gags the unconscious archer and then throws Verix over his shoulder and Meloch over the back of the war-goat. “Do you know any temples near here, Meloch? You said you were wandering around here yesterday.”

Meloch, gasping from the poison seeping through his blood, struggles hard to remember and finally blurts out “Apollo of the Mice – back on the Via Curetes – towards the left.” Llyr begins to run towards the Via Curetes – he can hear Verix’s breath slowing, and isn’t certain he’ll make it in time to save him.

Luckily, the temple of Apollo of the Mice is particularly devoted to aiding poor people in need of healing; the priests refine various potions and antidotes by testing them on the sacred mice of the temple. Initially, the priest shakes his head, telling Llyr that without knowledge of the poison, there is little he can do. Meloch gasps out, “It was strychnos, sold to me by a Marsian apothecaria.”

The priest is clearly puzzled as to how the pygmy and his companion came to be poisoned by their own purchase, but his face brightens at the mention of strychnos. “Ah! We just made up a fresh batch of the antidote for that – wives tend to try and murder their husbands a lot in early summer, when it gets so hot.” He bustles away and returns in a moment with a hot green liquid, which he feeds to Meloch and Verix, slathering all over their wounds as well. Both are on the edge of death and barely recover. From afar, I can sense Meloch’s weakness, and douse Cornelia’s household gods in wine as I feel him start to breathe regularly again.

Once Llyr is certain that they will remain alive, he speaks to Meloch, “I have to go back and interrogate that prisoner. Stay here until you feel better; I’ll send a messenger to Metellus and Marcus to come and fetch you both.”

Llyr goes running back to the alley and finds that the archer has nearly untied his bonds. Llyr’s ropework is exemplary, however, and he has a gladius to the throat of the man in an instant. After some hurried threats, the archer readily admits that he and his friends were hired by a tall, red-haired Celtic man to lay in wait for any or all of the members of our group and slaughter them. After missing the pygmy the day before, they had bought strychnos poison from the same shop that the pygmy did. The archer believes that many other people were also hired, as he saw other people following the pygmy today. He doesn’t know what the reason was or who the man was, simply that he offered 50 sestertii for each corpse. Llyr slits the man’s throat and hurries back to the temple.

Meanwhile, Verix has pulled himself back upright, and tells Meloch that he needs to go immediately and visit his family. Meloch urges him to wait and remain for the escort of Marcus and Metellus, but Verix refuses, and staggers out the door, weaving from side to side from the effects of the poison. Meloch, barely able to move himself, wishes him luck. Soon, Llyr and the others return, and they go back to Cornelia’s house to discuss developments.

It is not until some hours later, when Verix has not returned, that we all begin to grow somewhat concerned. Cornelia’s mother sends a runner to the house of Verix’s parents, who inform her that, in fact, their son has not visited them at all in the previous two days. There is no sign of him on the streets. Finally, Wena takes one of the pearls that Verix had brought back to Licinia Luculla, Cornelia’s mother, and uses it to attempt to scry on their companion. After a few minutes, the Iceni vates looks up, pale, from her wooden bowl of clear water, with the pearl floating at the bottom. “I saw him.”

“Well?” Cornelia demands, anxiously.

“He’s floating in a tunnel somewhere, face downwards in the water. I think he’s dead.” Wena answers soberly.
 

Orichalcum

First Post
Alea Iacta VI: When in Rome Post VIII: Casualty

As a well-armored, well-armed group, we rush back to the temple of Apollo of the Mice, where Meloch gives the priest a large and unexpected donation, comprising most of what he’s managed to earn since he gave all his previous savings to the Gaulish parents of the boy he killed. My partner’s a smart little man, but not very good at saving money; we’ll never buy ourselves out of slavery at this rate.

Once at the temple, Llyr manages to track Verix’s trail, together with the very useful help of Heilyn’s dog and Wena’s psychic impressions. The trail leads only a short distance, to the edge of the Cloaca Maxima, Roma’s largest and open-air sewer. The fetid, murky brown water, full of Rome’s famous and fat fish, glides lethargically under a bridge and into a brief tunnel under the road.

“Well,” Metellus says slowly, “someone needs to go under there and see if they can find Verix.”
There is a noted pause, as everyone smells the stench of the sewer, and imagines what swimming in it what might be like.

“Heilyn and Meloch, you can both transform into creatures with gills, can’t you?” Metellus pleads.
“I dinna want that in my gills, Tribune...it’s not like the puir water of Britannia,” Heilyn answers immediately and Meloch, for once, agrees with him.
“I’ll do it, sir. It’s good practice, and someone needs to,” Llyr volunteers. He takes off his armor and strips down to his tunic, causing a few admiring glances from Roman passersby, who then shudder in horror as he dives into the sewer.
“Crazy barbarians,” someone mutters.

Llyr swims along the surface until he gets to the tunnel, at which point he has to dive completely into the sludge. It is putrid, and he tries very hard not to look too closely at what is floating near him. Once in the tunnel, he sees a metal grate ahead of him, clearly designed to catch large objects. Bumping up against the grate is the corpse of their companion Verix, the pearl merchant, clearly long dead. Before returning to the surface with the body, Llyr takes the opportunity to search the body. He discovers Verix’s treasured two-pearl necklace still around his neck, and slips it on himself. When he does so and concentrates on the pearl, Llyr realizes that he no longer feels the pressing urge to breathe, although breathing the sewer water is a foul experience.

Llyr swims back to the surface, dragging the body behind him. Even some quiet cleaning spells by the spellcasters don’t truly remove the stench from Llyr or Verix, and the party keeps its distance from him as we go back sadly to Cornelia’s mother’s house. Along the way, Llyr mentions quietly, “There’s something odd here.”
“Besides the fact that our friend the pearl diver drowned in a Roman sewer?” Cornelia answers acerbically.
“Yes, besides that. He was wearing a pearl that allows you, I think, to breathe underwater,” Llyr responds.
“But...then...why...” Marcus splutters.
“Exactly,” Llyr answers.
“When we’re in a safe location, I can talk to his spirit briefly, and perhaps we can find out why,” Heilyn suggests.

In a dark back room of Licinia Luculla’s villa, Heilyn makes his preparations to summon the dead spirit of Verix. He has an idea that the Romans, conservative folk that they are, might not be too happy about necromancy, so he keeps this very subdued. The rest of us gather, however, and Heilyn warns us that we will have only three questions. The pallid, fish-nibbled body of Verix twitches, and his eyes and mouth open, glowing an eerie yellow.

“How did you die, Verix?” Heilyn asks.
“Through your incompetence, you bunch of self-centered fools!” the body surprisingly retorts. “Couldn’t you see that I was throwing myself into danger at every opportunity, trying to commit suicide? What kind of pearl merchant volunteers for a risky bait mission?”

“Ah...what made you want to commit suicide?” Cornelia questions.
“The voice in my head...back at the gate – and in my dreams – it told me that I was a failure, that my family would be better off if I just died, that everyone would be better off.”

There is some quick discussion about the third question, then finally we ask, “Do you know who the voice is?”
“No – it was a man, I think, and he spoke perfect Latin.” The body crumples again as the glow slowly fades. All of us refuse to feel guilty except for Cornelia, and Meloch a little, who’s a softie, and does remember how odd he thought it was that Verix insisted on stumbling out of the temple while only half-alive.
 

Orichalcum

First Post
Alea Iacta VI: When in Rome Post 9: In the Library, With a Scroll

Meanwhile, Marcus and Wena have been peacefully visiting the Library of Trajan, an enormous multi-story pair of columned buildings, one for Greek books, one for Latin books, with intricately carved marble floors and busts of famous philosophers lining the walls. Wena has arranged to meet her old friend, the Roman philosopher and librarian Athanius Felix, who specializes in comparative philosophy from different cultures. Athanius is a rather fat, white-bearded Epicurean with a pleasant manner. Despite his geniality, Wena warns Marcus not to underestimate the philosopher; he’s renowned for being one of the only philosophers in Rome capable of telekinetically lifting a Praetorian elephant – only a few inches, admittedly, but still.

Athanius warns Wena that she will be less welcome in the Library than in the old days of her last visit, when she was an honored member. The old Chief Librarian, Quintus Herennius, died six months ago, and the new Chief Librarian, Fufidius Priscus, is much more authoritarian and has restricted many of the scrolls to Roman citizens of high rank, equites or senators. When she hears Fufidius’ name, Cornelia comments later, “Ah, he must have been made fun of as a child.”

Wena is somewhat surprised that Herennius, who was elderly, but in very good health, should have died so suddenly, and asks Athanius what happened. “Well, “ Athanius says, wringing his hands, “Herennius had become very excited that one of his old schoolmates from the Academy in Athens, the great Lysimachus of Chaeronea, was coming to visit him. Then he received news that Lysimachus’s ship had been lost at sea, and in the shock he suffered a fatal stroke. Very sad – two great losses for philosophy at the same time.”

Pondering the timing, Wena and Marcus realize that Lysimachus’s ship disappeared around the same time that the pirates captured and killed a Greek philosopher and took his psionic greaves. They begin to suspect that at least Lysimachus, if not Herennius, was deliberately murdered by the Black Chain Philosopher. “Do you know what either of them was working on?” Marcus asks.

“Mostly Neoplatonic issues – lots of very metaphysical scrolls, both of them. Honestly, I think Herennius was a bit preoccupied with turning all of the abstract philosophical concepts into concrete real places and objects in his old age. Sometimes a thought is just a thought.”

“And what’s Fufidius Priscus’s speciality?” Wena asks.
“Oh, his great work-in-progress is an epitome of all the criticism written on Aristotle to date. He’s very much into collating and sorting all the references to the ancient great philosophers – which, I suppose, makes him at least a good librarian, if not a terribly original thinker.”

Marcus decides to make an appointment to meet with Fufidius Priscus and use his credentials as an equites, if a low-ranking one, to gain access to the restricted section and see what’s in there; he despises Fufidius’ approach to philosophy, but is willing to be polite.

Meanwhile, Wena sits down to read the manuscript that Athanius, absentmindedly, realizes he’s been saving for her until she got back. “It’s all about mixing Celtic and Greek philosophy, Wena,” Athanius comments. “It seemed like something you’d very much appreciate.


On A Study of the Barbarian Mysteries
from an Enlightened Philosophical Perspective



by T. Ligerius Postuminus, 698 A.U.C.



......and one sunny day in the Stoa we were walking through the garden, and Kassandros proclaimed the primacy of Greek philosophy, saying how the Greeks had discovered all the great truths of our world, and all others merely slavishly imitated the examples of Plato and Aristotle. And I argued that while the Greeks may have found truths they did nothing with them, while we Romans had set up a society that perfectly mirrored the best of Plato’s visions in a rational, practical fashion. And we debated this point for much time....and then Traphon, a slave of Kassandros, from the Allemagni, impudently spoke up, and he said,

“O my masters, you have debated for many weeks over the differences between Greek and Roman philosophies. Yet you are not the only seekers of the truth. For let me assure you that the wise ones in my tribe also sought the truth and found it, and though they used different names than you do in your quests, yet their wisdom was not lesser.”

And Kassandros hushed the impudent slave, and had him flogged for his impertinence. But each day, as we continued our conversation, Traphon would wait for a pause in our dialogue and would attempt to speak of the wise ones of his barbarian tribe, and finally, on the third day, we had little left to say on our own parts, and so we let him continue with his musings. And this is what I remember of what he said:

“For Plato speaks of the ideal, of a fixed truth for every object. And Gryndrai [I think that was the name, though as a barbarian it is of little importance] of the Belgae says that all people and all creatures, even unto the trees and boulders, have a true name. And this true name defines and expresses all that is about a person or creature, just as the Platonic form represents the ideal version of an object,” Traphon argued.

“But wait,” Kassandros spoke. “Plato does not suggest that you or I have an ideal Form, but rather that each type of creature – humans, horses, tables – has an ideal form in that realm where all the Forms exist, and that we are merely pale imitations of the Truths in that place.”

“Are not the Guardians,” Traphon responded, “the true forms or names of what the leaders of a society should be like? I think that Gryndrai and the elders of my tribe are wiser than Plato was, in giving a goal for each individual to aspire to with their philosophy. For while Plato cares only about the larger society, Gryndrai tells us that we should each try to live up to our true name, to be as close to the best and truest version of ourselves that we can be.”

Kassandros and myself found this latter point intriguing, despite Traphon’s dismissal of the Great Philosopher, and we spent much time debating how one might strive to be the best echo of one’s true Platonic self, and how a society would be shaped in which each person strove for such a goal....

One day we were arguing about the issue of truth, and I raised the following point, “For how can an individual have a true name or a true form when individuals are always changing? If a tree is cut down and made into a table, was its truth then as a tree or as a table?”

“Indeed,” Traphon responded, “The nature of truth must be that it is always both fixed and changing. For the heart of this tree lies not in its outward shape, whether standing tall in the forest or low in the dining room, but in its true purpose and function. And we have all seen tables that are badly made or where the wood was ill-suited for its function, and these are tables where the truth of the wood was not in accordance with the carpenter’s desire. And thus a smith may reforge the same piece of metal many times before he finally is satisfied with its ultimate form, and if he is a good smith, he will have come near the truth of that metal.”

“Yet how then is it fixed?” Kassandros asked, for we had developed some interest in the pattern of the slave’s thoughts over these discussions.

“The basic nature of an object or being may not be changed, I would think, or only with extreme difficulty. For in the realm of truth all things have a form, and that form is strictly defined by the gods [for Tryphon took the active creation of the gods in our world quite seriously], and may not be lightly moved. If the wood has a worldly representation as a tree and then becomes a table, it is still wood, but for it to transform into a marble table would take a great feat of alchemy or sorcery.” Tryphon said.
“Ah, is this then why the work of the Cretan philosophers to change lead into gold is so frustrating?” I enquired.

“Indeed,” Kassandros contributed enthusiastically, “for by Tryphon’s argument such an attempt tries to redefine the true form of an object, and a great amount of energy must be invested in such an endeavor to resist the gods’ own decrees about an object.”
“Would it be possible for a Cretan to redefine or recreate Tryphon?” I asked carelessly.

Tryphon answered with utmost seriousness. “To make me, say, not red-haired or a foot shorter, I would imagine that this would be possible at least for a short time with only a reasonable application of energy of some type. But to permanently change the way I thought or to make it as if I had never existed...I do not know if such a feat would be possible, and surely the gods themselves would rebel against it.”

Yet men have challenged the gods before and won,” Kassandros mused.
Somewhat shocked at this typical Greek irreverence, I responded, “But not for long, and not without dire consequences for the men involved.”
 

Mortepierre

First Post
As a fan of Antiquity myself, I wanted to come out of the shadows and congratulate you on a very original and entertaining SH! :cool:

Any chance of getting stats for Marcus & Cie?

Out of curiosity, are you using the old (AD&D2) HR5 The Glory of Rome accessory?
 
Last edited:

Orichalcum

First Post
Mortepierre said:
As a fan of Antiquity myself, I wanted to come out of the shadows and congratulate you on a very original and entertaining SH! :cool:

Thanks!

Any chance of getting stats for Marcus & Cie?

Well, we play in 2 weeks, so right now I'm busy working on material for that, but maybe sometime after that I'll dragoon all the PCs into getting their characters online. Of course, they will undoubtedly complain about how low magic they are, like they usually do. :)

Out of curiosity, are you using the old (AD&D2) HR7 The Glory of Rome accessory?

No, I haven't ever heard of it. Any good? At this point, the game's entirely drawn from bits and snippets of my own professional research, except less racy than my actual academic writings.
As Fajitas (of Welcome to the Halmae) says, the coolest thing about my game is how much of it is based on reality.
 

Mortepierre

First Post
Orichalcum said:
No, I haven't ever heard of it. Any good? At this point, the game's entirely drawn from bits and snippets of my own professional research, except less racy than my actual academic writings.
As Fajitas (of Welcome to the Halmae) says, the coolest thing about my game is how much of it is based on reality.

Well, some years ago, TSR (we're talking way before WotC) decided to publish a series of accessories aiming at customizing the AD&D2 rules for different era of Earth. Seven were published before they stopped. The fifth tome was Glory of Rome.

I am european, and a student of History, so the general info given in the books didn't exactly surprise me or anything. That said, it was often a decent summary of historical events. The nifty part was really the game info on how to adapt normal AD&D characters to those pseudo-real settings.

The little bit that induced me to believe you were using it was that story about a magical tablet with a love spell on it as that very same spell is detailed in the book.

Nevertheless, it is obvious from the wealth of material you're using that you have been doing your own research on the subject. I am actually curious to know how you rationalized using Psi powers in the roman era.
 

Remove ads

Top